Commit Graph
418 Commits
Author SHA1 Message Date
Anders Jenbo 9264ad4b89 Use IsTileNotSolid() in place of !nSolidTable[dPiece[][]] 2021-07-17 03:57:26 +02:00
obligaron 5ed79c38ef Introduce MissilePosition.StopMissile 2021-07-16 02:15:36 +02:00
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 2021-07-14 20:22:35 -07:00
Anders Jenbo ef6275caac Clean up private function names 2021-07-12 17:59:22 -07:00
obligaron 54d63e2edd Change AnimationInfo.pCelSprite to const 2021-07-12 07:40:38 -07:00
obligaron 72692028f7 Refurbish table in GetOffsetForWalking 2021-07-11 09:17:16 -07:00
Anders Jenbo 903d4bd2e1 Scope all for loops
This caused 7 of the loops to be rewriteen using range by clang-tidy
2021-07-08 08:14:03 -07:00
Anders Jenbo 9ebdb6db69 General clean up 2021-07-08 03:30:25 -07:00
Anders Jenbo 467b74dc06 Rename object globals 2021-07-08 02:01:14 -07:00
Anders Jenbo 9ae908f947 Rename missile globals 2021-07-08 02:01:14 -07:00
Anders Jenbo 9b8bf92575 Rename quest globals 2021-07-08 02:01:14 -07:00
Anders Jenbo 96bf75b502 Rename player globals 2021-07-08 02:01:14 -07:00
Anders Jenbo dce78dde62 Rename lighting globals 2021-07-08 02:01:14 -07:00
Anders Jenbo c8870dbd1f Rename item globals 2021-07-08 02:01:14 -07:00
Anders Jenbo 07ad083fda Rename monster globals 2021-07-08 02:01:14 -07:00
obligaron be53349c2d Decouple missile movement from game logic (#2322) 2021-07-08 10:19:52 +02:00
RISHABH BUDHIRAJA b5b3fd3958 fix: DrawMissile code doesn't handle cases where dMissile[x][y] == 0 2021-07-04 05:31:19 -07:00
Anders Jenbo cb564a2d54 Clean up A-D 2021-07-04 05:25:37 -07:00
Anders Jenbo 4eabc6024b Apply various cleanups via Android Studio 2021-07-03 18:27:17 -07:00
Anders Jenbo a7c7fa0030 Fully apply clang-tidy/format to all files 2021-07-03 16:41:43 -07:00
Anders Jenbo ecea12fc15 Clang-tidy: ParameterCase 2021-07-03 15:46:39 -07:00
Andrew James 3508aa6d3d Align Life/Mana flask drawing routines (#2291)
* Clamp hpPer as a sanity check
* Refactor update mana routines in control.cpp to use PlayerStruct::UpdateManaPercentage
* Remove unnecessary calls to UpdateHP/ManaPercentage
* Unify logic that draws the flasks into a single internal function
* Fix style violations
* Remove unnecessary save/loads of hp/manaPer

The way this variable is used expects a value in this range and it gets clamped again anyway, but this makes the code more similar to the manaPer logic for future refactoring

Identical logic in use, the checks to see if the values are negative can be accomplished using clamp and the same divide by zero guard. I'll combine the two attributes in a near future commit.

control_update_life_mana is called during the game loop before any of the drawing functions so hpPer/manaPer are calculated based on the latest current/max of their respective attributes every frame.

