Commit Graph
701 Commits
Author SHA1 Message Date
qndel e567953bc9 Sharing automap exploration in multiplayer 2021-10-25 02:58:41 +02:00
qndel 0ccdf940f7 fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
Anders Jenbo 0e3c1321fb 🐛 Fix scavenger groups getting stuck 2021-10-21 23:55:02 +02:00
Thomas ChristliebandJuliano Leal Goncalves e5f5c4ef0c Make variable a const reference
Co-authored-by: Juliano Leal Goncalves <[email protected]>
2021-10-14 01:34:02 +02:00
ThomasChr b473a33496 remove light source when killing a berserk monster 2021-10-14 01:34:02 +02:00
Anders Jenbo aa90229821 🐛 Make monsters follow the leader 2021-10-13 16:59:57 +02:00
qndel f8cda02456 apply bounds check function 2021-10-12 01:18:28 +02:00
qndel 2d81357069 fix anvil monsters placement (#3035) 2021-10-05 20:00:38 +02:00
Anders Jenbo 2708b16c05 Validate CMD_SYNCDATA (#2968) 2021-09-30 15:38:10 +02:00
Anders Jenbo 671fdbd125 Implement contextural translation (pgettext)
Fixes #2369
Fixes #2790
2021-09-20 04:18:35 +02:00
obligaron 0acaec710c Remove -m debug command line 2021-09-17 21:05:31 +02:00
obligaron 74a1810576 Remove most uses of BFLAG_MONSTLR 2021-09-17 21:03:41 +02:00
obligaron e62aaa562f Fix missiles don't hit horizontal walking players/monsters 2021-09-17 21:03:41 +02:00
qndel a5ea763567 fix saves bricked by spawn command 2021-09-17 08:46:11 +02:00
staphen 60492ef954 Add proper graphics for gamepad 2021-09-16 19:25:31 +02:00
Siddharth singh chouhan ba161f623e Move documentation from implementations to declarations. (#2858) 2021-09-13 15:45:38 +02:00
Juliano Leal Goncalves 379a27b64a ♻️ Convert 'ItemType' enum to enum class
🎨 Rename 'ItemType' elements to enum class standards
2021-09-13 00:25:49 +02:00
ephphatha 8e155e011f Rename helpers on Monster to match AnimationInfo 2021-09-12 02:27:47 +02:00
ephphathaandAnders Jenbo b12de6fe12 Use scoped enum for Direction
Identified and removed an instance of Direction being used as an argument for a bool parameter

Removed a single-use temporary variable being cast from sprite frame to direction to size_t

Co-authored-by: Anders Jenbo <[email protected]>

Fix alignment of WalkSettings array
2021-09-12 02:27:47 +02:00
Anders Jenbo cd79f0204d 🚨 Fix compiler warnings 2021-09-12 01:37:28 +02:00
qndel 90eb35d718 fix golems on maps with set pieces 2021-09-07 16:52:36 +02:00
ephphatha 6fa3018f05 Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
Also combined the two free missile graphics functions as they were always called together (just slightly out of order previously).
2021-09-07 01:09:51 +02:00
qndel 22ff664dee golem assert fix 2021-09-06 21:02:45 +02:00
Juliano Leal Goncalves 5430672477 🚚 Rename 'UniqMonstStruct' struct to 'UniqueMonsterData' (#2814) 2021-09-06 17:50:41 +02:00
Juliano Leal Goncalves 9f4438fa22 🚚 Rename 'TextDataStruct' struct to 'Speech' (#2805) 2021-09-06 17:47:07 +02:00
Juliano Leal Goncalves 32e22a16b3 ♻️ Leverage conversion constructor for 'Direction' to 'Displacement'
This makes code more consistent overall as we use the same pattern for dealing with Sizes.
2021-09-06 12:57:59 +02:00
Juliano Leal Goncalves 0d3d4c14f6 🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808) 2021-09-06 12:49:00 +02:00
Juliano Leal Goncalves 940a120bf9 ♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition' 2021-09-04 18:06:28 -04:00
Juliano Leal Goncalves d225202c34 🚚 Rename 'MonsterClass' members for consistency 2021-09-04 23:37:19 +02:00
Juliano Leal Goncalves 21b481bb46 ♻️ Convert 'MonsterClass' enum to enum class 2021-09-04 23:37:19 +02:00
Juliano Leal Goncalves db1026fa39 🚚 Rename 'MonsterDataStruct' to 'MonsterData' 2021-09-02 21:57:50 +02:00
Juliano Leal Goncalves 6146b828e9 🚚 Rename 'MonsterData' global to 'MonstersData'
This avoids conflicts with the struct name as we'll be renaming that next.
2021-09-02 21:57:50 +02:00
qndel 0323b46e40 fix quest unique monster level 2021-09-02 17:08:09 +02:00
Juliano Leal Goncalves 6e1d05187e 🚚 Rename 'MissileStruct' to 'Missile' 2021-09-02 05:46:44 +02:00
Juliano Leal Goncalves 20db8d1a11 🚚 Rename 'MonsterStruct' to 'Monster' 2021-09-01 22:26:37 +02:00
Juliano Leal Goncalves fe95e36d90 🎨 Leverage 'IsAnyOf' on monster mode checks 2021-09-01 19:15:08 +02:00
Juliano Leal Goncalves 1cd62bbc64 🚚 Rename 'MonsterMode' members for semantic and consistency 2021-09-01 19:15:08 +02:00
Juliano Leal Goncalves 69a7cb66d4 ♻️ Convert 'MON_MODE' enum to 'MonsterMode' enum class 2021-09-01 19:15:08 +02:00
Juliano Leal Goncalves 314ae59828 ♻️ Leverage 'IsWalking' function for monster walking checks 2021-09-01 19:15:08 +02:00
Juliano Leal Goncalves 5a9dd86e80 🎨 Simplify monster AI walking checks using 'IsAnyOf'/'IsNoneOf' 2021-09-01 19:15:08 +02:00
Anders Jenbo 7cb73a6717 Minimize impact of NOSOUND 2021-08-30 10:57:59 +02:00
Anders Jenbo bee8388c20 Fix inaccurate gameplay with NOSOUND 2021-08-30 10:57:59 +02:00
Anders Jenbo cf4989bcbb [hellfire] Fix monsters being unable to hit at close range
This seams to have been done to better align the magic missile fired by
the bonedeamon, but for all other monsters the alignment is less ideal
and they become unable to hit there enemy at close range.
2021-08-27 05:20:56 +02:00
BC Ko 373adcf65b modify AddMissile() parameters and remove Missiles[] in MissToMonst() 2021-08-26 06:03:03 +02:00
BC Ko 4834905eac remove Missiles[] in SpawnGolem() 2021-08-26 06:03:03 +02:00
Anders Jenbo 9a6820493f No missile golem
Simplify spawning golem, the golem will now spawn in the same tick
instead of next tick
2021-08-25 20:24:45 +02:00
Anders Jenbo d7c6d8b189 Use proper Direction type for AddMissile midir 2021-08-25 20:24:45 +02:00
Anders Jenbo c15f4d1fa9 Remove abuse of midir for unrelated values
- Lightnings cast by familiars have a short range, this was communicated
by setting midir to -1. Solved by looking at the type of the owner

- Lightning and Inferno sync position with the parent missile. Solved by
copying the sync from the guardian spell
2021-08-25 20:24:45 +02:00
qndel 3d92b6eea5 Rewrite manashield into not using a missile 2021-08-25 19:32:10 +02:00
qndel 9647299146 share info about expiring reflect 2021-08-24 04:56:29 +02:00