Commit Graph
195 Commits
Author SHA1 Message Date
Anders Jenbo 58e3192ef9 Merge branch 'master' of github.com:diasurgical/devilution
Fixes #620
2020-02-29 18:18:45 +01:00
galaxyhaxz 81ff8e6287 Metallic hydrogen neural array 2020-02-28 16:35:57 -06:00
Anders Jenbo 9c06b7f60c Merge branch 'master' of github.com:diasurgical/devilution 2020-02-16 05:08:40 +01:00
Anders Jenbo ab453a5bb0 Correct some documentation 2020-02-16 05:00:36 +01:00
Anders Jenbo e7e51abd13 Document remaning functions in render related files 2020-02-16 04:01:52 +01:00
Anders Jenbo f1616060e5 Document CL2 render functions 2020-02-15 17:06:31 +01:00
Anders Jenbo 25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo edeca6574d Replace tagRECT with SDL_Rect 2020-02-01 15:43:51 +01:00
Anders Jenbo 40ba1e7a6f Merge branch 'master' of github.com:diasurgical/devilution 2020-02-01 14:48:39 +01:00
Anders Jenbo 08aa6a860a Move generic helpers out of miniwin 2020-02-01 13:56:08 +01:00
Anders Jenbo baf2d14440 Remove unused parts of miniwin 2020-01-31 01:20:10 +01:00
Gleb Mazovetskiy ce5c1007a2 Controller improvements: START modifier and hints
1. Makes START a modifier key.
2. Main modifier actions are now displayed as hints while the modifier is pressed.
3. Mouse simulation now available on all controllers:
   SELECT + D-Pad to move mouse
   SELECT + Left/Right should button to click

 START +    | Action
 ---------- | ------
 SELECT     | Menu
 UP         | Menu
 DOWN       | Map
 LEFT       | Character info
 RIGHT      | Inventory
 B (Bottom) | Spell book
 Y (Left)   | Quest log

This makes all actions available on controllers without sticks and ZL/ZR.
2020-01-25 16:37:50 +01:00
qndel 6214779459 DrawZoom cleanup 2020-01-19 14:26:43 +01:00
Anders Jenbo c3f283429b Fix high CPU load when game is minimized 2019-12-31 04:15:38 +01:00
Anders Jenbo da03bae69d Merge branch 'master' of github.com:diasurgical/devilution 2019-12-25 20:38:25 +01:00
Anders Jenbo 0c90ad0527 Set bool values TRUE/FALSE 2019-12-22 23:57:10 +01:00
Anders Jenbo 7273e6a32d Fix mouse clicks not registering on 0x* and *x0
Fixes #507
2019-12-22 19:35:45 +01:00
Anders Jenbo 9a704ff2f0 Merge branch 'master' of github.com:diasurgical/devilution 2019-12-19 01:05:01 +01:00
Anders Jenbo 5fa0c5781b Backport cleanups from Hellfire branch 2019-12-15 06:14:57 +01:00
Anders Jenbo 0c75636db3 [controller] Automatically apply heal-other, resurect and disarm 2019-11-20 10:49:16 +01:00
Anders Jenbo 9e37eddfd0 Uncap FPS counter 2019-11-12 18:14:57 +01:00
Anders Jenbo af0a7c0653 Apply SPANEL_WIDTH 2019-11-10 22:35:17 +01:00
Anders Jenbo 34a6615fed Only show level up icon when there is space for it
Thanks to @de4me for pointing this out and figuring out the height
2019-11-10 22:25:54 +01:00
Anders Jenbo 45844b71ae Make controls more responsive
- Fix double events
- Fix ignored events
- Allow moving diagonal in the inventory
- Fix mouse wobbling in inventory when scalling
- Make controler actions cursor independants
- Make sure secoundery and primery key doesn't fire each others events
- Highlight both primary and secondary target
- Automatic switch between controller and keyboard+mouse
- Allow the user to change facing direction when blocked
- Make code event based instead of relying on time outs
2019-11-06 02:13:07 +01:00
Anders Jenbo e590e6995a Implement recharge and fix cursor for repair 2019-11-06 02:13:07 +01:00
Gleb Mazovetskiy a2e821d241 Game controller support
Initial game controller support.

