Gleb Mazovetskiy
4063afb792
Xbox NXDK platform
2022-07-09 18:50:53 +01:00
Andrew James
812d9f83dd
Remove duplicate defines
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included in both #4757 and #4755
2022-06-20 12:03:17 +02:00
Gleb Mazovetskiy
01ad1814ea
Make path finding index-based
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Reduces the size of the `PathNodes` array from 28 KiB to just 8 KiB.
Also reduces the size of `pnode_tblptr` from `300 * sizeof(void *)` to
`300 * 2` bytes.
2022-06-20 10:49:16 +01:00
Gleb Mazovetskiy
c54ddbc98d
locale.cpp: Fix windows.h include
2022-06-20 00:37:12 +02:00
ephphatha
771beeb82d
Use string_view for UiValidPlayerName
2022-06-18 14:02:48 +02:00
ephphatha
6a0fc6627e
Use LANGUAGE as a preference list if available
2022-06-16 16:43:22 +02:00
Gleb Mazovetskiy
d500886293
Use env or <clocale> to get the locale
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The C++ `std::locale("")` constructor performs a static
initialization of all the facets on the first call.
For example, this includes things like currency formatting.
Avoid all of that by using the environment variables with a fallback to
the equivalent C locale call.
2022-06-16 13:54:29 +01:00
Gleb Mazovetskiy
2386fd12a9
Fix a few warnings
2022-06-15 13:01:20 +02:00
John Törnblom
a41dcbf78a
ps4: avoid using std::locale to detect language, and fallback to English on first run
2022-04-30 20:27:33 +02:00
ephphatha
c1c56c111f
Handle runtime_errors thrown by std::locale constructor
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Appears some implementations don't support unknown locales and throw errors instead, causing the language detection to error and not complete.
2022-01-19 03:04:53 +01:00
Andrew James and Bubio
ab95a29697
Get user preferred languages on apple devices ( #3875 )
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Co-authored-by: Bubio <[email protected] >
2022-01-01 19:31:48 +11:00
Andrew James
fb8467b045
Move platform specific locale lookup code to platform directory ( #3862 )
2021-12-30 15:20:40 +11:00