Commit Graph
249 Commits
Author SHA1 Message Date
obligaron 0d2e43daa8 Add search monster/item/object debug commands 2023-02-26 04:40:31 +01:00
Gleb Mazovetskiy 1a1a282d9a Use C FILE instead of C++ streams throughout
Reduces binary size by ~2 KiB and may improve compatibility with oddball
systems (e.g. PS2).
2023-02-15 18:15:07 +00:00
KPhoenix 5794aefded Refactor debug commands 2023-02-06 01:58:49 +01:00
KPhoenix d813f13700 enum spell_id -> enum class SpellID 2023-02-05 10:24:58 +00:00
Gleb Mazovetskiy 1788d2f8ec Remove miniwin
Event handling code moved to `engine/events.{hpp,cpp}`.
2023-02-01 16:06:57 +00:00
obligaron 0c3b434d76 Make debug command restart compatible with multiplayer 2022-12-17 19:37:52 +01:00
KPhoenix c16b4932b1 Debug: Add maxstats and minstats command (#5539)
* Debug: Add maxstats command

Maxes all player stats

* clang

* Remove network command

* Add minstats command

* Improve functions
2022-11-27 10:26:54 -05:00
Gleb Mazovetskiy 680ab5ec40 Overhaul backbuffer state handling
When rendering directly to the output buffer, we need to maintain the
state of what has been drawn and what needs redrawing per-buffer.

We previously tried to do it implicitly by checking `SDL_DOUBLEBUF` and
other flags. The previous implementation was broken in several
ways, resulting in rendering issues on devices that support 8-bit output
directly.

Changes this mechanism to explicitly maintain buffer state per output
buffer. The new mechanism doesn't require knowledge of the number of
buffers, and thus also works correctly with triple-buffering.

Fixes #5447
2022-11-01 02:43:24 +00:00
Gleb Mazovetskiy 41f43ea3f5 Support unpacked MPQs from devilutionx-mpq-tools
https://github.com/diasurgical/devilutionx-mpq-tools produces an unpacked MPQ
with all the graphics converted to CLX and the unused files removed.
This is primarily useful on RAM-constrained platforms, such as PS2,
because it eliminates the MPQ overhead.

Adds a build option to load from such unpacked directories instead of the MPQ.

These directories are searched for in the same locations
where the MPQs would be searched for otherwise.

Example directory layout:

* /usr/local/share/diasurgical/devilutionx/diabdat/ -- unpacked and converted diabdat.mpq
* /usr/local/share/diasurgical/devilutionx/hellfire/ -- unpacked and converted hellfire MPQs (all of them merged into 1 directory)
* /usr/local/share/diasurgical/devilutionx/fonts/ -- unpacked fonts.mpq
* /usr/local/share/diasurgical/devilutionx/pl/ -- unpacked pl.mpq

These directory structure is produced by calling `unpack_and_minify_mpq`
2022-10-11 18:00:57 +01:00
Gleb Mazovetskiy 188dc79f6e Make Players a vector 2022-08-26 13:22:04 +09:00
Gleb Mazovetskiy 6327e713e0 Lowercase all file paths
We want to be able to use unpacked MPQs on low-end platforms
(PS2/rg99/etc).

This is tricky on case-sensitive filesystems. Avoids case issues by
lowercasing all paths in the code (then we'll just need lowercased
listfiles).
2022-08-20 23:49:23 +01:00
qndel 5dc95550ce Add TRN debug command and support for optional class TRNs 2022-08-11 01:02:36 +02:00
qndel aa2b9dab74 fix debug questmap command (#5206) 2022-08-07 02:36:09 +02:00
Gleb Mazovetskiy ba34bafb3f Use SDL events directly
Removes redundant miniwin events and queue, using SDL events directly instead.

Demo migrated using this script: https://gist.github.com/glebm/8a73b04f695de96f344cc2e35151e03e
2022-08-03 03:50:19 +02:00
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format
The format is almost identical to CL2, except it uses the frame header
to store frame width and height instead of 5 32-line offsets.

This means we always have access to frame dimensions, so we can use it
as an on-disk format for our graphics as well.

Additionally, we may be able to optimize the rendering even more
in the future now that we have guaranteed knowledge of frame dimensions.
2022-08-03 02:38:55 +02:00
ephphatha 0ce76a3f13 Add Object lookup method to mimic map::at() 2022-07-28 12:47:13 +02:00
ephphatha 35bf79b007 Use Monster& in PrintDebugMonster 2022-07-25 14:43:50 +02:00
Gleb Mazovetskiy 8ca71272b8 Load all CEL as CL2
Convert CEL files to CL2 at load time. CL2 format is more efficient and is about as fast to render.

