Commit Graph
292 Commits
Author SHA1 Message Date
Gleb Mazovetskiy 1cdd76b617 Remove PCX rendering code
We no longer render PCX
2022-07-20 22:58:15 +01:00
Gleb Mazovetskiy 0cd035ef61 Load PCX as CL2
Similar to #5059, which converted CEL to CL2 at load time,
we now do the same for PCX.

Some size stats: https://gist.github.com/glebm/067bf1ec73f9d14514932cfe237e4e8e

Notably, fonts RAM usage is decreased by ~35%.
2022-07-20 22:58:15 +01:00
ephphatha 9e76cd4ab7 Use object pointer for pcursobj 2022-07-19 13:20:24 +02:00
Gleb Mazovetskiy 43a5d91074 Remove CEL rendering code
We no longer render CEL
2022-07-19 10:59:35 +02:00
Gleb Mazovetskiy 8ca71272b8 Load all CEL as CL2
Convert CEL files to CL2 at load time. CL2 format is more efficient and is about as fast to render.

CEL vs CL2 sizes, on dLvl 5: https://gist.github.com/glebm/9bbdd76962abcd4fd2405ecd3379af97

Memory:

* Peak memory (while loading): -300 KiB
* Memory in-game (dLvl5): -700 KiB
* RG99 binary size: -15 KiB (1333096 -> 1317192)

Performance on rg99:

* On average, -1 FPS in town.
* Same FPS in dungeon (20 FPS on dLvl 1).
2022-07-19 10:59:35 +02:00
Gleb Mazovetskiy adf40f5c80 misc_msg: Always use lParam for mod state
Previously, keyboard events used `lParam` for modifier key state,
while mouse events used `wParam`.

Changes the mouse events to use `lParam`, which allows us to
change `lParam` to `uint16_t`.

Demo migrated with a script.
2022-07-18 11:09:45 +01:00
Gleb Mazovetskiy 4c1dbaba72 Demo mode: Handle endianness 2022-07-18 10:35:27 +01:00
Gleb Mazovetskiy f9b9a7de9d CL2 render: Point position argument
Bring the CL2 API closer to CEL and PCX.
2022-07-18 09:25:12 +02:00
Vladimir Olteanu 8fd3be67b5 Refactor VisionCrawlTable 2022-07-17 23:28:40 +02:00
Gleb Mazovetskiy ea1087dfeb Use StrCat in a few more places
Now `fmt` is only used for more complex formatting and for translations.
2022-07-17 20:43:00 +02:00
Gleb Mazovetskiy 6f01fb6b79 Unify CEL/PCX/CL2 render functions
Except for the outline rendering.
2022-07-17 20:28:29 +02:00
Gleb Mazovetskiy a4ac41cece Replace DVL_VK virtual key codes with SDLK 2022-07-17 10:00:06 +01:00
Anders Jenbo 74eacc1794 Clean up color cycling (#4966) 2022-07-17 07:58:19 +02:00
Gleb Mazovetskiy 70364013b0 Fix fmt v9 deprecation warnings
Version 9 of libfmt deprecates printing `enum` without casting it to an
integral type explicitly (consistent with `enum class`).
2022-07-16 12:55:18 +01:00
Mikołaj Piróg c38db60d0b Remove monster name member from monster struct (#4986) 2022-07-14 10:16:19 +02:00
Anders Jenbo ac2bf9aaac Limit what gets called in headless mode 2022-07-13 18:54:36 +02:00
obligaron ebfb519ee0 Rename gbQuietMode to HeadlessMode 2022-07-13 18:54:36 +02:00
obligaron 40283ca69e Introduce timedemo based tests 2022-07-13 18:54:36 +02:00
obligaron bab9baa42a Handle gbQuietMode for paths in StartGame 2022-07-13 18:54:36 +02:00
ephphatha 1337ff6ea2 Add check if a monster potentially has leashed minions 2022-07-13 07:13:34 +02:00
Gleb Mazovetskiy 33ac2cca8e ♻️ Make Monster counters size_t 2022-07-12 03:04:53 +01:00
Anders Jenbo 3d08f951d6 Clean up use of miniwin 2022-07-10 21:13:39 +02:00
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 2022-07-10 21:13:39 +02:00
Anders Jenbo 2d21fc372e Remove more miniwin code 2022-07-10 21:13:39 +02:00
Trihedraf 5ee6e5dd3a Make zoom a setting in the menu (#4931) 2022-07-10 19:59:32 +02:00
Anders Jenbo 6a8fd04067 Use player by references (#4938) 2022-07-10 11:40:04 +02:00
Andrew James 593a9f3b4b Pull distinct points from VisionCrawlTable used by guardians (#4844) 2022-07-10 07:21:22 +02:00
Gleb Mazovetskiy 197e1180b2 Add StrCat and StrAppend
Adds simple string / integer concatenation functions.

