Commit Graph
591 Commits
Author SHA1 Message Date
obligaron 239a43cc1c Remove "AnimWidth2" expect for missiles (#1680) 2021-04-25 13:32:33 +02:00
Anders Jenbo 2bd13451a1 ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo 433fc9fa8d 💚 Packport std::clamp for pre GCC 7.1 2021-04-24 09:16:15 +02:00
Anders Jenbo a5f062b747 🎨 Use stdint instead of SDL types 2021-04-24 05:17:59 +02:00
72ad648e9a ♻️Cleanup some min/max/clamp logic
Apply suggestions from code review

Co-authored-by: Gleb Mazovetskiy <[email protected]>
Co-authored-by: thebigMuh <[email protected]>
2021-04-24 05:17:59 +02:00
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 2021-04-24 04:46:08 +02:00
Anders Jenbo a32ac83090 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
Anders Jenbo 593c6a6f17 🎨 Drop unused param and rename random_ to GenerateRnd 2021-04-22 00:08:19 +02:00
Anders Jenbo f004c78824 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
Anders Jenbo d024f79b0e 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
Jmgr 1d84156509 Simplify bitshift divisions/multiplications 2021-04-21 05:31:17 +02:00
Anders Jenbo 373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Anders Jenbo c89bd9c001 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
Anders Jenbo 5fdb9ce459 🎨 Format code 2021-04-19 00:37:33 +02:00
staphen 26fdd1fb2e Clean up unnecessary Mana Shield processing in CalcPlrItemVals(). 2021-04-18 21:12:16 +02:00
Gleb Mazovetskiy 95946e3a7c 🧹 Cleanup unused variables (#1584)
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Juliano Leal Goncalves f8871aab07 ♻️ Unify most valuable player item logic on new method 2021-04-16 04:02:18 +02:00
qndel d8444ed695 Clean DrawInvBelt + outline colors
* fix right hand items
2021-04-16 02:17:28 +02:00
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 2021-04-16 01:04:54 +02:00
obligaron f2c7446134 bugfix idle animation after equipping/unequipping 2021-04-16 00:33:36 +02:00
Yuri Pourre ed1ddfdece Exposes player id from multi_send_packet 2021-04-14 17:36:31 +02:00
Juliano Leal Goncalves cc5f2a8f49 🎨 Rename 'attribute_id' enum to 'CharacterAttribute'
Members were renamed as well for readability.
2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves f54cc5aa95 ♻️ Convert 'attribute_id' to a scoped enumeration 2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves 8cf972e843 ♻️ Move 'HeroClass::ClassCount' to external tracking template
This eliminates the problem where the compiler complains we are not handling all enumeration values by moving the "hack" counting member into somewhere else external to the enum.
2021-04-12 20:55:33 +02:00
obligaronandAnders Jenbo c7b9ffec1f Decouple Animations from Gamelogi (Smooth Animations for skipped Frames).
NewPlrAnim: Use default arguments instead of overloads

StartPlrHit: Fix skippedAnimationFrames - Frames starts with 1

Add missing comment for StartPlrHit

Fix GotHit-Animation: Skipping Frames corrected and adjusted _pAnimGameTicksSinceSequenceStarted for animations that don't start with a additional tick.
Thanks @StephenCWills for the gothit skipping frame calculation logic :-)

Update StartWalk: calculated numSkippedFrames in own line.

Co-authored-by: Anders Jenbo <[email protected]>
StartPlrHit: always initialize skippedAnimationFrames

Co-authored-by: Anders Jenbo <[email protected]>
Update nthread_GetProgressToNextGameTick comment

Co-authored-by: Anders Jenbo <[email protected]>
fix spelling "lenght" instead of "length"

Update NewPlrAnim comment

Co-authored-by: Anders Jenbo <[email protected]>
GetFrameToUseForPlayerRendering: avoid one "else"
2021-04-12 20:44:29 +02:00
Juliano Leal Goncalves 28ad9d43c5 🎨 Rename 'plr_class' enum to 'HeroClass'
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
Juliano Leal Goncalves 7d95bfed39 ♻️ Convert 'plr_class' to a scoped enumeration 2021-04-12 20:00:53 +02:00
qndel 25095b2ee6 fix uninitialized 2021-04-12 07:17:40 +02:00
qndel a69c1ceebf fix wirt price bug 2021-04-11 15:47:11 +02:00
qndel 99de12dfd8 fix wirt + some code cleanup 2021-04-11 15:47:11 +02:00
qndel 516fc4e83d fix vanilla premium items going over 140k 2021-04-11 15:47:11 +02:00
Anders Jenbo 819fd40376 🎨 Consistent enum value style (#1458) 2021-04-10 17:09:41 +02:00
Anders Jenbo e7ae8ddd04 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
Anders Jenbo 2732aea1b2 ♻️ Use GameInfo instead of individual globals 2021-04-10 07:30:12 +02:00
Anders Jenbo 61244c4d93 ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
Anders Jenbo 20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Anders Jenbo 4ee84aea1a ♻️ Change BOOLEAN to bool
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
qndel b845f2d8f2 small griswold cleanup (#1440) 2021-04-09 10:48:43 +02:00
Gleb Mazovetskiy 461da3cda0 Optimize ItemStruct sizeof: 360 -> 296
Can likely be optimized further
2021-04-09 09:31:25 +02:00
Anders Jenbo b1ffdca0a3 ♻️ make better use of enums 2021-04-08 20:29:16 +02:00
Anders Jenbo af96de4038 ♻️ Move a large part of enums to there respective headers 2021-04-08 19:20:55 +02:00
Juliano Leal Goncalves 25db7743dd ♻️ Reuse 'player.GetMaximumAttributeValue' for max stats 2021-04-08 04:31:26 +02:00
Juliano Leal Goncalves b9e19fe84f ♻️ Simplify adding items to inventory by reusing 'AutoPlaceItemInInventory' 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves 1c15e244b2 🚚 Rename 'AutoPlace' to 'AutoPlaceItemInInventorySlot' 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves 3b015085de ♻️ Pass ItemStruct on item RespawnItem function 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves 8e22f3a056 ♻️ Pass ItemStruct on inv AutoPlace function 2021-04-07 18:34:02 +02:00