Commit Graph
32 Commits
Author SHA1 Message Date
galaxyhaxz 75a150d142 DrawLine (#1084) 2019-05-01 05:32:05 -05:00
galaxyhaxz 5d4918eea0 LoadWithMem 2019-04-30 22:47:53 -05:00
galaxyhaxz 3a636fdcc6 Add missing functions for MI_Dummy (#1004) 2019-04-22 20:21:52 -05:00
galaxyhaxz cef65ea0b6 Implement Critical section constructor 2019-04-15 01:16:43 +02:00
galaxyhaxz 4e01e03711 Cleanup default calling conventions 2019-04-09 12:04:00 +02:00
Anders Jenbo e7d5aac5dc Clean up engine and scrollrt attribute naming 2019-04-07 21:17:59 +02:00
galaxyhaxz f388472713 ENG_set_pixel + engine_draw_pixel (#691) 2019-03-19 18:57:23 +09:00
galaxyhaxz 0bb9f666b3 Clean remaining .CEL functions (#657) 2019-03-17 15:56:53 -05:00
galaxyhaxz 9e4885a955 Cleanup CL2 functions (#656) 2019-03-15 21:56:04 -05:00
galaxyhaxz 81f3f5daa2 Cleaning Engine CEL functions (#652)
* Cleaning Engine CEL functions

* Fix C functions
2019-03-14 10:47:39 +09:00
Anders Jenbo cfbe27f3b8 Clean up (#568)
* Clean up mana checks

* Don't expose static globals
2019-01-15 10:15:48 +01:00
Anders Jenbo 9b7da61dcf Auto format src 2019-01-13 18:55:59 +01:00
Anders Jenbo 54247a076c C init (#549)
* Make initializers C compatible

* Compile more files as C

dthread.cpp dx.cpp init logging.cpp fault.cpp msgcmd.cpp nthread.cpp

* Update defs.h
2019-01-10 21:39:28 +01:00
Anders Jenbo fd2a45ff9a Engine.cpp (#548)
* Clean up DiabloAllocPtr

* Clean up mem_free_dbg

* Clean up GetDirection

* Clean up PlayInGameMovie

* 18 directions
2019-01-03 02:29:31 +01:00
Anders Jenbo e795b6116a Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
Anders Jenbo 77849aea72 Remove unused init (#533) 2018-12-31 04:26:51 +01:00
Robin Eklind 8ed5573766 engine: clean up CelDecDatLightEntry and Cel2DecDatLightEntry (#524)
Now, these functions no longer use references. Instead they
use pointer to pointer. Furthermore, they've been simplified
to for loops, as essentially, the decompiled functions were
unrolled loops (as seen in the memset function).
2018-12-30 03:52:50 +01:00
Anders Jenbo b5f69dccdc C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
Anders Jenbo b1f6d3698f Update style to use tabs 2018-10-25 22:53:04 +02:00
squidcc 49af056b14 Clean DrawAutomapType (#299)
cosmetic name corrections
2018-09-26 11:04:51 +02:00
Dennis Duda 6792078180 Merge remote-tracking branch 'devilution/master' 2018-09-10 20:44:41 +02:00
galaxyhaxz 38b498ac4b Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
Dennis Duda e8b53791d3 DrawInv is now binary exact. 2018-09-05 18:29:40 +02:00
Dennis Duda 16a576cd5b Brought GetLevelMTypes very close to binary exact 2018-08-29 01:47:35 +02:00
Dennis Duda 2a492cf9c3 Merge remote-tracking branch 'devilution/master' 2018-08-23 18:06:00 +02:00
galaxyhaxz 5ed2336e90 Fix types of animation data (#176) 2018-08-22 23:15:16 -05:00
Dennis Duda df44956a78 Cleaned up InitMonsterTRN.
Including changed types used by that function.
2018-08-19 23:17:57 +02:00
galaxyhaxz 775ae59e18 Fix function signatures and others (#158)
Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz 8f50c57141 Fix engine (objects always being lit) (#132)
Also refactored readme
2018-07-10 02:12:14 -05:00
galaxyhaxz 49a6f4f9fc Add include guards, prepare for XRef (#28)
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz bb01c6f084 Remove the "fear factor" (#21)
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz dde68ff89e Add files via upload 2018-06-06 21:25:54 -05:00