CEL vs CL2 sizes, on dLvl 5: https://gist.github.com/glebm/9bbdd76962abcd4fd2405ecd3379af97

Memory:

* Peak memory (while loading): -300 KiB
* Memory in-game (dLvl5): -700 KiB
* RG99 binary size: -15 KiB (1333096 -> 1317192)

Performance on rg99:

* On average, -1 FPS in town.
* Same FPS in dungeon (20 FPS on dLvl 1).
2022-07-19 10:59:35 +02:00
Gleb Mazovetskiy 4c1dbaba72 Demo mode: Handle endianness 2022-07-18 10:35:27 +01:00
Anders Jenbo d1189388f5 Use user by reference 2022-07-17 18:41:05 +02:00
Gleb Mazovetskiy 3d4f0b48b8 Remove TranslateMessage
It has become entirely redundant.
2022-07-17 11:44:52 +02:00
Anders Jenbo 16b65120ea Clean up LevelMonsterTypes related code 2022-07-15 19:36:47 +02:00
Mikołaj Piróg 262fa9ac2d Rename MonsterData members (#5000) 2022-07-15 16:20:13 +02:00
Mikołaj Piróg c38db60d0b Remove monster name member from monster struct (#4986) 2022-07-14 10:16:19 +02:00
ephphatha c2ccaf2080 Use ObjectAtPosition helpers for dun export 2022-07-13 11:44:07 +02:00
ephphatha 1337ff6ea2 Add check if a monster potentially has leashed minions 2022-07-13 07:13:34 +02:00
ephphathaandAnders Jenbo 4fef842b0b Remove use of ID/index from PlaceGroup
use getId helper for leader id

Co-authored-by: Anders Jenbo <[email protected]>
2022-07-13 07:13:34 +02:00
Gleb Mazovetskiy 33ac2cca8e ♻️ Make Monster counters size_t 2022-07-12 03:04:53 +01:00
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 2022-07-10 21:13:39 +02:00
Anders Jenbo 2d21fc372e Remove more miniwin code 2022-07-10 21:13:39 +02:00
Anders Jenbo 6a8fd04067 Use player by references (#4938) 2022-07-10 11:40:04 +02:00
Gleb Mazovetskiy 197e1180b2 Add StrCat and StrAppend
Adds simple string / integer concatenation functions.

Many of the uses of `fmt::format` are simply concatenation
of a few strings and integers.

`StrCat` is an easier-to-read alternative to such uses of `fmt`.
2022-07-10 06:14:58 +02:00
Gleb Mazovetskiy c8ddf7df65 Crawl: Move implementation from header to cpp 2022-07-09 11:29:31 +02:00
Vladimir Olteanu bed5bd9ec1 Eliminate CrawlTable 2022-07-07 18:55:34 +02:00
Mikołaj Piróg 15989609a8 Members' name changes and comments in Monster struct (#4861) 2022-07-06 10:21:22 +02:00
Cesar Canassa de971c6a8b ♻️ Refactor AddMonster to return a monster pointer (#4894) 2022-07-06 02:36:02 +02:00
Gleb Mazovetskiy 6949a6f418 Monster: Remove MType/MData pointers
These pointers are redundant, replaces them with methods.
2022-07-03 13:21:11 +01:00
Gleb Mazovetskiy d152d2c0fb Add OptionalOwnedCelSprite 2022-07-03 12:26:39 +01:00
Mikołaj Piróg 7cab074aa5 Correct members' names in monster.h (#4850)
* Fix case in AnimStruct
* Rename CMonster members
2022-07-01 23:34:32 +02:00
Gleb Mazovetskiy 3178dd5158 Replace most uses of sprintf with fmt (#4837) 2022-07-01 17:02:56 +02:00
Vladimir Olteanu 5a5111f1d8 Refactor CrawlTable (#4833) 2022-07-01 06:19:33 +02:00
Mikołaj Piróg 2e7ff45fbf Monster global constants cleanup (#4827)
* Change #defines to constexpr const, add constexpr where applicable, fix typos
2022-07-01 00:43:03 +02:00
obligaron 3cb55c95a4 DebugCmdLoadQuestMap: Don't load entry quest lvl if the hero is already on this level 2022-06-25 13:02:48 +02:00
Anders Jenbo 6d56058708 Move level generation to subfolder 2022-06-23 09:21:58 +02:00
Gleb Mazovetskiy de3c9874c7 Migrate large bool arrays to std::bitset
E.g. `dRendered` size is reduced by 10 KiB
2022-06-21 01:59:13 +02:00
Anders Jenbo 860bd1cebf Operate directly on SOL data 2022-06-18 21:27:05 +02:00
obligaron 9ac04314f4 Introduce Player::isOnLevel 2022-06-18 17:05:30 +02:00
Andrew James 4bd1e06336 Point mega <-> world conversion helpers 2022-06-13 00:27:57 +02:00
Anders Jenbo afec954c9a Convert dflags to boolean 2022-06-09 09:30:46 +02:00
Anders Jenbo 1203514383 Clean up use of currlevel 2022-06-07 21:35:01 +02:00