Commit Graph
158 Commits
Author SHA1 Message Date
Anders Jenbo 05631eca36 🧹 Only load town TIL-file once 2021-05-05 11:19:16 +02:00
Anders Jenbo 875da955c0 🎨 Clean up name of town mega tile variable 2021-05-04 19:12:20 +02:00
Anders Jenbo fa0b286693 ♻️Typed file loading
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.

If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
2021-05-04 19:08:37 +02:00
Gleb Mazovetskiy 052b4c12f5 ♻️ LoadFileInMem: Remove nullptr at call sites
This is now the default argument, no need to provide it explicitly.
2021-05-01 20:51:55 +02:00
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.

Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo 593c6a6f17 🎨 Drop unused param and rename random_ to GenerateRnd 2021-04-22 00:08:19 +02:00
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo 6530780980 🎨 Apply enums to towners 2021-04-10 07:31:53 +02:00
Anders Jenbo 61244c4d93 ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo 630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo ca2c2ba5e7 🚨 Handle a bunch of warnings from CLang 2021-03-29 06:26:31 +02:00
Anders Jenbo 60d3e9ceb1 Clean up rendering 2021-02-19 03:05:12 +01:00
qndel ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
Anders Jenbo 3d93478a6c Some additional clean up 2021-01-25 01:21:18 +01:00
Anders Jenbo 01590d3757 Merge a section of the Hellfire item and quest code 2021-01-07 02:29:06 +01:00
Anders Jenbo 61b2d0de95 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00
Anders Jenbo 38dbcf7641 Format source 2020-12-02 00:52:38 +01:00
Anders Jenbo 4794c8357c Merge branch 'master' of github.com:diasurgical/devilution 2020-11-02 03:59:47 +01:00
Anders Jenbo 6580222d1c Add enums for level entrances 2020-10-26 01:41:54 +01:00
Anders Jenbo e073422ce7 Unify executable for Spawn and Retail
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.

This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo 13258db968 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-13 23:51:12 +02:00
Anders Jenbo 3157885502 Correct shareware ifdefs 2020-10-13 07:42:35 +02:00
Anders Jenbo 490bdef778 Fix updating town when opening the hive/crypt 2020-10-13 02:00:50 +02:00
Anders Jenbo 2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
Anders Jenbo 7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
Anders Jenbo 893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
Anders Jenbo 1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo 8c2fb7605e Use defines for tile and screen related magic numbers 2020-05-11 23:21:27 +02:00
Anders Jenbo 659dc41aa5 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-26 22:10:34 +02:00
Anders Jenbo 3b8bcf98bf Enable assertions 2020-04-11 15:22:40 +02:00
Anders Jenbo b040c04a18 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-04 07:56:06 +02:00
Anders Jenbo 776ab10476 Merge branch 'master' of github.com:diasurgical/devilution 2020-03-29 23:40:05 +02:00
galaxyhaxz c632e2d1d0 Names and bug fixes (#1974) 2020-03-12 04:32:53 +01:00
galaxyhaxzandRobin Eklind 71565b9c02 Several updates [enums+names] (#2002)
* Several updates

* Correct msg_get_next_packet

* Update enums.h

Co-Authored-By: Robin Eklind <[email protected]>

Co-authored-by: Robin Eklind <[email protected]>
2020-03-11 21:27:40 -05:00
Anders Jenbo e7e51abd13 Document remaning functions in render related files 2020-02-16 04:01:52 +01:00
Anders Jenbo dd64f18a49 Merge SetDungeonMicros and SetTownMicros 2020-02-16 02:32:44 +01:00
Anders Jenbo 25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo 7369deba1b Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2019-12-25 20:25:56 +01:00
Anders Jenbo 0c90ad0527 Set bool values TRUE/FALSE 2019-12-22 23:57:10 +01:00
Anders Jenbo 85ab626437 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2019-12-15 02:22:17 +01:00
Anders Jenbo f4496aa7f9 Merge branch 'master' of github.com:diasurgical/devilution 2019-11-09 21:27:06 +01:00
galaxyhaxz 94a2f1e181 Nice huge commit 2019-11-04 15:30:43 -06:00
Anders Jenbo 4e8a8d2157 Merge remote-tracking branch 'refs/remotes/devilution/master' 2019-10-26 13:43:28 +02:00
Anders Jenbo 92ab05ea13 Decompose more magic numbers 2019-10-26 00:24:55 +02:00
Anders Jenbo 86bf1fe0d5 Correct spelling 2019-10-21 19:54:32 +02:00
Anders Jenbo 2348c3a8fd Documentations, enums and clean ups 2019-10-21 19:33:14 +02:00
Robin Eklind e155a9423e rename random to random_ to avoid collision with random in stdlib.h
Fixes #1813.
2019-10-21 09:56:36 +02:00