Gleb Mazovetskiy
1cdd76b617
Remove PCX rendering code
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We no longer render PCX
2022-07-20 22:58:15 +01:00
Gleb Mazovetskiy
0cd035ef61
Load PCX as CL2
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Similar to #5059 , which converted CEL to CL2 at load time,
we now do the same for PCX.
Some size stats: https://gist.github.com/glebm/067bf1ec73f9d14514932cfe237e4e8e
Notably, fonts RAM usage is decreased by ~35%.
2022-07-20 22:58:15 +01:00
ephphatha
9e76cd4ab7
Use object pointer for pcursobj
2022-07-19 13:20:24 +02:00
Gleb Mazovetskiy
43a5d91074
Remove CEL rendering code
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We no longer render CEL
2022-07-19 10:59:35 +02:00
Gleb Mazovetskiy
8ca71272b8
Load all CEL as CL2
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Convert CEL files to CL2 at load time. CL2 format is more efficient and is about as fast to render.
CEL vs CL2 sizes, on dLvl 5: https://gist.github.com/glebm/9bbdd76962abcd4fd2405ecd3379af97
Memory:
* Peak memory (while loading): -300 KiB
* Memory in-game (dLvl5): -700 KiB
* RG99 binary size: -15 KiB (1333096 -> 1317192)
Performance on rg99:
* On average, -1 FPS in town.
* Same FPS in dungeon (20 FPS on dLvl 1).
2022-07-19 10:59:35 +02:00
Gleb Mazovetskiy
adf40f5c80
misc_msg: Always use lParam for mod state
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Previously, keyboard events used `lParam` for modifier key state,
while mouse events used `wParam`.
Changes the mouse events to use `lParam`, which allows us to
change `lParam` to `uint16_t`.
Demo migrated with a script.
2022-07-18 11:09:45 +01:00
Gleb Mazovetskiy
4c1dbaba72
Demo mode: Handle endianness
2022-07-18 10:35:27 +01:00
Gleb Mazovetskiy
f9b9a7de9d
CL2 render: Point position argument
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Bring the CL2 API closer to CEL and PCX.
2022-07-18 09:25:12 +02:00
Vladimir Olteanu
8fd3be67b5
Refactor VisionCrawlTable
2022-07-17 23:28:40 +02:00
Gleb Mazovetskiy
ea1087dfeb
Use StrCat in a few more places
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Now `fmt` is only used for more complex formatting and for translations.
2022-07-17 20:43:00 +02:00
Gleb Mazovetskiy
6f01fb6b79
Unify CEL/PCX/CL2 render functions
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Except for the outline rendering.
2022-07-17 20:28:29 +02:00
Gleb Mazovetskiy
a4ac41cece
Replace DVL_VK virtual key codes with SDLK
2022-07-17 10:00:06 +01:00
Anders Jenbo
74eacc1794
Clean up color cycling ( #4966 )
2022-07-17 07:58:19 +02:00
Gleb Mazovetskiy
70364013b0
Fix fmt v9 deprecation warnings
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Version 9 of libfmt deprecates printing `enum` without casting it to an
integral type explicitly (consistent with `enum class`).
2022-07-16 12:55:18 +01:00
Mikołaj Piróg
c38db60d0b
Remove monster name member from monster struct ( #4986 )
2022-07-14 10:16:19 +02:00
Anders Jenbo
ac2bf9aaac
Limit what gets called in headless mode
2022-07-13 18:54:36 +02:00
obligaron
ebfb519ee0
Rename gbQuietMode to HeadlessMode
2022-07-13 18:54:36 +02:00
obligaron
40283ca69e
Introduce timedemo based tests
2022-07-13 18:54:36 +02:00
obligaron
bab9baa42a
Handle gbQuietMode for paths in StartGame
2022-07-13 18:54:36 +02:00
ephphatha
1337ff6ea2
Add check if a monster potentially has leashed minions
2022-07-13 07:13:34 +02:00
Gleb Mazovetskiy
33ac2cca8e
♻️ Make Monster counters size_t
2022-07-12 03:04:53 +01:00
Anders Jenbo
3d08f951d6
Clean up use of miniwin
2022-07-10 21:13:39 +02:00
Anders Jenbo
3ae834148a
Split event handeling from general miniwin features
2022-07-10 21:13:39 +02:00
Anders Jenbo
2d21fc372e
Remove more miniwin code
2022-07-10 21:13:39 +02:00
Trihedraf
5ee6e5dd3a
Make zoom a setting in the menu ( #4931 )
2022-07-10 19:59:32 +02:00
Anders Jenbo
6a8fd04067
Use player by references ( #4938 )
2022-07-10 11:40:04 +02:00
Andrew James
593a9f3b4b
Pull distinct points from VisionCrawlTable used by guardians ( #4844 )
2022-07-10 07:21:22 +02:00
Gleb Mazovetskiy
197e1180b2
Add StrCat and StrAppend
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Adds simple string / integer concatenation functions.