Many of the uses of `fmt::format` are simply concatenation
of a few strings and integers.

`StrCat` is an easier-to-read alternative to such uses of `fmt`.
2022-07-10 06:14:58 +02:00
ephphatha 7c54066f31 Use PickRandomlyAmong when choosing between two options 2022-07-10 02:37:33 +02:00
ephphatha bc0a058350 Invert FlipCoin 2022-07-10 02:37:33 +02:00
Gleb Mazovetskiy c8ddf7df65 Crawl: Move implementation from header to cpp 2022-07-09 11:29:31 +02:00
Gleb Mazovetskiy 2f09c20b08 cel_render: Remove unused LineEndFn
This was used for stippled transparency which we no longer support.
2022-07-09 10:23:09 +01:00
Cesar Canassa bb3fb36ddc ✨ Introduces FlipCoin() (#4908) 2022-07-07 20:57:03 +02:00
Vladimir Olteanu f463f08642 Refactor FindClosestValidPosition to use Crawl 2022-07-07 18:55:34 +02:00
Cesar Canassa e538acb248 📝 Fixes Doxygen warnings (#4904) 2022-07-07 12:51:24 +02:00
Mikołaj Piróg 15989609a8 Members' name changes and comments in Monster struct (#4861) 2022-07-06 10:21:22 +02:00
obligaron 3c571bf64b Avoid overflow of tickCounterOfCurrentFrame (#4893)
* When MFLAG_ALLOW_SPECIAL is set, don't call processAnimation (avoid overflow of tickCounterOfCurrentFrame)
2022-07-05 19:23:32 +02:00
Gleb Mazovetskiy aeb8f9ee91 points_in_rectangle_range.hpp: Fix line endings 2022-07-04 09:39:41 +01:00
Gleb Mazovetskiy eb8721885d Fix clang warnings
As seen in the Xbox NDK build.
2022-07-04 09:39:41 +01:00
k-bar 26de74f4a2 AnimationInfo class correct style (#4870)
* AnimationInfo class correct case-style for private members

clang-tidy warnings:
readability-identifier-naming    invalid case style for private member

* AnimationInfo class correct case-style for members

clang-tidy warnings:
readability-identifier-naming    invalid case style for member

* AnimationInfo class correct case-style for methods

clang-tidy warnings:
readability-identifier-naming    invalid case style for method

* AnimationInfo class use nodiscard

clang-tidy warnings:
modernize-use-nodiscard    function  should be marked [[nodiscard]]
2022-07-03 16:55:37 +02:00
Gleb Mazovetskiy 6949a6f418 Monster: Remove MType/MData pointers
These pointers are redundant, replaces them with methods.
2022-07-03 13:21:11 +01:00
Gleb Mazovetskiy d152d2c0fb Add OptionalOwnedCelSprite 2022-07-03 12:26:39 +01:00
Gleb Mazovetskiy 21dc7f553d Add OptionalCelSprite: smaller than std::optional
`CelSprite` data pointer can never be `nullptr`.

We implement a smaller `optional` for it by taking advantage of that.
2022-07-03 12:26:39 +01:00
obligaron e87aca38bb Change animation frames and tick per frame to int8_t 2022-07-03 10:20:42 +01:00
Anders Jenbo b00ae287b8 Minimize propegation of global Players index 2022-07-03 06:10:42 +02:00
Gleb Mazovetskiy 92b6be4302 Fix Point#*Distance functions for unsigned types (#4857)
The `-` converts everything to unsigned if one of the operands is
unsigned. Convert everything to int before calculating.
2022-07-02 10:54:51 +02:00
ephphatha 0f1ac758d8 use a smaller buffer
fmt::memory_buffer uses 500 bytes by default, go back to a 12 byte char array to avoid all the cruft
2022-07-02 08:51:28 +01:00
ephphatha d6120f05bc Only call fmt::format_to when the FPS value updates
Don't even need to initialise the buffer since the last update time is set when DiabloInit is called, then as long as the loading screen takes more than a second the threshold gets hit to call format_to on the first frame of gameplay.
2022-07-02 08:51:28 +01:00
Andrew James a083b76ec4 Avoid casting unnecessarily in worldToNormalScreen (#4852)
This doesn't trigger warnings on msvc, not sure about other compilers. Also added asserts to all functions performing rotations to match Rotate()
2022-07-02 02:47:14 +02:00
Gleb Mazovetskiy 72660d9189 Migrate snprintf to fmt (#4845)
* Migrate `app_fatal` from printf to libfmt
* Migrate snprintf to fmt
2022-07-02 02:36:17 +02:00