Commit Graph
308 Commits
Author SHA1 Message Date
qndel 1dfa505895 [hellfire] CheckPlrSpell bin exact 2020-12-28 16:03:35 +01:00
Anders Jenbo 21d18d5c31 [hellfire] SpawnOnePremium 2020-12-27 06:27:07 +01:00
qndel c4c2e0420c spell defines and macros (#2162) 2020-12-04 19:18:22 +01:00
qndel 7f7ae623df Goe (#2163)
* proper random_ comparisons
* proper mienemy comparisons
* add mienemy/micaster enum
* GOE enum
2020-12-04 19:16:58 +01:00
Anders Jenbo 38dbcf7641 Format source 2020-12-02 00:52:38 +01:00
qndel a2dc735f6b some cleanup 2020-11-23 17:04:50 +01:00
qndel 0947ede2fe Cleanup11 (#2156) 2020-11-12 15:11:07 +01:00
Anders Jenbo f7290182fd Reorder player.cpp 2020-11-09 03:24:05 +01:00
Gleb Mazovetskiy ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
qndel 36dba1cc1c cleanup (#2127) 2020-10-22 17:26:24 +02:00
Anders Jenbo 3157885502 Correct shareware ifdefs 2020-10-13 07:42:35 +02:00
Anders Jenbo 43f9e71acb Unify player structures
Since they are being usered there reserved status can be said to have
changed. Clearly naming them makes it easier to understand what meaning
they have and this doesn't affect bin exact.
2020-10-13 03:08:00 +02:00
Anders Jenbo 3797fca554 Implement player class data 2020-10-12 15:36:03 +02:00
qndel b81d2eb831 some cleanups (#2099) 2020-10-12 00:42:02 +02:00
qndel d16bdd02ac CheckNewPath cleanup 2020-10-12 00:05:10 +02:00
qndel 3e7e9b4012 PlrHitPlr cleanup 2020-10-12 00:03:18 +02:00
Anders Jenbo 7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
pionere ba1f473e34 NUM_CLASSES 2020-10-11 06:41:46 +02:00
Anders Jenbo 81d5728699 Add monk, bard, & barbarian base block from Jarulf 2020-09-17 13:28:11 +02:00
Anders Jenbo c1b4d3d8b5 Copy documentation from sanctuary/notes 2020-07-06 05:43:25 +02:00
Anders Jenbo 1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo 8c2fb7605e Use defines for tile and screen related magic numbers 2020-05-11 23:21:27 +02:00
Anders Jenbo 2ec7c78eae Format source 2020-04-08 22:28:53 +02:00
Anders Jenbo c384711a5f Backport cleanups from hellfire branch 2020-04-08 20:16:32 +02:00
Anders Jenbo e6e0ebe15a Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-07 03:46:20 +02:00
Anders Jenbo f1c216e688 Make player struct x/y fields match monster struct 2020-04-07 03:26:38 +02:00
Anders Jenbo 3f11876aba Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-06 10:48:11 +02:00
qndel 5191237f42 enums and stuff (#2024) 2020-04-06 08:04:14 +02:00
qndel 92c4824820 [hellfire] CalcPlrItemVals 2020-04-06 07:42:34 +02:00
Anders Jenbo cc0f92d45b Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-06 06:09:30 +02:00
Anders Jenbo 31181b77c4 Bool comparisons 2020-04-06 05:43:20 +02:00
Anders Jenbo b040c04a18 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-04 07:56:06 +02:00
galaxyhaxz f89204e7dd Fix function/var names (effects/sound) 2020-03-24 00:22:36 -05:00
galaxyhaxz c632e2d1d0 Names and bug fixes (#1974) 2020-03-12 04:32:53 +01:00
galaxyhaxzandRobin Eklind 71565b9c02 Several updates [enums+names] (#2002)
* Several updates

* Correct msg_get_next_packet

* Update enums.h

Co-Authored-By: Robin Eklind <[email protected]>

Co-authored-by: Robin Eklind <[email protected]>
2020-03-11 21:27:40 -05:00
Anders Jenbo 0383f9abcd Add documentation to more files 2020-03-02 02:29:28 +01:00
Anders Jenbo d6f70c56ce Format files 2020-03-01 22:48:17 +01:00
Anders Jenbo 3c276a3cd3 Add documentation
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
galaxyhaxz 81ff8e6287 Metallic hydrogen neural array 2020-02-28 16:35:57 -06:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel 3770c8551d max walkpath (#1996) 2020-01-27 10:52:00 +01:00
qndel 308bbc7acb [hellfire] StripTopGold bin exact 2020-01-19 23:27:18 +01:00
qndel c31ead5088 [hellfire] WeaponDur bin exact (#1982) 2020-01-19 22:50:55 +01:00
qndel c5fcc643b3 [hellfire] StartPlayerKill bin exact 2020-01-19 22:50:13 +01:00
Anders Jenbo 5a469e7b97 Merge branch 'master' into hellfire 2020-01-13 00:02:47 +01:00
Anders Jenbo 924e0a991a [hellfire] PM_DoWalk and PM_DoWalk3 2020-01-11 20:00:37 +01:00
Anders Jenbo bae579ab90 Align PM_DoWalk, PM_DoWalk2 and PM_DoWalk3
Hellfire shows that World* was the correct param
2020-01-10 00:42:34 +01:00
Anders Jenbo 7a302d0239 [hellfire] PM_DoWalk2 2020-01-09 23:58:25 +01:00
Anders Jenbo 2f6801b524 [hellfire] PM_ChangeOffset 2020-01-09 20:40:18 +01:00
Anders Jenbo 4be0564bda SyncPlrAnim clean up 2020-01-09 20:40:08 +01:00