856 Commits
Author SHA1 Message Date
Anders Jenbo 60d3e9ceb1 Clean up rendering 2021-02-19 03:05:12 +01:00
qndel ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
galaxyhaxz b64beca78b Several quest fixes 2021-02-13 02:01:24 +01:00
qndel c0f5749728 Fix RNG diverging during level generation depending on the code path
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
2021-02-01 06:44:16 +01:00
Anders Jenbo 93b82e3b7a Fix regression of static lights from fix of dynamic ones
This issue was introduced in 1f532040a8
2021-01-31 14:00:22 +01:00
Anders Jenbo adf5f8f504 Clean up hellfire related code 2021-01-31 13:37:42 +01:00
Anders Jenbo 7313b10cfa Fix Archbishop Lazarus entering a broken state when taking the teleport again
Fixes #889
2021-01-31 07:38:43 +01:00
Anders Jenbo a1281d8b54 [hellfire] Fix bugs related to using the wrong player index
- Firewall damage was incorrect for player 0 (host or single player)
- Town Shrine would always cast TP from the host instead of the user
- Oily Shrine and Sparkling Shrine would cast there traps as player 0
- The farmer would always think he was talking to the local player
2021-01-23 19:10:15 +01:00
Anders Jenbo 46e73d3d89 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-23 03:51:31 +01:00
Anders Jenbo b6a5a413e7 Fix lvl3 door appearing wrong when opened by other players 2021-01-23 03:50:32 +01:00
Anders Jenbo ed825ba102 Apply bugfix to SHRINE_ENCHANTED 2021-01-09 19:37:21 +01:00
Anders Jenbo f9aacc8704 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-09 19:36:09 +01:00
Anders Jenbo 8c261d0966 Merge remaning clean Hellfire code paths 2021-01-09 19:04:31 +01:00
Anders Jenbo c7b32ec4e4 Clean ups 2021-01-08 21:23:00 +01:00
Anders Jenbo 0c96e32f19 Unify all defines, enums and structs 2021-01-08 20:53:06 +01:00
Anders Jenbo 6f8f4c3293 Unify another chunk of simple Hellfire code paths 2021-01-07 07:19:07 +01:00
Anders Jenbo e609e170d0 Merge a large chunk of Hellfire the code paths 2021-01-06 08:07:20 +01:00
Anders Jenbo c802cbdc4d Merge more Hellfire code paths 2021-01-05 23:14:35 +01:00
Anders Jenbo 5bdbf18902 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-05 22:44:11 +01:00
Anders Jenbo 2467a982a1 [hellfire] SyncL1Doors 2021-01-04 20:01:38 +01:00
Anders Jenbo 201df84849 Clean up OperateShrine (#2193) 2021-01-04 18:59:26 +01:00
Anders Jenbo 67923c4c60 [hellfire] SyncObjectAnim 2021-01-04 02:08:31 +01:00
Anders Jenbo e2a98b75fe Clean up some magic values 2021-01-02 22:34:32 +01:00
Anders Jenbo e33914c0c8 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-01 22:57:37 +01:00
Anders Jenbo aa154e5231 Clean up LoadMapObjects 2021-01-01 21:09:25 +01:00
Anders Jenbo aa3c0242e7 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-31 02:12:23 +01:00
Anders Jenbo 74849d48bd [hellfire] PlayerMHit 2020-12-30 20:41:32 +01:00
Anders Jenbo d20eddf48e Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
Anders Jenbo 61b2d0de95 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00
qndel c4c2e0420c spell defines and macros (#2162) 2020-12-04 19:18:22 +01:00
qndel 7f7ae623df Goe (#2163)
* proper random_ comparisons
* proper mienemy comparisons
* add mienemy/micaster enum
* GOE enum
2020-12-04 19:16:58 +01:00
Anders Jenbo 38dbcf7641 Format source 2020-12-02 00:52:38 +01:00
qndel a2dc735f6b some cleanup 2020-11-23 17:04:50 +01:00
qndel 73dce4fa39 minor cleanup 2020-11-12 15:13:01 +01:00
qndel 471d9261a5 3 obj functions 2020-11-12 15:13:01 +01:00
Anders Jenbo 4ae75753c8 Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 01:24:02 +01:00
qndel 3ce3dedd4d Cleanup (#2147) 2020-11-07 12:34:07 +01:00
Anders Jenbo 377e9a3383 Reorder objects.cpp 2020-11-04 20:14:58 +01:00
qndel c94c04d049 some cleanup (#2146) 2020-11-04 03:33:40 +01:00
Anders Jenbo 43b5dea6e5 Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
qndel c3380d3104 some cleanups 2020-11-03 00:04:07 +01:00
Anders Jenbo 72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
Anders Jenbo e90f84dd03 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-22 22:14:49 +02:00
qndel 36dba1cc1c cleanup (#2127) 2020-10-22 17:26:24 +02:00
Anders Jenbo e073422ce7 Unify executable for Spawn and Retail
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.

This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo 09a51aa300 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-18 15:25:51 +02:00
Anders Jenbo 5e535c43bb Update Source/objects.cpp 2020-10-16 23:50:21 +02:00
Chance4us 2477d956e9 [hellfire] correct the name for barrels 2020-10-16 22:51:32 +02:00
Anders Jenbo ad2ac2aeeb Merge branch 'master' of github.com:diasurgical/devilution 2020-10-15 03:55:36 +02:00