Commit Graph
228 Commits
Author SHA1 Message Date
Gleb Mazovetskiy 95946e3a7c 🧹 Cleanup unused variables (#1584)
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo 6e1a106a38 🚚 Move header we implement into the project 2021-04-16 01:04:54 +02:00
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 2021-04-16 01:04:54 +02:00
Yuri Pourre ed1ddfdece Exposes player id from multi_send_packet 2021-04-14 17:36:31 +02:00
Anders Jenbo ba6b031fa1 ✅ Enable all remaning assertions (#1453) 2021-04-10 13:25:05 +02:00
Anders Jenbo 2732aea1b2 ♻️ Use GameInfo instead of individual globals 2021-04-10 07:30:12 +02:00
Anders Jenbo 4f8b5e2f5f 🎨 Correct style of true comparisons 2021-04-09 15:13:02 +02:00
Anders Jenbo 36ebd857ad 🎨 Correct style of false comparisons 2021-04-09 15:13:02 +02:00
Anders Jenbo 20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Anders Jenbo 4ee84aea1a ♻️ Change BOOLEAN to bool
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Anders Jenbo b1ffdca0a3 ♻️ make better use of enums 2021-04-08 20:29:16 +02:00
Gleb Mazovetskiy da7567f06e InitPlrGfx: Only alloc enough for the class
Previously, the allocation size was the maximum size over all the classes.

RAM usage per player:

* Before: 2.2 MiB (any class)
* After:
  * Warrior: 2.0 MiB
  * Rogue: 1.5 MiB
  * Sorcerer: 1.6 MiB
  * Monk: 1.7 MiB

We now also only allocate memory in multi-player as needed.

This means the game will only use as much RAM for player graphics
as there are players currently in the game.

Less RAM is used for each player because class is now taken into account.
2021-04-07 06:52:07 +02:00
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo 630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo bc3dc545da 🔥 Remove unused parts of game creation logic 2021-04-06 12:41:00 +02:00
Anders Jenbo 501c536017 🎨 Clean up appfat 2021-04-06 11:57:08 +02:00
Gleb Mazovetskiy 0f3951744f diablo.ini: Rename "Fast Walk" to "Run in Town" (#1326) 2021-04-03 02:37:33 +02:00
Anders Jenbo bba73ea20f ✨ Handle mixed item origins in multiplayer 2021-04-01 14:52:44 +02:00
Juliano Leal Goncalves 800dbce066 ♻️ Move options-related structs to new 'options.h' file 2021-03-27 03:26:44 +01:00
Anders Jenbo a69a76941e ♻️ Clean up InitCutscene 2021-03-24 21:50:19 +01:00
Anders Jenbo 38fdf34c14 💄 Apply code style 2021-03-20 20:39:28 +01:00
Anders Jenbo 60cc8b0df4 🚨 Correct type of event_types
Fixes #1197
2021-03-15 12:18:51 +01:00
Anders Jenbo 17803d5923 ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
Juliano Leal Goncalves 103cde53ff ♻️ Make options struct hierarchical 2021-03-10 10:11:42 +01:00
Anders Jenbo dd73ff2cf0 🚩 Add option for disabeling frindly fire (#1104) 2021-03-06 04:15:54 +01:00
Anders Jenbo d37fb68809 Make header checks portable 2021-03-02 12:17:13 +01:00
Anders Jenbo 39999791b3 Revamp ini options and sync in multiplayer
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!

[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0

[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1

[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1

[Diablo]
Intro=0

[Hellfire]
Intro=0
SItem=

[Phone Book]
Entry1=127.0.0.1

[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
Anders Jenbo 70ca20b59f Clean up Hellfire special cases 2021-02-25 05:50:24 +01:00
Anders Jenbo b4e78c5e79 Remove some unused junk 2021-02-25 05:37:17 +01:00
Anders Jenbo 36a196389b Fix remaning basic compiler errors and warnings 2021-02-22 13:51:42 +01:00
pionere 97d53ced7e get rid of a few warnings (strncpy) 2021-02-19 22:04:11 +01:00
pionere d5a0fa8e85 get rid of a few warnings 2021-02-19 22:04:11 +01:00
qndel ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
qndel c0f5749728 Fix RNG diverging during level generation depending on the code path
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
2021-02-01 06:44:16 +01:00
Anders Jenbo aa7354aa57 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-19 03:48:13 +01:00
FluffyQuack e3d1b19761 A bunch of comments explaining how variables are used. Mainly for structs.h, but a tiny bit for movement code and game loop as well. 2021-01-19 03:44:47 +01:00
Anders Jenbo 4ffbb32952 [hellfire] Allow continuing Diablo saves in Hellfire and vice versa 2021-01-13 16:10:21 +01:00
Anders Jenbo 6786ebbd1a Merge branch 'master' of github.com:diasurgical/devilution 2021-01-11 19:28:45 +01:00
Anders Jenbo 78eca7c892 [hellfire] NetInit 2021-01-11 19:02:15 +01:00
Anders Jenbo 5bb5d842d3 [hellfire] multi_process_network_packets 2021-01-11 11:52:25 +01:00
Anders Jenbo 3a8dab462e [hellfire] multi_send_msg_packet 2021-01-11 11:39:06 +01:00
Anders Jenbo 0c96e32f19 Unify all defines, enums and structs 2021-01-08 20:53:06 +01:00
Anders Jenbo 6f8f4c3293 Unify another chunk of simple Hellfire code paths 2021-01-07 07:19:07 +01:00
Anders Jenbo 043d15db66 [hellfire] PackPlayer and frinds 2021-01-01 01:34:54 +01:00
Anders Jenbo 4ae75753c8 Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 01:24:02 +01:00
Anders Jenbo c19a15471b Reorder multi.cpp 2020-11-04 11:02:27 +01:00
Anders Jenbo 72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00