Commit Graph
70 Commits
Author SHA1 Message Date
Anders Jenbo 903d4bd2e1 Scope all for loops
This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo 9b8bf92575 Rename quest globals 2021-07-08 02:01:14 -07:00
Anders Jenbo 96bf75b502 Rename player globals 2021-07-08 02:01:14 -07:00
Gleb Mazovetskiy 55464eec78 Fix -Wmissing-braces
Fixes warnings such as this one:

```
../../../../../../Source/engine/render/text_render.hpp:83:33: warning: suggest braces around initialization of subobject [-Wmissing-braces]
        return DrawString(out, text, { position.x, position.y, out.w() - position.x, 0 }, flags, spacing, lineHeight, drawTextCursor);
                                       ^~~~~~~~~~~~~~~~~~~~~~
```
2021-07-03 19:08:45 -07:00
Anders Jenbo a7c7fa0030 Fully apply clang-tidy/format to all files 2021-07-03 16:41:43 -07:00
Gleb Mazovetskiy cb0dae8590 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
Anders Jenbo 129342d07a Clang-tidy: GlobalConstantCase 2021-07-02 22:56:56 +02:00
Anders Jenbo d8fa29c972 Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
Jmgr bbd39aa513 Replace sprintfs with strcpy for translatable strings 2021-05-21 01:02:45 +02:00
Jmgr 6e85cde978 Update format strings 2021-05-21 01:02:45 +02:00
Jmgr 0c27e756f7 Add fmt::format 2021-05-21 01:02:45 +02:00
Anders Jenbo fd96bb9ab5 Render chat messages using common text rendering 2021-05-19 14:09:33 +02:00
Anders Jenbo 34744c068f ♻️Consitantly use %i and not %d 2021-05-15 14:17:52 +02:00
arcas 6502a3ca4d Adding resources for translation (#1973) 2021-05-15 14:12:28 +02:00
Anders Jenbo 68923c6c33 ✨ Generic game text render function
This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.

fixup! ✨ Generic game text render function
2021-05-08 18:48:19 +02:00
Anders Jenbo b69d18f12d 🌐 Enable translation of all remaning strings 2021-04-25 21:32:41 +02:00
Anders Jenbo d024f79b0e 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
Anders Jenbo 373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 2021-04-16 01:04:54 +02:00
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo 630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo 2362ff82f7 ✨ Add black text color 2021-03-27 23:04:19 +01:00
Anders Jenbo 38fdf34c14 💄 Apply code style 2021-03-20 20:39:28 +01:00
Gleb Mazovetskiy 70d1d633bd Get rid of SCREEN_X / SCREEN_Y
GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Anders Jenbo e280432b92 🚨 Fix all SDL1 warnings 2021-03-06 05:56:47 +01:00
Gleb Mazovetskiy d55a1c8a7d Pass CelOutputBuffer to game text printing (#1095)
* Pass CelOutputBuffer to game text printing
* DrawHalfTransparentRectTo: minor cleanup
2021-03-03 18:20:24 +01:00
Anders Jenbo 39999791b3 Revamp ini options and sync in multiplayer
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!

[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0

[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1

[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1

[Diablo]
Intro=0

[Hellfire]
Intro=0
SItem=

[Phone Book]
Entry1=127.0.0.1

[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
pionere 97d53ced7e get rid of a few warnings (strncpy) 2021-02-19 22:04:11 +01:00
Anders Jenbo f1a193e1e2 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-11 07:01:25 +02:00
pionere b948f0212c MAXBELTITEMS + PMSG_COUNT 2020-10-11 06:41:17 +02:00
Anders Jenbo 1935e3aa45 Remove now redundant check 2020-09-28 15:40:43 +02:00
Tyler ecde1f647e Adjust UI to any resoution 2020-09-28 07:01:27 +02:00
Anders Jenbo f5647c4788 Merge branch 'master' of github.com:diasurgical/devilution 2020-09-28 02:11:28 +02:00
Anders Jenbo 145ab3c48e Apply more defines to replace magic numbers 2020-09-27 05:33:00 +02:00
Anders Jenbo 893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
Tyler c803c6aa66 Calculate position of screen elements 2020-09-27 00:21:54 +02:00
Anders Jenbo 1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo 776ab10476 Merge branch 'master' of github.com:diasurgical/devilution 2020-03-29 23:40:05 +02:00
Anders Jenbo 3c276a3cd3 Add documentation
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo 58e3192ef9 Merge branch 'master' of github.com:diasurgical/devilution
Fixes #620
2020-02-29 18:18:45 +01:00
galaxyhaxz 81ff8e6287 Metallic hydrogen neural array 2020-02-28 16:35:57 -06:00
Anders Jenbo 25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo 08aa6a860a Move generic helpers out of miniwin 2020-02-01 13:56:08 +01:00
Anders Jenbo 40cea40aa4 Remove windows call types collisions 2019-12-26 05:00:02 +01:00
Anders Jenbo f6c38e2912 Display chac as long as there is screen space for it 2019-10-28 21:04:35 +01:00
Anders Jenbo 337bc9b125 Render text in screen cordinates instead of buffer offsets 2019-10-20 15:59:47 +02:00
Anders Jenbo ad7a621e5f Drop PitchTbl to avoid resolution restriction 2019-10-20 15:59:47 +02:00