Commit Graph
415 Commits
Author SHA1 Message Date
Anders Jenbo 72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
Anders Jenbo e90f84dd03 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-22 22:14:49 +02:00
qndel 36dba1cc1c cleanup (#2127) 2020-10-22 17:26:24 +02:00
Anders Jenbo e073422ce7 Unify executable for Spawn and Retail
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.

This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo 09a51aa300 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-18 15:25:51 +02:00
Anders Jenbo 5e535c43bb Update Source/objects.cpp 2020-10-16 23:50:21 +02:00
Chance4us 2477d956e9 [hellfire] correct the name for barrels 2020-10-16 22:51:32 +02:00
Anders Jenbo ad2ac2aeeb Merge branch 'master' of github.com:diasurgical/devilution 2020-10-15 03:55:36 +02:00
Anders Jenbo 1a57d98484 Clean up InitObjectGFX 2020-10-15 03:19:18 +02:00
Anders Jenbo 57326c6c7f Merge branch 'master' of github.com:diasurgical/devilution 2020-10-14 11:02:48 +02:00
Anders Jenbo e48e10a44c Add Hellfire barral sounds 2020-10-14 10:58:40 +02:00
Anders Jenbo 749cda49f1 Implement loading of hellfire object files 2020-10-14 09:31:05 +02:00
Anders Jenbo e773e76fdc Apply enums 2020-10-14 08:52:04 +02:00
Anders Jenbo 13258db968 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-13 23:51:12 +02:00
Anders Jenbo 3157885502 Correct shareware ifdefs 2020-10-13 07:42:35 +02:00
Anders Jenbo b62b3375bd Merge branch 'master' of github.com:diasurgical/devilution 2020-10-13 02:05:36 +02:00
Anders Jenbo 9e4458edc2 Add data for hellfire shrines 2020-10-13 00:37:59 +02:00
qndel a62ea81495 more cleanup 2020-10-12 14:59:29 +02:00
qndel 132723e851 door fix 2020-10-12 14:55:25 +02:00
Anders Jenbo cec9579186 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:48:34 +02:00
Anders Jenbo 2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
Anders Jenbo e837130a98 Add missing book names (#2113) 2020-10-12 09:13:26 +02:00
qndel 1d84a096d1 fix compiling 2020-10-12 01:07:26 +02:00
qndel b81d2eb831 some cleanups (#2099) 2020-10-12 00:42:02 +02:00
qndel baa2eacb0c OperateFountain cleanup (#2096) 2020-10-12 00:24:36 +02:00
qndel 95e084dbd3 apply enums (#2088) 2020-10-12 00:23:59 +02:00
qndel 92c6d23fad apply DIABOOLS (#2097) 2020-10-12 00:22:13 +02:00
qndel 613fe07b48 BreakBarrel cleanup 2020-10-12 00:11:48 +02:00
qndel cf15c6e9d2 FindValidShrine cleanup + enums 2020-10-12 00:11:05 +02:00
Anders Jenbo 7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
Anders Jenbo f1a193e1e2 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-11 07:01:25 +02:00
pionere b948f0212c MAXBELTITEMS + PMSG_COUNT 2020-10-11 06:41:17 +02:00
pionere f0a51ccf65 use defs instead of literals 2020-10-11 06:37:14 +02:00
Anders Jenbo 893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
Anders Jenbo f9b7ac3bfa Expose chest with traps to set maps 2020-09-20 01:27:36 +02:00
Anders Jenbo cd2f7fc4d4 Fix mapping objects and monsters
Added sound to fire trap lever
Added damage to fire trap

Fix rendering of skull pile

Remove one to many hellfire monsters

Remove duplicate items from ObjTypeConv
Remove slain hero (crashes game on low level heros)
Remove water (it's miss aligned and not realy useful)
Added trap variants of all chests
Added book stand
Removed door objects (they aren't of much use and will crash the game if
used on the wrong levels)
Rmoved all story books (crashes game if not use on the right level, tied
to specific quests etc)
2020-09-19 14:23:57 +02:00
Anders Jenbo e226b918a0 Clean up enum usage 2020-09-19 14:22:34 +02:00
Cyril SIX fb87bab3eb Fixing explosive barrels prespawning skeletons
The AddBarrel function was not checking the type of the barrel when
generating the oVar2. This led to skeletons being pre-spawned in
explosive barrels; except that explosive barrels do not trigger the
spawn, resulting in unreachable monsters sitting at (0, 0) even after a
full clear.

While this does not affect functionality of regular Diablo gameplay, it
potentially affects modders who would like to use the nummonsters
global variable to check for full clears.
2020-09-01 06:51:57 +02:00
Anders Jenbo c1b4d3d8b5 Copy documentation from sanctuary/notes 2020-07-06 05:43:25 +02:00
Anders Jenbo 1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo f62f983622 Fix broken wall tile 2020-04-18 16:28:55 +02:00
Anders Jenbo 7108145a04 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-14 15:30:49 +02:00
Anders Jenbo 2ec7c78eae Format source 2020-04-08 22:28:53 +02:00
Anders Jenbo c384711a5f Backport cleanups from hellfire branch 2020-04-08 20:16:32 +02:00
Anders Jenbo e6e0ebe15a Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-07 03:46:20 +02:00
Anders Jenbo f1c216e688 Make player struct x/y fields match monster struct 2020-04-07 03:26:38 +02:00
Anders Jenbo 3c5982083f Merge branch 'master' of github.com:diasurgical/devilution 2020-04-06 12:05:13 +02:00
Anders Jenbo cc0f92d45b Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-06 06:09:30 +02:00
Anders Jenbo a291939a7d Value types 2020-04-06 05:43:20 +02:00