Commit Graph
415 Commits
Author SHA1 Message Date
Anders Jenbo 7667880de4 🐛 Implement letter spacing in new font rendering
Fixes #1950
2021-05-13 21:52:44 +02:00
Anders Jenbo 0c2042fa52 ♻️ Player by reference
Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
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2021-05-13 01:47:46 +02:00
Anders Jenbo 68e73c0dfe 🐛 Fix infopanel text color 2021-05-12 11:40:31 +02:00
Anders Jenbo 69e7f9527a ♻️Draw character panel text using DrawString 2021-05-10 22:28:21 +02:00
Anders Jenbo e665a0c4b0 ♻️Draw info box text using DrawString 2021-05-10 22:28:21 +02:00
Anders Jenbo 72598865cc ♻️Replace PrintGameStr with DrawString 2021-05-08 18:48:19 +02:00
Anders Jenbo 68923c6c33 ✨ Generic game text render function
This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.

fixup! ✨ Generic game text render function
2021-05-08 18:48:19 +02:00
Anders Jenbo 6321bf04d5 ♻️Pass player to towner by reference instead of index 2021-05-07 00:29:46 +02:00
Gleb Mazovetskiy 0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 2021-05-07 00:16:40 +02:00
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
Anders Jenbo 92db72719d 🔥 Remove some unused code 2021-05-05 10:16:45 +02:00
Anders Jenbo 4e284ede14 Correct singular "Scroll" in texts. 2021-05-04 13:41:29 +02:00
Jmgr 994c5e7cfe Add a keymapper
Rename the config entry for changing the quick messages texts
Other small improvements and simplifications
Set the quick spell hotkey text to be white with a black shadow
Add QuitGame action, unbound by default
Set the ItemInfo and QuestDebug keys to be unbound by default
2021-05-03 17:51:40 +02:00
Gleb Mazovetskiy ff7fdd2848 🐞 Fix spellbook rendering crash in hellfire
Fixes a bug introduced in #1796
Frame numbers are 1-based and there are 6, not 5 frames there.
2021-05-03 04:29:17 +01:00
Anders Jenbo 3f891a4333 🌐 Correctly handle two more plural translation 2021-05-02 23:33:50 +02:00
Anders Jenbo 654a2b8834 ♻️Clean up automap code
Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Vladimir Olteanu d9a4ff8729 Use std::string_view for towners' names (#1750) 2021-05-02 06:51:32 +02:00
Anders Jenbo d83fa8edb3 🌐 Apply plural translation where applicable 2021-05-02 04:47:49 +02:00
Anders Jenbo 22d7d41615 🌐 Fix remaning plural form of gold related texts 2021-05-02 00:31:02 +02:00
Anders Jenbo 639e94b3d6 🌐 Use plural form translation for handeling gold related texts 2021-05-02 00:21:25 +02:00
Gleb Mazovetskiy 4408ddc127 🧹 Fix some -Wformat warnings 2021-05-01 21:59:34 +02:00
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.

Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo 48dbb47d70 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
Anders Jenbo 187d547fb8 🌐 Remove unused string from the translation list 2021-04-28 01:58:00 +02:00
Mathieu Maret 8d8711a966 Apply static menu translations (#1728) 2021-04-27 14:20:31 +02:00
thebigMuh ad8f342db0 Adding constness 2021-04-26 23:30:02 +02:00
Anders Jenbo 93e42b9b8c 🌐 Add missing translation string 2021-04-25 23:43:12 +02:00
John Törnblom e0dddf508a Add automatically translated string literals (#1694) 2021-04-25 18:14:58 +02:00
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo 2969b80163 🎨 Run readability-identifier-naming on all src sub-folders 2021-04-22 03:53:35 +02:00
Jmgr 1d84156509 Simplify bitshift divisions/multiplications 2021-04-21 05:31:17 +02:00
Anders Jenbo f8e3672469 ♻️Fully apply clang-tidy rules to a few files 2021-04-20 19:39:38 +02:00
Anders Jenbo 9e307a0d4a 🎨 Rename towner[] to towners[] 2021-04-19 22:42:19 +02:00
Anders Jenbo 373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo b978d80119 🎨 llvm-include-order 2021-04-19 20:11:20 +02:00
Anders Jenbo bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
thebigMuh 50dcf587f4 Adding fancier XP bar (#1597) 2021-04-19 02:59:20 +02:00
Anders Jenbo c89bd9c001 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
Gleb Mazovetskiy 95946e3a7c 🧹 Cleanup unused variables (#1584)
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 2021-04-16 01:04:54 +02:00
Juliano Leal Goncalves cc5f2a8f49 🎨 Rename 'attribute_id' enum to 'CharacterAttribute'
Members were renamed as well for readability.
2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves f54cc5aa95 ♻️ Convert 'attribute_id' to a scoped enumeration 2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves 28ad9d43c5 🎨 Rename 'plr_class' enum to 'HeroClass'
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
Juliano Leal Goncalves 7d95bfed39 ♻️ Convert 'plr_class' to a scoped enumeration 2021-04-12 20:00:53 +02:00
Anders Jenbo e7ae8ddd04 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
Anders Jenbo 61244c4d93 ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
Anders Jenbo 4f8b5e2f5f 🎨 Correct style of true comparisons 2021-04-09 15:13:02 +02:00
Anders Jenbo 20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00