Commit Graph
404 Commits
Author SHA1 Message Date
Anders Jenbo 4e284ede14 Correct singular "Scroll" in texts. 2021-05-04 13:41:29 +02:00
Jmgr 994c5e7cfe Add a keymapper
Rename the config entry for changing the quick messages texts
Other small improvements and simplifications
Set the quick spell hotkey text to be white with a black shadow
Add QuitGame action, unbound by default
Set the ItemInfo and QuestDebug keys to be unbound by default
2021-05-03 17:51:40 +02:00
Gleb Mazovetskiy ff7fdd2848 🐞 Fix spellbook rendering crash in hellfire
Fixes a bug introduced in #1796
Frame numbers are 1-based and there are 6, not 5 frames there.
2021-05-03 04:29:17 +01:00
Anders Jenbo 3f891a4333 🌐 Correctly handle two more plural translation 2021-05-02 23:33:50 +02:00
Anders Jenbo 654a2b8834 ♻️Clean up automap code
Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Vladimir Olteanu d9a4ff8729 Use std::string_view for towners' names (#1750) 2021-05-02 06:51:32 +02:00
Anders Jenbo d83fa8edb3 🌐 Apply plural translation where applicable 2021-05-02 04:47:49 +02:00
Anders Jenbo 22d7d41615 🌐 Fix remaning plural form of gold related texts 2021-05-02 00:31:02 +02:00
Anders Jenbo 639e94b3d6 🌐 Use plural form translation for handeling gold related texts 2021-05-02 00:21:25 +02:00
Gleb Mazovetskiy 4408ddc127 🧹 Fix some -Wformat warnings 2021-05-01 21:59:34 +02:00
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.

Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo 48dbb47d70 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
Anders Jenbo 187d547fb8 🌐 Remove unused string from the translation list 2021-04-28 01:58:00 +02:00
Mathieu Maret 8d8711a966 Apply static menu translations (#1728) 2021-04-27 14:20:31 +02:00
thebigMuh ad8f342db0 Adding constness 2021-04-26 23:30:02 +02:00
Anders Jenbo 93e42b9b8c 🌐 Add missing translation string 2021-04-25 23:43:12 +02:00
John Törnblom e0dddf508a Add automatically translated string literals (#1694) 2021-04-25 18:14:58 +02:00
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo 2969b80163 🎨 Run readability-identifier-naming on all src sub-folders 2021-04-22 03:53:35 +02:00
Jmgr 1d84156509 Simplify bitshift divisions/multiplications 2021-04-21 05:31:17 +02:00
Anders Jenbo f8e3672469 ♻️Fully apply clang-tidy rules to a few files 2021-04-20 19:39:38 +02:00
Anders Jenbo 9e307a0d4a 🎨 Rename towner[] to towners[] 2021-04-19 22:42:19 +02:00
Anders Jenbo 373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo b978d80119 🎨 llvm-include-order 2021-04-19 20:11:20 +02:00
Anders Jenbo bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
thebigMuh 50dcf587f4 Adding fancier XP bar (#1597) 2021-04-19 02:59:20 +02:00
Anders Jenbo c89bd9c001 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
Gleb Mazovetskiy 95946e3a7c 🧹 Cleanup unused variables (#1584)
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 2021-04-16 01:04:54 +02:00
Juliano Leal Goncalves cc5f2a8f49 🎨 Rename 'attribute_id' enum to 'CharacterAttribute'
Members were renamed as well for readability.
2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves f54cc5aa95 ♻️ Convert 'attribute_id' to a scoped enumeration 2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves 28ad9d43c5 🎨 Rename 'plr_class' enum to 'HeroClass'
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
Juliano Leal Goncalves 7d95bfed39 ♻️ Convert 'plr_class' to a scoped enumeration 2021-04-12 20:00:53 +02:00
Anders Jenbo e7ae8ddd04 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
Anders Jenbo 61244c4d93 ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
Anders Jenbo 4f8b5e2f5f 🎨 Correct style of true comparisons 2021-04-09 15:13:02 +02:00
Anders Jenbo 20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Anders Jenbo 4ee84aea1a ♻️ Change BOOLEAN to bool
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Juliano Leal Goncalves 25db7743dd ♻️ Reuse 'player.GetMaximumAttributeValue' for max stats 2021-04-08 04:31:26 +02:00
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo 630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Juliano Leal Goncalves b9fdf02925 🐛 Spend only needed points when shift+clicking stats
When the stat points needed to reach a given attribute's cap is less
than the total amount of points remaining to distribute, only the
necessary points will be spent now, leaving the rest to be spent on
other attributes.
2021-04-04 01:55:44 +02:00
Juliano Leal Goncalves bb2efe03e3 ♻️ Use 'PlayerStruct' references in 'ReleaseChrBtns' function 2021-04-04 01:55:44 +02:00
qndel 3501af6647 fix spinner 2021-04-04 01:43:17 +02:00
Anders Jenbo 2362ff82f7 ✨ Add black text color 2021-03-27 23:04:19 +01:00
Anders Jenbo ac9ae2e062 🐛 Fix loading of sorceror graphics
This also detangles some of the hellfire wip classes and duplicate
tables
2021-03-21 13:13:22 +01:00
Anders Jenbo 38fdf34c14 💄 Apply code style 2021-03-20 20:39:28 +01:00
Anders Jenbo a01cafbf69 🚨 Apply spell_id 2021-03-20 20:39:28 +01:00