Many of the uses of `fmt::format` are simply concatenation
of a few strings and integers.
`StrCat` is an easier-to-read alternative to such uses of `fmt`.
2022-07-10 06:14:58 +02:00
ephphatha
7c54066f31
Use PickRandomlyAmong when choosing between two options
2022-07-10 02:37:33 +02:00
ephphatha
bc0a058350
Invert FlipCoin
2022-07-10 02:37:33 +02:00
Gleb Mazovetskiy
c8ddf7df65
Crawl: Move implementation from header to cpp
2022-07-09 11:29:31 +02:00
Gleb Mazovetskiy
2f09c20b08
cel_render: Remove unused LineEndFn
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This was used for stippled transparency which we no longer support.
2022-07-09 10:23:09 +01:00
Cesar Canassa
bb3fb36ddc
✨ Introduces FlipCoin() (#4908 )
2022-07-07 20:57:03 +02:00
Vladimir Olteanu
f463f08642
Refactor FindClosestValidPosition to use Crawl
2022-07-07 18:55:34 +02:00
Cesar Canassa
e538acb248
📝 Fixes Doxygen warnings (#4904 )
2022-07-07 12:51:24 +02:00
Mikołaj Piróg
15989609a8
Members' name changes and comments in Monster struct ( #4861 )
2022-07-06 10:21:22 +02:00
obligaron
3c571bf64b
Avoid overflow of tickCounterOfCurrentFrame ( #4893 )
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* When MFLAG_ALLOW_SPECIAL is set, don't call processAnimation (avoid overflow of tickCounterOfCurrentFrame)
2022-07-05 19:23:32 +02:00
Gleb Mazovetskiy
aeb8f9ee91
points_in_rectangle_range.hpp: Fix line endings
2022-07-04 09:39:41 +01:00
Gleb Mazovetskiy
eb8721885d
Fix clang warnings
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As seen in the Xbox NDK build.
2022-07-04 09:39:41 +01:00
k-bar
26de74f4a2
AnimationInfo class correct style ( #4870 )
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* AnimationInfo class correct case-style for private members
clang-tidy warnings:
readability-identifier-naming invalid case style for private member
* AnimationInfo class correct case-style for members
clang-tidy warnings:
readability-identifier-naming invalid case style for member
* AnimationInfo class correct case-style for methods
clang-tidy warnings:
readability-identifier-naming invalid case style for method
* AnimationInfo class use nodiscard
clang-tidy warnings:
modernize-use-nodiscard function should be marked [[nodiscard]]
2022-07-03 16:55:37 +02:00
Gleb Mazovetskiy
6949a6f418
Monster: Remove MType/MData pointers
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These pointers are redundant, replaces them with methods.
2022-07-03 13:21:11 +01:00
Gleb Mazovetskiy
d152d2c0fb
Add OptionalOwnedCelSprite
2022-07-03 12:26:39 +01:00
Gleb Mazovetskiy
21dc7f553d
Add OptionalCelSprite: smaller than std::optional
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`CelSprite` data pointer can never be `nullptr`.
We implement a smaller `optional` for it by taking advantage of that.
2022-07-03 12:26:39 +01:00
obligaron
e87aca38bb
Change animation frames and tick per frame to int8_t
2022-07-03 10:20:42 +01:00
Anders Jenbo
b00ae287b8
Minimize propegation of global Players index
2022-07-03 06:10:42 +02:00
Gleb Mazovetskiy
92b6be4302
Fix Point#*Distance functions for unsigned types ( #4857 )
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The `-` converts everything to unsigned if one of the operands is
unsigned. Convert everything to int before calculating.
2022-07-02 10:54:51 +02:00
ephphatha
0f1ac758d8
use a smaller buffer
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fmt::memory_buffer uses 500 bytes by default, go back to a 12 byte char array to avoid all the cruft
2022-07-02 08:51:28 +01:00
ephphatha
d6120f05bc
Only call fmt::format_to when the FPS value updates
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Don't even need to initialise the buffer since the last update time is set when DiabloInit is called, then as long as the loading screen takes more than a second the threshold gets hit to call format_to on the first frame of gameplay.
2022-07-02 08:51:28 +01:00
Andrew James
a083b76ec4
Avoid casting unnecessarily in worldToNormalScreen ( #4852 )
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This doesn't trigger warnings on msvc, not sure about other compilers. Also added asserts to all functions performing rotations to match Rotate()
2022-07-02 02:47:14 +02:00
Gleb Mazovetskiy
72660d9189
Migrate snprintf to fmt ( #4845 )
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* Migrate `app_fatal` from printf to libfmt
* Migrate snprintf to fmt
2022-07-02 02:36:17 +02:00