Anders Jenbo
4db65d94de
Add glow to Crypt lava tiles
2023-04-24 14:20:06 +02:00
staphen
f30c42c3a8
Use symlinks to work around lack of Unicode support for paths in ZeroTier
2023-04-24 14:09:58 +02:00
Anders Jenbo
eef0b10e1f
Hellfire: Fix light fall off not with in it's radious
2023-04-24 13:33:06 +02:00
Anders Jenbo
6ba5998a97
Unset all vision before updating current ones
2023-04-22 18:06:55 +02:00
Anders Jenbo
d8b5c3a970
Fix light brightness pop on load
2023-04-22 11:32:26 -04:00
Anders Jenbo
0f7713bad8
Fix lighting when debugging
2023-04-22 11:32:26 -04:00
Anders Jenbo
828a52dc6d
Clean up ProcessLightsList()
2023-04-22 17:14:19 +02:00
qndel
216febfe8a
fix rotating right ( #6020 )
2023-04-22 16:14:01 +02:00
qndel
731ad1ada5
use std::rotate ( #6019 )
2023-04-22 13:53:03 +02:00
staphen
3e60df5111
Apply u8path() to paths passed into std::filesystem API calls
2023-04-22 05:53:47 +02:00
Anders Jenbo
e969a8ad01
Invert player to vision relation
2023-04-21 21:25:19 +02:00
Anders Jenbo
231f6814f7
Use rectangle logic in vision and lighting updates
2023-04-21 21:25:19 +02:00
Anders Jenbo
a997f8d597
Only update vision in dungeon
2023-04-21 21:25:19 +02:00
Anders Jenbo
382212b98c
Remove DisableLighting from release builds
2023-04-21 21:25:19 +02:00
Anders Jenbo
13c5c09990
Clean up Light related naming
...
A few are left unchanged as they will be removed in a later commit
2023-04-21 21:25:19 +02:00
Anders Jenbo
3304e8a542
Clean up lighting_color_cycling()
2023-04-21 07:40:19 +02:00
Anders Jenbo
0b19c2fd4f
Assert correct use of LightFalloffs
2023-04-21 07:40:19 +02:00
Anders Jenbo
3723fb2cf0
Clean up light table generation
2023-04-21 07:40:19 +02:00
Anders Jenbo
53d4e72e19
Fix Hell modification of the light table
...
There was a precission issue that caused some jitter in the light table.
This is solved and made made more redable by using a shift instead of
tricky use of remander from a devision.
2023-04-21 07:40:19 +02:00
Anders Jenbo
b36709666b
Clean up Nest and Crypt modifications to the light table
2023-04-21 07:40:19 +02:00
Anders Jenbo
8ef94f7cc0
Only generate the relevant version of LightFalloffs
2023-04-21 07:40:19 +02:00
Anders Jenbo
2afcd9e654
Cleanup generation of LightConeInterpolations
2023-04-21 07:40:19 +02:00
Anders Jenbo
5d57d5a323
Rename lightradius and lightblock
2023-04-21 07:40:19 +02:00
Anders Jenbo
dc2d97c112
Split lighting shades from trn tables
2023-04-21 07:40:19 +02:00
staphen
8b6b898493
Defer d-pad inputs to movement handlers
2023-04-21 02:45:10 +02:00
obligaron
2e7125fe65
Multiplayer: Sync Lazarus stand
2023-04-20 22:34:49 +02:00
Anders Jenbo
f9b5c61f68
Extract pause translations table as a data file
2023-04-19 23:28:33 +02:00
Anders Jenbo
ec9d1b5550
Rename _oLight to applyLighting
2023-04-19 19:41:10 +02:00
Anders Jenbo
a1df95d580
Do not manipulate lights when saving and also correct save state
2023-04-19 07:53:36 +02:00
Anders Jenbo
7aee0b311b
Fix light smearing when walking ( #6002 )
2023-04-19 01:16:13 +02:00
Anders Jenbo
3af438db93
Debug: Improve rendering of light gird
...
LightsMax is the darkest value, and the most common so lets not have that rendered all over the screen.
2023-04-19 01:13:49 +02:00
Anders Jenbo
779f16280c
Consistently use uint8_t for lighting values
2023-04-18 23:53:04 +02:00
obligaron
a0fca12d22
Only reset _oVar1 for dynamic lights
2023-04-18 21:29:54 +02:00
Anders Jenbo
6c893e4977
Remove unused code
2023-04-18 21:21:53 +02:00
ThomasChr
c91feb71f9
make light objects unseen when saving level change data, because level change data (instead of real save data) does not save light source and if the light objects will be marked as seen there lights won't be created and they stay dark
2023-04-18 15:27:18 +02:00
DakkJaniels
64d5a328e7
modify SpawnOnePremium in items.dat for readability ( #4095 )
2023-04-18 03:12:21 +02:00
DakkJaniels
24bb409086
Remove extra entry in experience level table and cap experience at level 50 requirement ( #5782 )
2023-04-18 03:10:14 +02:00
obligaron
1a3e72bf17
Unify normal casting and casting from inventory
2023-04-17 03:22:50 +02:00
obligaron
b87711bc08
Reintroduce Player::spellFrom to seperate teleport cursor from queued spell
2023-04-17 03:22:50 +02:00
obligaron
e1cdec438e
When player position desyncs ensure position.old is also updated
2023-04-17 01:35:34 +02:00
staphen
b537f677f9
Improve d-pad handling for in-game menus
2023-04-17 00:55:01 +02:00
Trihedraf
7baaa3c35e
Fix monster health to +100 for NM and +200 for Hell instead of +1 and +3 ( #5987 )
2023-04-16 19:26:16 +02:00
FluffyQuack
d27eafaf15
Gradually turn durability icon from gold to red
2023-04-16 17:10:44 +02:00
staphen
71ccd415c5
Update gamepad motion state regardless of the active event handler
2023-04-16 08:49:30 +02:00
ephphatha
829d6b0d4a
address clang-format violations
2023-04-16 08:44:22 +02:00
ephphatha
2ce420425e
Remake talkbutton.clx as a sheet of two sprites
2023-04-16 08:44:22 +02:00
ephphatha
a9f9e2b451
Unroll loop for building alt button states to allow optimising talkbutton.clx
2023-04-16 08:44:22 +02:00
ephphatha
3690759eb9
Add comments for the logic used when drawing voice buttons
2023-04-16 08:44:22 +02:00
obligaron
e9e959cc7c
Improve debug drop(u) command (multiplayer compatible, support quest uniques and don't drop items on failure)
2023-04-15 13:13:13 +02:00
staphen
6bcb4d70e4
Use padmapper bindings on spell icons
2023-04-15 09:53:49 +02:00