Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Anders Jenbo
6f1498d315
🚚 Move structures to there respective headers
2021-04-06 12:41:00 +02:00
Anders Jenbo
0953b3524e
🚨 Resolve monster.cpp clang warnings
2021-04-06 11:47:03 +02:00
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
2021-03-27 03:26:44 +01:00
Anders Jenbo
fbd86cd3c5
🎨 Mark noreturn functions as such
2021-03-26 02:24:32 +01:00
Anders Jenbo
3936f2f088
♻️ Initialize type with nullptr
2021-03-22 20:49:48 +01:00
Anders Jenbo
b68ad9394b
🚨 Fix warning about reaches end of non-void
...
Techinically this coudn't happen, unless someone added another monster
type
2021-03-22 19:50:44 +01:00
Juliano Leal Goncalves
1bf3fd6f35
🚩 Add ini toggle for displaying monster type. Disabled by default.
2021-03-21 21:39:49 +01:00
Juliano Leal Goncalves
1a8e09a7f5
✨ Expose monster types on monster info
2021-03-21 21:39:49 +01:00
Anders Jenbo
38fdf34c14
💄 Apply code style
2021-03-20 20:39:28 +01:00
Anders Jenbo
17803d5923
♻️ Apply proper types to PlayerStruct
2021-03-14 15:38:23 +01:00
Anders Jenbo
8b8caf5a7e
🐛 Fix quests not activating on Windows
...
Compare _uniqtype instead mName
Fixes #1152
2021-03-13 09:09:47 +01:00
Anders Jenbo
ad867a2f2b
💚 Fix 3DS build
2021-03-11 06:25:00 +01:00
Anders Jenbo
def2253386
♻️ Move monster.h related structs and enums and apply propper types
2021-03-11 03:36:32 +01:00
Anders Jenbo
d6ec6395e0
♻️ change QuestTalkData in to an array of _speech_id
...
This gets rid of casting QuestTalkData to DWORD/int in various parts of
the code.
2021-03-11 01:40:13 +01:00
Anders Jenbo
1284333765
♻️ Use explicit types and remove globals from save file logic
2021-03-09 22:27:11 +01:00
Anders Jenbo
39999791b3
Revamp ini options and sync in multiplayer
...
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
Anders Jenbo
70ca20b59f
Clean up Hellfire special cases
2021-02-25 05:50:24 +01:00
Anders Jenbo
36a196389b
Fix remaning basic compiler errors and warnings
2021-02-22 13:51:42 +01:00
pionere
5e84fd715b
proper mWhoHit flag settings
...
implementation of MonstStartKill and M2MStartKill are synced a bit
2021-02-20 01:25:31 +01:00
pionere
486be4efeb
use defs instead of constants
2021-02-20 00:39:31 +01:00
pionere
ab7bc5e3d7
correct fallenfear direction
2021-02-20 00:22:10 +01:00
pionere
e240dcd606
code cleanup using std::max
2021-02-20 00:13:36 +01:00
Anders Jenbo
327042c2e5
Strip out debug features from the release builds
...
leveldebug and lightmax still remains
2021-02-19 22:04:11 +01:00
pionere
f5c1079d6f
eliminate unused code
2021-02-19 22:04:11 +01:00
Anders Jenbo
60d3e9ceb1
Clean up rendering
2021-02-19 03:05:12 +01:00
qndel
ab9911064f
unify checks for single and multiplayer
2021-02-18 22:32:01 +01:00
FluffyQuack
44d8b9fb3a
Refactored the monster functions DoWalk(), DoWalk2(), and DoWalk3() into one function.
2021-02-03 19:01:00 +01:00
Anders Jenbo
298092b81d
[hellfire] Make monster lights follow monsters when hidden
2021-02-01 06:46:17 +01:00
qndel
c0f5749728
Fix RNG diverging during level generation depending on the code path
...
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
2021-02-01 06:44:16 +01:00
Anders Jenbo
9c0bc202c8
Fix additional wrong checks for monsters lights
2021-01-31 08:36:06 +01:00
Anders Jenbo
8527d1e44a
Fix wrong _qlog state for Gharbad quest
2021-01-31 07:39:23 +01:00
Anders Jenbo
7313b10cfa
Fix Archbishop Lazarus entering a broken state when taking the teleport again
...
Fixes #889
2021-01-31 07:38:43 +01:00
qndel
6e096143f0
Add no-light define and fix usage
2021-01-31 04:13:44 +01:00
Anders Jenbo
61adc7b987
[hellfire] Fix Scavenger/Gravedigger AI
...
When done eating monsters where supose to return to normal behavior
instead they would just idle untill next turn.
2021-01-26 03:12:58 +01:00
Anders Jenbo
38224b4d98
Unify last of monster hellfire code
2021-01-26 03:12:58 +01:00
Anders Jenbo
3d2707b40e
Fix Golem check (again)
2021-01-26 01:45:59 +01:00
Anders Jenbo
973d95b9d4
Unify code, and fix bugs related to golems
...
- OOBs
- Not getting XP from monsters hit by golems
- Sneaks fleeing in the wrong direction of golem
- Monsters going in active when fighting golems offscreen
2021-01-24 03:49:49 +01:00
Anders Jenbo
f6a4eaf0bc
Apply 1.09 fixes to Hellfire monsters
2021-01-21 05:20:00 +01:00
Anders Jenbo
f05ae4c19a
Unify monster data
2021-01-21 04:26:03 +01:00
Anders Jenbo
f6b3e0156c
[diablo] Fix monsters seeing all missiles as firewalls
...
If any firewall was present monsters would treat all missiles as
firewalls
2021-01-17 19:56:31 +01:00
Anders Jenbo
9cd6bd96a9
[hellfire] Fix monster eating logic
...
- Nolonger drop health when not on normal difficulty
- Uniques will nolonger drop health
- All monsters heal at the same rate
2021-01-17 19:52:31 +01:00
Anders Jenbo
de72719826
[diablo] Fix wrong monster death sound
...
When a monster is killed by another monster both woul play there death
sound
2021-01-17 18:09:28 +01:00
Anders Jenbo
2eaf750240
Merge branch 'master' of github.com:diasurgical/devilution
2021-01-17 18:03:46 +01:00
Anders Jenbo
2b6286dd7f
Clean ups and BUGFIX notes
2021-01-17 14:29:33 +01:00
Anders Jenbo
00e3ff08ae
Unify majorty of monster.cpp
2021-01-17 03:55:23 +01:00
Anders Jenbo
9c786b3d42
Fix build
2021-01-16 02:54:05 +01:00
Anders Jenbo
c8a4cc1d1e
Unify trivial monster code
2021-01-16 02:33:10 +01:00
Anders Jenbo
ccd0e7fd23
Merge branch 'master' of github.com:diasurgical/devilution
2021-01-16 02:10:25 +01:00