Commit Graph
12 Commits
Author SHA1 Message Date
Gleb Mazovetskiy 4063afb792 Xbox NXDK platform 2022-07-09 18:50:53 +01:00
Andrew James 812d9f83dd Remove duplicate defines
included in both #4757 and #4755
2022-06-20 12:03:17 +02:00
Gleb Mazovetskiy 01ad1814ea Make path finding index-based
Reduces the size of the `PathNodes` array from 28 KiB to just 8 KiB.

Also reduces the size of `pnode_tblptr` from `300 * sizeof(void *)` to
`300 * 2` bytes.
2022-06-20 10:49:16 +01:00
Gleb Mazovetskiy c54ddbc98d locale.cpp: Fix windows.h include 2022-06-20 00:37:12 +02:00
ephphatha 771beeb82d Use string_view for UiValidPlayerName 2022-06-18 14:02:48 +02:00
ephphatha 6a0fc6627e Use LANGUAGE as a preference list if available 2022-06-16 16:43:22 +02:00
Gleb Mazovetskiy d500886293 Use env or <clocale> to get the locale
The C++ `std::locale("")` constructor performs a static
initialization of all the facets on the first call.

For example, this includes things like currency formatting.

Avoid all of that by using the environment variables with a fallback to
the equivalent C locale call.
2022-06-16 13:54:29 +01:00
Gleb Mazovetskiy 2386fd12a9 Fix a few warnings 2022-06-15 13:01:20 +02:00
John Törnblom a41dcbf78a ps4: avoid using std::locale to detect language, and fallback to English on first run 2022-04-30 20:27:33 +02:00
ephphatha c1c56c111f Handle runtime_errors thrown by std::locale constructor
Appears some implementations don't support unknown locales and throw errors instead, causing the language detection to error and not complete.
2022-01-19 03:04:53 +01:00
Andrew JamesandBubio ab95a29697 Get user preferred languages on apple devices (#3875)
Co-authored-by: Bubio <[email protected]>
2022-01-01 19:31:48 +11:00
Andrew James fb8467b045 Move platform specific locale lookup code to platform directory (#3862) 2021-12-30 15:20:40 +11:00