Commit Graph
39 Commits
Author SHA1 Message Date
obligaron 7ed009ecb7 Remove PlayerStruct.actionFrame and enable ADL for Walking/Run (#1939)
- Remove (unused) actionFrame for PM_DEATH
- Remove actionFrame for PM_SPELL
- Remove actionFrame for PM_WALK
- Remove actionFrame
2021-05-13 01:24:26 +02:00
Anders Jenbo 23cec61f15 🎨 Mark Points returned by GetTargetPosition as const 2021-05-02 15:41:25 +02:00
Anders Jenbo 654a2b8834 ♻️Clean up automap code
Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Anders Jenbo 5745f099ba ♻️Use Point for positions in msg.cpp functions 2021-04-29 21:36:31 +02:00
Anders Jenbo 275404029e ♻️Cleanup player temp variables 2021-04-24 17:07:07 +02:00
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 2021-04-24 04:46:08 +02:00
Anders Jenbo a32ac83090 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
Anders Jenbo 97d7171123 🔥 Get rid of _ptargx/y 2021-04-21 03:55:27 +02:00
FluffyQuack 4f417d2fdc Fix to one desync related to player movement (queuing moving after attacking). 2021-04-20 19:55:17 +02:00
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Yuri Pourre ed1ddfdece Exposes player id from multi_send_packet 2021-04-14 17:36:31 +02:00
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo 630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo 39999791b3 Revamp ini options and sync in multiplayer
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!

[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0

[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1

[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1

[Diablo]
Intro=0

[Hellfire]
Intro=0
SItem=

[Phone Book]
Entry1=127.0.0.1

[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
Anders Jenbo 3d93478a6c Some additional clean up 2021-01-25 01:21:18 +01:00
Anders Jenbo c54cc2013c Calculate tick related values based on current game speed 2020-10-29 21:39:58 +01:00
Anders Jenbo 893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
Anders Jenbo 1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo 3227fea5c0 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-26 21:44:34 +02:00
Anders Jenbo 7e45f8bcc8 More cleanups 2020-04-26 21:33:56 +02:00
Anders Jenbo 3c5982083f Merge branch 'master' of github.com:diasurgical/devilution 2020-04-06 12:05:13 +02:00
Anders Jenbo 711665ee96 Assign correct data types 2020-04-06 05:43:20 +02:00
Anders Jenbo 25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo 08aa6a860a Move generic helpers out of miniwin 2020-02-01 13:56:08 +01:00
Robin Eklind d16f603537 all: remove unused storm imports
While no storm functions are called from these source files
it is determined that they included storm in the original
source files as made visible by the inclusion of infinity
in the data segments of the respective source files.

ref: diasurgical/devilution#1695.
2019-09-20 11:05:25 +02:00
Xadhoom 6856fb74e2 Merge upstream beanch 'devilution/master' 2019-04-25 20:44:01 +00:00
Anders Jenbo 65b9fb87a8 Merge branch 'TownDead' 2019-04-24 14:08:25 +02:00
galaxyhaxz 540892ff9d Preliminary support for fixed header files 2019-04-21 17:20:38 +02:00
galaxyhaxz 4e01e03711 Cleanup default calling conventions 2019-04-09 12:04:00 +02:00
Xadhoom 5283a9ffd1 Put everything into namespace dvl 2019-03-11 20:10:23 +00:00
Anders Jenbo 87ea335ec4 Compile gamemenu.cpp, track.cpp & trigs.cpp as C (#525)
This enables processing pfile.h as a C header, this adds two minor
warnings to the compile process but should be fine (game works)
2018-12-30 03:27:03 +01:00
Anders Jenbo b1f6d3698f Update style to use tabs 2018-10-25 22:53:04 +02:00
Andrew Dunstan dea936a6a9 clean track.cpp 2018-10-11 23:56:55 +02:00
Anders Jenbo 4d8ceea32d Types (#395)
* Apply plr_class

* Apply attribute_id

* NetSendCmd*(BOOL)
2018-10-08 14:17:05 +02:00
galaxyhaxz 38b498ac4b Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
galaxyhaxz 49a6f4f9fc Add include guards, prepare for XRef (#28)
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz bb01c6f084 Remove the "fear factor" (#21)
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz bcb3abe96b Add files via upload 2018-06-06 21:27:39 -05:00