Commit Graph
105 Commits
Author SHA1 Message Date
qndel c0f5749728 Fix RNG diverging during level generation depending on the code path
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
2021-02-01 06:44:16 +01:00
Anders Jenbo b69952d918 Correct monster light when loading old saves 2021-02-01 05:38:34 +01:00
qndel 7f42d0dd64 Fix vision staying behind from where you eited the level
This could be either the stairs one tile next to where you enter. Or a
compleatly different posistion if using a different entry point.
2021-01-31 17:46:15 +01:00
Anders Jenbo 06b7c78406 Notes of untimly header cleanups 2021-01-26 03:12:58 +01:00
Anders Jenbo 244c5437b4 Fix saving items 2021-01-17 15:03:34 +01:00
Anders Jenbo d68c8c1cc8 Fix issues related to cross loading save games 2021-01-17 04:49:23 +01:00
Anders Jenbo ccd0e7fd23 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-16 02:10:25 +01:00
Anders Jenbo 4ffbb32952 [hellfire] Allow continuing Diablo saves in Hellfire and vice versa 2021-01-13 16:10:21 +01:00
Anders Jenbo e609e170d0 Merge a large chunk of Hellfire the code paths 2021-01-06 08:07:20 +01:00
qndel 890b1dd9a7 fix typos (#971) 2021-01-05 22:29:21 +01:00
qndel 8d1de8e4ec fixes saves (#970) 2021-01-05 21:26:29 +01:00
Anders Jenbo 61a580588c Unify save game loading 2021-01-02 22:35:42 +01:00
Anders Jenbo a0c88e09ad Correct hellfire save game mapping 2021-01-01 22:26:08 +01:00
Anders Jenbo 61b2d0de95 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00
Anders Jenbo 4ae75753c8 Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 01:24:02 +01:00
Anders Jenbo fa3785a475 Merge branch 'master' of github.com:diasurgical/devilution 2020-11-04 03:02:48 +01:00
Anders Jenbo a9502d43fc Reorder loadsave.cpp 2020-11-03 03:12:27 +01:00
Anders Jenbo 4794c8357c Merge branch 'master' of github.com:diasurgical/devilution 2020-11-02 03:59:47 +01:00
Anders Jenbo 6580222d1c Add enums for level entrances 2020-10-26 01:41:54 +01:00
Anders Jenbo 57f0f5f4c7 Handle hellfire save game differences 2020-10-13 05:12:20 +02:00
Anders Jenbo 2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
Anders Jenbo 7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
Anders Jenbo 893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
Tyler d7ca28ff8e Added single-player difficulty menu. 2020-09-17 23:10:47 +02:00
Troy Bronzan 8960450560 Fixed player base block is zero bug after loading a new game. This value is not saved in single player or multiplayer, so when a character is loaded, the value is always zero. Now when a player is loaded, it is set to the default. See section 2.1.4 in Jarulf's Guide. 2020-09-17 13:39:31 +02:00
Anders Jenbo f1c7e65ba7 Fix build 2020-09-17 00:45:22 +02:00
Troy Bronzan 5b1b5fa8ae Fixed monster to hit and unique monster ac difficulty bonus. 2020-09-17 00:09:56 +02:00
Anders Jenbo 31ac716c3d 99 lines of documentation (#2058) 2020-07-07 19:36:18 +02:00
Anders Jenbo 0da3461d35 Use explicit types instead of auto 2020-05-14 11:44:15 +02:00
Anders Jenbo 014308ef01 Explicit casting 2020-05-14 11:44:15 +02:00
Anders Jenbo 659dc41aa5 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-26 22:10:34 +02:00
Anders Jenbo 7108145a04 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-14 15:30:49 +02:00
Anders Jenbo d008af43b0 Semantic code style cleanups 2020-04-11 15:22:40 +02:00
Anders Jenbo f7de4c46a7 Strip eflag logic now that it is fixed in the render 2020-04-06 22:51:32 +02:00
Anders Jenbo b040c04a18 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-04 07:56:06 +02:00
Anders Jenbo 776ab10476 Merge branch 'master' of github.com:diasurgical/devilution 2020-03-29 23:40:05 +02:00
Anders Jenbo 0383f9abcd Add documentation to more files 2020-03-02 02:29:28 +01:00
Anders Jenbo 25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel cc6a2d4523 Apply MAX_PATH_LENGTH 2020-02-01 14:53:06 +01:00
Anders Jenbo 5ff5b4893c Fix loading alignment 2020-01-27 00:03:02 +01:00
Samuel-DEVULDER 9c516819c1 Make save game code big-endian compatible 2020-01-27 00:03:02 +01:00
Anders Jenbo da03bae69d Merge branch 'master' of github.com:diasurgical/devilution 2019-12-25 20:38:25 +01:00
Anders Jenbo 7369deba1b Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2019-12-25 20:25:56 +01:00
Anders Jenbo 0c90ad0527 Set bool values TRUE/FALSE 2019-12-22 23:57:10 +01:00
Anders Jenbo 9a704ff2f0 Merge branch 'master' of github.com:diasurgical/devilution 2019-12-19 01:05:01 +01:00
Anders Jenbo 5fa0c5781b Backport cleanups from Hellfire branch 2019-12-15 06:14:57 +01:00
Anders Jenbo a91f4e76ba Fix bad merge 2019-11-01 00:28:56 +01:00
qndel e2f14a7d13 [hellfire] LoadGame bin exact 2019-09-25 11:40:53 +02:00
qndel 9cf2354774 [hellfire] SaveGame bin exact + enums 2019-09-25 11:40:53 +02:00