Commit Graph
60 Commits
Author SHA1 Message Date
qndel 0ccdf940f7 fix bounds checks (#3237) 2021-10-24 17:20:04 +02:00
qndel f8cda02456 apply bounds check function 2021-10-12 01:18:28 +02:00
obligaron 0818c55b88 Holding mouse when shift is held shouldn't lock to a target (Spells) 2021-09-27 11:58:51 +02:00
Juliano Leal Goncalves 01823e1324 ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
Juliano Leal Goncalves bbf529c65a 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
obligaron b7cdf1eb59 Fix floating Dialogs (Walking while in store) 2021-08-07 14:20:27 +02:00
Anders Jenbo ab8afa7cd7 Fix edge cases in mouse action tracking code (#2452)
Fixes #2431

Also:
- Track spell targets
- Merge repeat walk in to the new repeat action code
- Avoid time based repeats (use action frame instead)
2021-07-25 03:57:42 +00:00
Anders Jenbo 4260d4cfcc Add OperateObject to MouseAction
For continiously operate fountains etc

Fixes #1133
2021-07-19 02:47:58 +02:00
Anders Jenbo f4897c3139 Clean up MouseAction code 2021-07-18 05:16:02 +02:00
obligaron 70db8456ba Remove _pwtype and replace it with UsesRangedWeapon 2021-07-17 17:38:28 +02:00
Anders Jenbo 3ffedb7a69 💄 Apply code style to src 2021-07-17 16:57:21 +02:00
Anders Jenbo b168773cc4 🚨 Fix clang warnings 2021-07-17 16:57:21 +02:00
FluffyQuack ba60907853 Hold mouse button to keep attacking (Diablo 2-style) (#2349) 2021-07-16 15:01:01 +01:00
Anders Jenbo 96bf75b502 Rename player globals 2021-07-08 02:01:14 -07:00
Anders Jenbo a7c7fa0030 Fully apply clang-tidy/format to all files 2021-07-03 16:41:43 -07:00
Anders Jenbo 22b632f04a ♻️Clean up implicit bool conversions 2021-06-26 08:57:59 -07:00
Gleb Mazovetskiy f9f301b054 🚚 engine.h: Extract Point, Direction, clamp
`engine.h` is getting quite bloated. Moves this code to their own files.
2021-06-21 01:36:20 -07:00
Trihedraf f2186d4d10 Change Multiplier if RunInTown Enabled to Fix Stuttering. 2021-05-19 13:47:41 +02:00
obligaron 1c77a22735 Fix movement with hold mouse button and stand animation 2021-05-17 21:12:32 +02:00
obligaron 7b16fafbff track_process: Player by reference 2021-05-17 21:12:32 +02:00
obligaron 4de25cd2ea Introduce PlayerStruct.IsWalking() 2021-05-16 21:24:36 +02:00
obligaron 7ed009ecb7 Remove PlayerStruct.actionFrame and enable ADL for Walking/Run (#1939)
- Remove (unused) actionFrame for PM_DEATH
- Remove actionFrame for PM_SPELL
- Remove actionFrame for PM_WALK
- Remove actionFrame
2021-05-13 01:24:26 +02:00
Anders Jenbo 23cec61f15 🎨 Mark Points returned by GetTargetPosition as const 2021-05-02 15:41:25 +02:00
Anders Jenbo 654a2b8834 ♻️Clean up automap code
Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Anders Jenbo 5745f099ba ♻️Use Point for positions in msg.cpp functions 2021-04-29 21:36:31 +02:00
Anders Jenbo 275404029e ♻️Cleanup player temp variables 2021-04-24 17:07:07 +02:00
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 2021-04-24 04:46:08 +02:00
Anders Jenbo a32ac83090 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
Anders Jenbo 97d7171123 🔥 Get rid of _ptargx/y 2021-04-21 03:55:27 +02:00
FluffyQuack 4f417d2fdc Fix to one desync related to player movement (queuing moving after attacking). 2021-04-20 19:55:17 +02:00
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Yuri Pourre ed1ddfdece Exposes player id from multi_send_packet 2021-04-14 17:36:31 +02:00
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo 630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo 39999791b3 Revamp ini options and sync in multiplayer
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!

[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0

[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1

[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1

[Diablo]
Intro=0

[Hellfire]
Intro=0
SItem=

[Phone Book]
Entry1=127.0.0.1

[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
Anders Jenbo 3d93478a6c Some additional clean up 2021-01-25 01:21:18 +01:00
Anders Jenbo c54cc2013c Calculate tick related values based on current game speed 2020-10-29 21:39:58 +01:00
Anders Jenbo 893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
Anders Jenbo 1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo 3227fea5c0 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-26 21:44:34 +02:00
Anders Jenbo 7e45f8bcc8 More cleanups 2020-04-26 21:33:56 +02:00
Anders Jenbo 3c5982083f Merge branch 'master' of github.com:diasurgical/devilution 2020-04-06 12:05:13 +02:00
Anders Jenbo 711665ee96 Assign correct data types 2020-04-06 05:43:20 +02:00
Anders Jenbo 25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo 08aa6a860a Move generic helpers out of miniwin 2020-02-01 13:56:08 +01:00
Robin Eklind d16f603537 all: remove unused storm imports
While no storm functions are called from these source files
it is determined that they included storm in the original
source files as made visible by the inclusion of infinity
in the data segments of the respective source files.

ref: diasurgical/devilution#1695.
2019-09-20 11:05:25 +02:00
Xadhoom 6856fb74e2 Merge upstream beanch 'devilution/master' 2019-04-25 20:44:01 +00:00
Anders Jenbo 65b9fb87a8 Merge branch 'TownDead' 2019-04-24 14:08:25 +02:00
galaxyhaxz 540892ff9d Preliminary support for fixed header files 2019-04-21 17:20:38 +02:00