There's no need to do the calculation again in the draw routines. (There's also no need to calculate this every frame but that's going to take a bit to untangle.)
2021-07-03 18:06:24 +02:00
Gleb Mazovetskiy cb0dae8590 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
Anders Jenbo a350fb0b15 Clang-tidy: FunctionCase part 1 2021-07-03 03:45:33 +02:00
Anders Jenbo b71b0149a3 Clang-tidy: ConstexprVariableCase 2021-07-03 03:09:43 +02:00
Anders Jenbo 7e737cfa96 Merge remote-tracking branch 'refs/remotes/devilution/master' 2021-07-03 01:44:45 +02:00
Anders Jenbo 129342d07a Clang-tidy: GlobalConstantCase 2021-07-02 22:56:56 +02:00
Juliano Leal Goncalves cbb84199c2 ♻️ Replace Point addition with 'Point + Displacement' 2021-06-28 20:37:44 -07:00
Anders Jenbo 5537fe748e Clean up debug code 2021-06-27 16:16:39 -07:00
Anders Jenbo 0f2ad469ea ♻️Clean up variable initialization 2021-06-27 14:58:51 -07:00
Anders Jenbo f0e5bd819b 💚 Fix debug builds
This the change from 8e07ef8fe5.
2021-06-27 20:48:39 +02:00
Anders Jenbo 8e07ef8fe5 Clang-tidy: misc-unused-parameters 2021-06-27 17:34:32 +02:00
Juliano Leal Goncalves fd9f2099d0 ♻️ Leverage 'Point' to represent mouse position 2021-06-27 16:37:59 +02:00
Anders Jenbo 7102724fda Clang-tidy: readability-named-parameter 2021-06-27 00:56:08 +02:00
Anders Jenbo de4ced7e4f Clang-tidy: readability-qualified-auto 2021-06-27 00:56:08 +02:00
Anders Jenbo 2bdb6caa07 Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
Anders Jenbo d8fa29c972 Clean up more implicit bool conversion 2021-06-26 10:07:02 -07:00
obligaron 0bf3943254 Use GetOffsetForWalking in DrawMonsterHelper 2021-06-26 06:10:33 -07:00
obligaron a4cacfbcbe Enable ADL for Monsters 2021-06-25 11:52:12 -07:00
obligaron b0ed920a25 Introduce AnimationInfo to MonsterStruct 2021-06-25 11:52:12 -07:00
Andrew James 60a47caf1b Refactor Draw* functions to use Rectangle and Point types
Added overload for DrawString taking a Point to avoid creating a rect for callers which only use position. This also documents the way DrawString operates when passed a clipping rectangle with a dimension of 0.
As part of this overload removed the logic for 0 width regions from DrawString. This does change the behaviour of the Rectangle version if called with a rect with width 0, all callers using that behaviour have been updated in this commit.

Using Rectangle/Size allowed simplifying the logic for certain calls where they could use DrawText alignment flags, previously this was manually aligning by calculating dimensions and offsetting the position. This also fixes #2169

Also includes a few instances where a temporary buffer was used to set the text to be drawn with unbounded sprintf calls, replaced those with snprintf as is recommended in modern C applications. Moving to C++ strings would be good in a future refactor.
2021-06-24 01:36:06 +02:00
Anders Jenbo ee7b32d8f6 Player by reference part 3 2021-06-24 00:53:09 +02:00
Gleb Mazovetskiy 4ea7ba0f5f 🚚 engine.h: Extract LoadLE32 and LoadBE32 2021-06-21 02:34:28 -07:00
Gleb Mazovetskiy 43bc08bd63 Hardware Cursor: Fall back to software on failure 2021-06-19 12:36:39 +01:00
Gleb MazovetskiyandVictor Luchits f9d20b44d6 🎉 Hardware cursor (SDL2-only)
Disabled by default because of these known issues:

1. When clicking on inventory item, it briefly appears a bit shifted (in the wrong coordinates).

   This issue can happen with software cursor as well, but is a lot more
   obvious with the hardware cursor.

2. Cursor is scaled with nearest-neighbour scaling, which may look a bit different from
   how the rest of the graphics are scaled.

See also previous attempt: https://github.com/diasurgical/devilutionX/pull/955 by @viciious

Co-authored-by: Victor Luchits <[email protected]>
2021-06-19 01:03:40 +02:00
obligaron b5ad92eb2c Convert _mAnimData to CelSprite 2021-06-18 21:47:19 +02:00
Gleb Mazovetskiy e9544c2fdc ♻️ Cleanup DrawCursor
1. Only copy the outline if the cursor is an item.
2. Deduplicate clipping math.
2021-06-18 11:54:59 +02:00
Gleb Mazovetskiy e7b105b6ed 🐞 Fix off-by-one in DrawCursor
The correct size is +2px for the outline, because the outline is on both
sides.

Fixes #2179
2021-06-16 03:53:00 +02:00
obligaron 6d5291b17d Enable ADL for Items 2021-06-08 10:12:09 +02:00
obligaron ccc1ccf9c3 Introduce ItemStruct.AnimInfo 2021-06-08 10:12:09 +02:00