Commit Graph
261 Commits
Author SHA1 Message Date
qndel 354e329644 Players[MyPlayerId] -> MyPlayer 2022-05-31 05:35:52 +02:00
Anders Jenbo 457f804f10 [vanilla] Fix missing tource light in Lazarus' chamber 2022-05-12 21:39:00 +02:00
galaxyhaxz 157adc7e11 Lazarus level reset bugfix 2022-05-08 12:15:32 +02:00
Gleb Mazovetskiy a66ca44695 Zero-based frame indexing
Index frames starting at 0 instead of 1.
2022-04-14 04:39:26 +01:00
Gleb Mazovetskiy ade8aba822 Fix some more warnings 2022-04-14 01:26:29 +02:00
Anders Jenbo 3c54925a84 Fix cow quest getting stuck in multiplayer 2022-03-29 11:25:33 +02:00
Anders Jenbo 6d28810dc7 Change infostr from char[128] to std::string 2022-03-20 14:23:30 +01:00
Anders Jenbo 1409e604f5 Reduce string conversions 2022-03-20 11:04:15 +01:00
Anders Jenbo be57d62684 Use UTF8 aware string copying 2022-03-19 06:03:19 +01:00
Gleb Mazovetskiy 7fede6c4cb Clean up owned/unowned CelSprite ambiguity
Makes `CelSprite` unowned and adds a new `OwnedCelSprite` class for
owned sprites.

This clarifies ownership and makes the code cleaner in a number of
places.

Additionally, because the `CelSprite` class is now tiny (1 less
pointer), we can pass it by-value instead of by-reference, removing a
pointer indirection in the rendering functions.
2022-03-06 04:49:13 +01:00
staphen 5b21e0188f Fix order of operations during game initialization 2022-01-15 06:47:09 +01:00
obligaron ff5de056fa Add all (boolean) Game Settings to Settingsmenu (#3616) 2021-11-26 23:43:46 +01:00
Gleb Mazovetskiy c57644970f Move UiFlags and UiPanels into their own files
The first breaks circular dependency between `DiabloUI` and `text_render`.
The latter one moves `UiPanels` to a more appropriate place.
2021-11-25 12:22:27 +01:00
obligaron 677303cba9 Reduce use of view globals in game menu 2021-11-20 21:57:32 +01:00
Anders Jenbo 082be73dd4 Expose all quest titles for translation 2021-09-26 00:17:02 +02:00
Anders Jenbo 464fd77238 Clean up quests.cpp global naming 2021-09-22 04:21:53 +02:00
qndel 6d35fee7f9 fix quest panel 2021-09-19 10:15:14 +01:00
Anders Jenbo 7771a08d03 Translatable mainpanel 2021-09-19 07:21:52 +02:00
Anders Jenbo e68c8cc834 Reuse EntranceBoundaryContains in portal logic 2021-09-12 02:51:34 +02:00
Juliano Leal Goncalves 8a93087fb7 ♻️ Extract quest entrance boundary check to a member function on QuestStruct 2021-09-12 02:30:08 +02:00
Juliano Leal Goncalves 3e24a58ba6 ♻️ Replace 'questxoff' and 'questyoff' globals with single 'questEntranceOffsets' 2021-09-12 02:30:08 +02:00
ephphathaandAnders Jenbo b12de6fe12 Use scoped enum for Direction
Identified and removed an instance of Direction being used as an argument for a bool parameter

Removed a single-use temporary variable being cast from sprite frame to direction to size_t

Co-authored-by: Anders Jenbo <[email protected]>

Fix alignment of WalkSettings array
2021-09-12 02:27:47 +02:00
Anders Jenbo 7169882b1f ✨ Implement new font rendering 2021-09-12 01:37:28 +02:00
Andrew James 784057780c Prevent OOB access when initialising quest pools (#2775) 2021-09-07 01:07:46 +02:00
Juliano Leal Goncalves ce40344ae9 🚚 Rename 'QuestDataStruct' struct to 'QuestData' 2021-09-06 12:54:40 +02:00
Juliano Leal Goncalves ce23cd6bce 🚚 Rename 'QuestData' global array to 'QuestsData'
This will allow us to disambiguate from the 'QuestDataStruct' after the 'Struct' suffix is removed.
2021-09-06 12:54:40 +02:00
Juliano Leal Goncalves 1f7cfcf945 ♻️ Replace 'ReturnLvlX' and 'ReturnLvlY' globals with single 'ReturnLvlPosition' 2021-09-06 00:31:25 +02:00
Juliano Leal Goncalves 940a120bf9 ♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition' 2021-09-04 18:06:28 -04:00
Juliano Leal Goncalves 0baffa6e33 🚚 Rename 'QuestStruct' to 'Quest' 2021-09-02 05:46:01 +02:00
Juliano Leal Goncalves 20db8d1a11 🚚 Rename 'MonsterStruct' to 'Monster' 2021-09-01 22:26:37 +02:00
Juliano Leal Goncalves 01823e1324 ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
Anders Jenbo d7c6d8b189 Use proper Direction type for AddMissile midir 2021-08-25 20:24:45 +02:00
vlad dc61f5de31 Improved Questlog
- completed quests are displayed
  - completely reworked quest log item drawing
  - spacing and positioning depends on list size
- removed "Quest Log" title and "close Quest Log"
- selection follows cursor
- changed quest book ordering from alphabetical to explicitly modeled (added new field to QuestDataStruct)
2021-08-23 01:07:58 +02:00
Anders Jenbo 5ddcd90ff9 Make NetSendCmdQuest() take a quest structure as input 2021-08-20 12:13:17 +02:00
Anders Jenbo 4891258775 Clean up quest init 2021-08-20 12:13:17 +02:00
Anders Jenbo 783e946fd3 Make enabeling quests a command 2021-08-19 20:36:12 +02:00
BC Ko 40c804c0ba Replace QuestStatus() with IsAvailable() in QuestStruct 2021-08-19 02:12:20 +02:00
BC Ko e5434e03b3 2602 Use range-based for-loop for Quests (#2612) 2021-08-19 01:42:49 +02:00
BC Ko ba5adc01f1 Use quest_id enum in QuestStatus 2021-08-15 20:48:24 +00:00
Aaron Sun 3ee90ca629 Add options for sub-panel alignment 2021-08-07 16:09:32 +02:00
4aron5un 4c8210df21 Center the sub-panels (Quest, Character, Spell and Inventory) (#2498) 2021-08-05 21:27:07 +02:00
ephphatha 0575716eac Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
ephphatha 4ad53232a0 Convert the UiFlags enum to a scoped enum type
Replace operator&& with named function
2021-07-31 20:22:40 +02:00
Anders Jenbo de0b3a38b8 Apply code style 2021-07-20 02:51:39 +02:00
Anders Jenbo e5fc7fd17c Move remaning symbols in to anonymous namespaces 2021-07-20 02:51:39 +02:00
Anders Jenbo 9c4e34f988 Player by reference 2021-07-20 01:35:56 +02:00
ephphatha 0efb134e18 Add tests for quest randomisation code
Required splitting the code to a separate function so it can be tested in isolation
2021-07-16 15:13:32 +02:00
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
Anders Jenbo ef6275caac Clean up private function names 2021-07-12 17:59:22 -07:00
Andrew James af60158274 Object by reference in SyncObjectAnimation functions (#2344) 2021-07-10 14:03:44 +02:00