7 Commits
Author SHA1 Message Date
obligaron 45f8647892 Fix MSVC warnings in utils\* 2023-11-08 21:34:48 +00:00
Gleb Mazovetskiy d8cd147ac7 Re-encode CL2 on load
Original Blizzard encoder is slightly less optimal than our encoder.

While size in RAM in less of a concern for the non-`UNPACKED_MPQS`
build, smaller files are faster to render.

Savings for unpacked and minified MPQs:
* diabdat.mpq: 918,311 bytes.
* hellfire.mpq: 313,882 bytes.

Example player graphics (note that only a few are loaded at any given time for single player):
* diabdat/plrgfx/warrior/: 366,564 bytes.

Example monster graphics savings:

* diabdat/monsters/skelbow: 5,391 bytes.

Based on the implementation from https://github.com/diasurgical/devilutionx-graphics-tools/pull/6
2023-07-13 01:44:16 +01:00
Gleb Mazovetskiy 4fa3732526 Add missing <cstdint> includes
Done with the following script:

```ruby
Dir["Source/**/*.{h,c,cc,cpp,hpp}"].each do |path|
  v = File.read(path)
  next if !v.include?("uint32_t") || v.include?("cstdint")

  lines = v.lines
  line_num = if lines[2].start_with?(" *")
    lines.index { |l| l.start_with?(" */") } + 3
  else
    3
  end

  lines.insert(line_num, "#include <cstdint>\n")

  File.write(path, lines.join(""))
end
```

then fixed-up manually
2023-05-10 13:50:12 +01:00
Gleb Mazovetskiy 6327e713e0 Lowercase all file paths
We want to be able to use unpacked MPQs on low-end platforms
(PS2/rg99/etc).

This is tricky on case-sensitive filesystems. Avoids case issues by
lowercasing all paths in the code (then we'll just need lowercased
listfiles).
2022-08-20 23:49:23 +01:00
obligaron 9f5e032c7a CelToClx: Fix writing frame count with multiple groups 2022-08-06 08:16:58 +02:00
Gleb Mazovetskiy ef46d99ccc Unify CLX pixel encoding code 2022-08-04 15:16:00 +02:00
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format
The format is almost identical to CL2, except it uses the frame header
to store frame width and height instead of 5 32-line offsets.

This means we always have access to frame dimensions, so we can use it
as an on-disk format for our graphics as well.

Additionally, we may be able to optimize the rendering even more
in the future now that we have guaranteed knowledge of frame dimensions.
2022-08-03 02:38:55 +02:00