Actions are based on the Switch branch but the controller code itself is
implemented differently, allowing for easy remapping and minimizing
changes to the Source/ directory.

Many subtle and not so subtle controller bugs have been fixed
in this implementation, including:

1. Smoother & more responsive movement with the joysticks.
2. Consistent controls for all the menus in the game (stores, quest log,
etc).
3. Cursor appearance / disappearance at appropriate times.

Low-level controls are abstracted and 3 SDL interfaces are supported:
game controller, joystick, and keyboard. See SourceX/controls/ for more
details on this.

Wishlist for the future:

1. Primary button and use button should attack continously.
   This is hard as it requires checking the cooldowns / attack speed.
2. Quick spell menu navigation is very buggy. It is also buggy in the
   switch branch. I haven't had a change to investigate.
2019-11-06 02:13:07 +01:00
Anders Jenbo 215ff59e65 Merge branch 'master' of github.com:diasurgical/devilution 2019-11-01 00:06:53 +01:00
galaxyhaxz 67fedd9e99 Fix unknown struct field and drawpanflag 2019-10-31 22:57:15 +01:00
Anders Jenbo 5a65eec646 Merge branch 'master' of github.com:diasurgical/devilution 2019-10-28 04:31:30 +01:00
Anders Jenbo 048429b4cd Apply more constants 2019-10-28 04:29:39 +01:00
Anders Jenbo 8976e4fd39 Check if panels conver the screen before affecting the viewport 2019-10-28 03:31:26 +01:00
Anders Jenbo d46ae517d0 Merge remote-tracking branch 'refs/remotes/devilution/master' 2019-10-28 03:14:06 +01:00
Anders Jenbo 71adfe509e Document more attributes 2019-10-28 03:05:40 +01:00
Anders Jenbo 9146e3ea35 Enable FPS meter for releases 2019-10-28 02:01:43 +01:00
Anders Jenbo 4e8a8d2157 Merge remote-tracking branch 'refs/remotes/devilution/master' 2019-10-26 13:43:28 +02:00
Anders Jenbo 92ab05ea13 Decompose more magic numbers 2019-10-26 00:24:55 +02:00
qndel 8ca4f545df fix english (#389) 2019-10-24 14:22:48 +02:00
Anders Jenbo 5b95289440 Render FPS count using ingame font 2019-10-22 21:07:08 +02:00
Anders Jenbo 0e578ffb11 Enable assertions 2019-10-22 19:04:55 +02:00
Anders Jenbo 933262d701 Remove support for partial cel decoding
Since we no longer make use of this it should result in a small speed up
2019-10-22 01:31:14 +02:00
galaxyhaxz 8570d3bdfe Fix function order [dx.cpp] 2019-10-21 20:08:23 +02:00
Anders Jenbo 86bf1fe0d5 Correct spelling 2019-10-21 19:54:32 +02:00
Anders Jenbo 2348c3a8fd Documentations, enums and clean ups 2019-10-21 19:33:14 +02:00
Anders Jenbo d354bd9767 Lock framerate at vsync instead of 20fps
Since most animations are still controlled by the game logic the only
real benefit is smoother mouse and scrolling text, but it's a start :)
2019-10-20 15:59:47 +02:00
Anders Jenbo 7d1b0f24f7 Eliminate overdraw in cell functions 2019-10-20 15:59:47 +02:00
Anders Jenbo 991f26f2c6 Deduplicate scrollrt.cpp 2019-10-20 15:59:47 +02:00
Anders Jenbo 3fe2d08940 Deduplicate monster drawing 2019-10-20 15:59:47 +02:00
Anders Jenbo dfbce7b2ce Deduplicate drawing players 2019-10-20 15:59:47 +02:00
Anders Jenbo 305484156e Deduplicate drawign items, remove pBuff from scrollrt_draw_e_flag() 2019-10-20 15:59:47 +02:00