Commit Graph
119 Commits
Author SHA1 Message Date
Gleb Mazovetskiy 95946e3a7c 🧹 Cleanup unused variables (#1584)
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 2021-04-16 01:04:54 +02:00
Juliano Leal Goncalves 28ad9d43c5 🎨 Rename 'plr_class' enum to 'HeroClass'
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
Juliano Leal Goncalves 7d95bfed39 ♻️ Convert 'plr_class' to a scoped enumeration 2021-04-12 20:00:53 +02:00
Anders Jenbo 20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Anders Jenbo af96de4038 ♻️ Move a large part of enums to there respective headers 2021-04-08 19:20:55 +02:00
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo 630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo cee6029da0 🔥 Rely less on storm.h 2021-03-27 17:46:09 +01:00
Gleb Mazovetskiy 88a68f503a Disable streaming music and sound for 3DS / Switch (#1264)
Works around https://github.com/devkitPro/SDL/issues/72 at the cost of
~50 MiB extra RAM usage.
2021-03-25 08:58:54 +01:00
Anders Jenbo 8f09cc3034 [diablo] 🐛 Correct spelling of Sorcerer
Fixes #1074
2021-03-21 12:18:10 +01:00
Gleb Mazovetskiy 0c2284a091 Respect sfx_STREAM in PlaySFX
Changes audio playback of sounds with the `sfx_STREAM` flag, such as towner lines, to stream.
2021-03-17 18:52:09 +01:00
Juliano Goncalves 379b7c92be ✨ Allow playing specific sounds with 'PlaySfx' 2021-03-11 05:24:59 +01:00
Anders Jenbo 44a4224aad 🐛 Fix audio enum order 2021-03-10 00:09:16 +01:00
qndel ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
Anders Jenbo 88a715cdcc Clean up narator sound logic
Also this provides a helper function for calculating the length of a
sound
2021-01-24 07:08:11 +01:00
Anders Jenbo 6f8f4c3293 Unify another chunk of simple Hellfire code paths 2021-01-07 07:19:07 +01:00
Anders Jenbo e609e170d0 Merge a large chunk of Hellfire the code paths 2021-01-06 08:07:20 +01:00
Anders Jenbo fa3785a475 Merge branch 'master' of github.com:diasurgical/devilution 2020-11-04 03:02:48 +01:00
Anders Jenbo 43b5dea6e5 Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
Anders Jenbo 95173539ce Reorder effects.cpp 2020-11-02 15:50:09 +01:00
Anders Jenbo 72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
Anders Jenbo 7ffb595370 Load rouge and sorceror sounds in multiplayer 2020-10-20 20:54:30 +02:00
Anders Jenbo e073422ce7 Unify executable for Spawn and Retail
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.

This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo c009b72d9d Unify SFX enums 2020-10-20 08:05:45 +02:00
Anders Jenbo 2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
BDC 74938fdacd Fix memory leak with audio stream not been released
SFileChunk was not been release.
2020-04-17 09:36:55 +02:00
Anders Jenbo 7108145a04 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-14 15:30:49 +02:00
Anders Jenbo 630655d9e4 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-08 21:58:34 +02:00
Anders Jenbo edcd92e012 Misc clean ups that missed last round 2020-04-08 21:47:32 +02:00
Anders Jenbo cc280eeba3 Enable asserts in files that where cleaned 2020-04-08 20:41:11 +02:00
Anders Jenbo c9db23de5b Correct sfx_* names, can be seen in assert strings 2020-04-08 20:34:45 +02:00
Anders Jenbo 7db4ed749a Apply more enums, defines and types 2020-04-08 20:18:11 +02:00
Anders Jenbo c384711a5f Backport cleanups from hellfire branch 2020-04-08 20:16:32 +02:00
Anders Jenbo 684d6b73f8 Correct ifdef 2020-04-08 14:30:28 +02:00
Anders Jenbo 1fc287e504 Use define to minimize ifdef in effects.cpp 2020-04-08 00:47:57 +02:00
Anders Jenbo e6e0ebe15a Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-07 03:46:20 +02:00
Anders Jenbo f1c216e688 Make player struct x/y fields match monster struct 2020-04-07 03:26:38 +02:00
Anders Jenbo 3c5982083f Merge branch 'master' of github.com:diasurgical/devilution 2020-04-06 12:05:13 +02:00
Anders Jenbo b040c04a18 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-04 07:56:06 +02:00
Anders Jenbo 187a021b30 More documentation from sanctuary/notes (#2026) 2020-03-30 11:31:36 +02:00
Anders Jenbo 776ab10476 Merge branch 'master' of github.com:diasurgical/devilution 2020-03-29 23:40:05 +02:00
galaxyhaxz f89204e7dd Fix function/var names (effects/sound) 2020-03-24 00:22:36 -05:00
Anders Jenbo 3c276a3cd3 Add documentation
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo 25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo c26fa8fa3f Remove threading from miniwin 2020-02-11 01:24:43 +01:00