qndel
1dfa505895
[hellfire] CheckPlrSpell bin exact
2020-12-28 16:03:35 +01:00
Anders Jenbo
21d18d5c31
[hellfire] SpawnOnePremium
2020-12-27 06:27:07 +01:00
qndel
c4c2e0420c
spell defines and macros ( #2162 )
2020-12-04 19:18:22 +01:00
qndel
7f7ae623df
Goe ( #2163 )
...
* proper random_ comparisons
* proper mienemy comparisons
* add mienemy/micaster enum
* GOE enum
2020-12-04 19:16:58 +01:00
Anders Jenbo
38dbcf7641
Format source
2020-12-02 00:52:38 +01:00
qndel
a2dc735f6b
some cleanup
2020-11-23 17:04:50 +01:00
qndel
0947ede2fe
Cleanup11 ( #2156 )
2020-11-12 15:11:07 +01:00
Anders Jenbo
f7290182fd
Reorder player.cpp
2020-11-09 03:24:05 +01:00
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
2020-10-25 15:37:51 +01:00
qndel
36dba1cc1c
cleanup ( #2127 )
2020-10-22 17:26:24 +02:00
Anders Jenbo
3157885502
Correct shareware ifdefs
2020-10-13 07:42:35 +02:00
Anders Jenbo
43f9e71acb
Unify player structures
...
Since they are being usered there reserved status can be said to have
changed. Clearly naming them makes it easier to understand what meaning
they have and this doesn't affect bin exact.
2020-10-13 03:08:00 +02:00
Anders Jenbo
3797fca554
Implement player class data
2020-10-12 15:36:03 +02:00
qndel
b81d2eb831
some cleanups ( #2099 )
2020-10-12 00:42:02 +02:00
qndel
d16bdd02ac
CheckNewPath cleanup
2020-10-12 00:05:10 +02:00
qndel
3e7e9b4012
PlrHitPlr cleanup
2020-10-12 00:03:18 +02:00
Anders Jenbo
7e04c63977
Merge branch 'hellfire' of github.com:diasurgical/devilution
2020-10-11 23:53:07 +02:00
pionere
ba1f473e34
NUM_CLASSES
2020-10-11 06:41:46 +02:00
Anders Jenbo
81d5728699
Add monk, bard, & barbarian base block from Jarulf
2020-09-17 13:28:11 +02:00
Anders Jenbo
c1b4d3d8b5
Copy documentation from sanctuary/notes
2020-07-06 05:43:25 +02:00
Anders Jenbo
1ba96a6777
Add doxygen description to remaining engine files
2020-07-06 05:43:25 +02:00
Anders Jenbo
8c2fb7605e
Use defines for tile and screen related magic numbers
2020-05-11 23:21:27 +02:00
Anders Jenbo
2ec7c78eae
Format source
2020-04-08 22:28:53 +02:00
Anders Jenbo
c384711a5f
Backport cleanups from hellfire branch
2020-04-08 20:16:32 +02:00
Anders Jenbo
e6e0ebe15a
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-07 03:46:20 +02:00
Anders Jenbo
f1c216e688
Make player struct x/y fields match monster struct
2020-04-07 03:26:38 +02:00
Anders Jenbo
3f11876aba
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-06 10:48:11 +02:00
qndel
5191237f42
enums and stuff ( #2024 )
2020-04-06 08:04:14 +02:00
qndel
92c4824820
[hellfire] CalcPlrItemVals
2020-04-06 07:42:34 +02:00
Anders Jenbo
cc0f92d45b
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-06 06:09:30 +02:00
Anders Jenbo
31181b77c4
Bool comparisons
2020-04-06 05:43:20 +02:00
Anders Jenbo
b040c04a18
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-04 07:56:06 +02:00
galaxyhaxz
f89204e7dd
Fix function/var names (effects/sound)
2020-03-24 00:22:36 -05:00
galaxyhaxz
c632e2d1d0
Names and bug fixes ( #1974 )
2020-03-12 04:32:53 +01:00
galaxyhaxz and Robin Eklind
71565b9c02
Several updates [enums+names] ( #2002 )
...
* Several updates
* Correct msg_get_next_packet
* Update enums.h
Co-Authored-By: Robin Eklind <[email protected] >
Co-authored-by: Robin Eklind <[email protected] >
2020-03-11 21:27:40 -05:00
Anders Jenbo
0383f9abcd
Add documentation to more files
2020-03-02 02:29:28 +01:00
Anders Jenbo
d6f70c56ce
Format files
2020-03-01 22:48:17 +01:00
Anders Jenbo
3c276a3cd3
Add documentation
...
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
galaxyhaxz
81ff8e6287
Metallic hydrogen neural array
2020-02-28 16:35:57 -06:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel
3770c8551d
max walkpath ( #1996 )
2020-01-27 10:52:00 +01:00
qndel
308bbc7acb
[hellfire] StripTopGold bin exact
2020-01-19 23:27:18 +01:00
qndel
c31ead5088
[hellfire] WeaponDur bin exact ( #1982 )
2020-01-19 22:50:55 +01:00
qndel
c5fcc643b3
[hellfire] StartPlayerKill bin exact
2020-01-19 22:50:13 +01:00
Anders Jenbo
5a469e7b97
Merge branch 'master' into hellfire
2020-01-13 00:02:47 +01:00
Anders Jenbo
924e0a991a
[hellfire] PM_DoWalk and PM_DoWalk3
2020-01-11 20:00:37 +01:00
Anders Jenbo
bae579ab90
Align PM_DoWalk, PM_DoWalk2 and PM_DoWalk3
...
Hellfire shows that World* was the correct param
2020-01-10 00:42:34 +01:00
Anders Jenbo
7a302d0239
[hellfire] PM_DoWalk2
2020-01-09 23:58:25 +01:00
Anders Jenbo
2f6801b524
[hellfire] PM_ChangeOffset
2020-01-09 20:40:18 +01:00
Anders Jenbo
4be0564bda
SyncPlrAnim clean up
2020-01-09 20:40:08 +01:00