Commit Graph
198 Commits
Author SHA1 Message Date
Anders Jenbo 8f3266244a Clang-tidy: readability-else-after-return 2021-06-27 01:10:20 +02:00
Anders Jenbo 2bdb6caa07 Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
Anders Jenbo 22b632f04a ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
obligaron 3c9314fa0a Remove MonsterStruct.actionFrame and enable ADL for Walking 2021-06-26 06:10:33 -07:00
obligaron b0ed920a25 Introduce AnimationInfo to MonsterStruct 2021-06-25 11:52:12 -07:00
Anders Jenbo ee7b32d8f6 Player by reference part 3 2021-06-24 00:53:09 +02:00
Gleb Mazovetskiy 4ea7ba0f5f 🚚 engine.h: Extract LoadLE32 and LoadBE32 2021-06-21 02:34:28 -07:00
Gleb Mazovetskiy f9f301b054 🚚 engine.h: Extract Point, Direction, clamp
`engine.h` is getting quite bloated. Moves this code to their own files.
2021-06-21 01:36:20 -07:00
obligaron 660f8d2f43 Ensure AnimationInfo is reset when a game is loaded 2021-06-14 02:08:06 +02:00
Juliano Leal Goncalves d47fc924f3 ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 2021-06-14 02:07:06 +02:00
obligaron ccc1ccf9c3 Introduce ItemStruct.AnimInfo 2021-06-08 10:12:09 +02:00
Anders Jenbo 27591cc29f Fix spawn save game compatability 2021-06-06 04:51:43 +02:00
qndel ae221bb860 fix invalid width2 2021-05-31 03:31:06 +02:00
Anders Jenbo 8a7ec56d3a Player by reference part 2
This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.
2021-05-24 21:00:32 +02:00
obligaron d97131349e Unify player_graphic memory handling 2021-05-24 20:12:43 +02:00
obligaron 61ba5009ac Convert to CelSprite 2021-05-24 20:12:43 +02:00
obligaron 3067aeacb8 Remove PlayerStruct._pXYZWidth and replace it with calls to GetAnimationWidth 2021-05-24 20:12:43 +02:00
Juliano Leal Goncalves b3ec79af4f Leverage 'Point' in Lighting and Player functions (#2048) 2021-05-24 17:28:52 +02:00
Juliano Leal Goncalves d55cd99dd5 🚚 Rename 'direction' enum to 'Direction' 2021-05-24 04:46:08 +02:00
Anders Jenbo a095bc0bf7 ♻️Migrate more code away from miniwin 2021-05-13 02:30:18 +02:00
obligaron 7ed009ecb7 Remove PlayerStruct.actionFrame and enable ADL for Walking/Run (#1939)
- Remove (unused) actionFrame for PM_DEATH
- Remove actionFrame for PM_SPELL
- Remove actionFrame for PM_WALK
- Remove actionFrame
2021-05-13 01:24:26 +02:00
Anders Jenbo 8eb9c930fe 🚨 Fix remaning GCC warnings (#1929) 2021-05-11 09:34:45 +02:00
Anders Jenbo 4b577329f4 ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
Anders Jenbo 6321bf04d5 ♻️Pass player to towner by reference instead of index 2021-05-07 00:29:46 +02:00
Anders Jenbo 23cec61f15 🎨 Mark Points returned by GetTargetPosition as const 2021-05-02 15:41:25 +02:00
Anders Jenbo 654a2b8834 ♻️Clean up automap code
Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Gleb Mazovetskiy f33f7ae7eb 💨 Do not zero-initalize arrays we write to
`std::make_unique<T[]>(size)` always zero-initalizes the array.

C++20 has `std::make_unique_for_overwrite` to avoid that, while
older C++ versions can use the approach applied here.
2021-05-02 05:52:11 +02:00
Gleb Mazovetskiy 8e634ff02c ♻️ Remove _iAnimWidth
No longer needed as of #1796

We could probably go further and not expose `ItemAnimWidth`,
but it'd be dangerous because sometimes `_iAnimData` is null.
2021-05-02 02:05:36 +02:00
Gleb Mazovetskiy 47c93c2f9c 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
Vladimir Olteanu c319344c50 Load/save cleanup (#1766) 2021-04-30 08:44:11 +02:00
Anders Jenbo 3b04f67194 🔥 Remove a chunk of miniwin types 2021-04-29 23:04:56 +02:00
obligaron 16b3b38908 Move NewPlrAnim logic to AnimationInfo
Adjust SetNewAnimation-Parameter Names to Class Member

Adjust NewPlrAnim-Parameter Names to SetNewAnimation-Parameter Names
2021-04-29 04:33:51 +02:00
obligaron 1de46a8495 Rename member variables 2021-04-29 04:33:51 +02:00
obligaron 0b5183f63e Introduce AnimationInfo
Update AnimationInfo.DelayLen comment
2021-04-29 04:33:51 +02:00
Vladimir Olteanu bea21a5e20 Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents 2021-04-28 20:11:51 +02:00
Anders Jenbo b69d18f12d 🌐 Enable translation of all remaning strings 2021-04-25 21:32:41 +02:00
obligaron 239a43cc1c Remove "AnimWidth2" expect for missiles (#1680) 2021-04-25 13:32:33 +02:00
Anders Jenbo 2bd13451a1 ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
Anders Jenbo 98cd435fba ♻️ Apply point types to missiles 2021-04-24 21:41:04 +02:00
Anders Jenbo efbe8a8338 ♻️ add possition points to monsters 2021-04-24 20:29:52 +02:00
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo 275404029e ♻️Cleanup player temp variables 2021-04-24 17:07:07 +02:00
Anders Jenbo a5f062b747 🎨 Use stdint instead of SDL types 2021-04-24 05:17:59 +02:00
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 2021-04-24 04:46:08 +02:00
Anders Jenbo 1e3ed903be 🎨 strip redundant else 2021-04-22 00:39:48 +02:00
Anders Jenbo 97d7171123 🔥 Get rid of _ptargx/y 2021-04-21 03:55:27 +02:00
Anders Jenbo 373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo c89bd9c001 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
Anders Jenbo 5fdb9ce459 🎨 Format code 2021-04-19 00:37:33 +02:00
Anders Jenbo 946ff5b0fa ♻️Performe static casts when load save game data 2021-04-18 23:27:21 +02:00