Commit Graph
630 Commits
Author SHA1 Message Date
Jmgr 0e7ada15fc Apply new format to ngexttext translations 2021-05-21 01:02:45 +02:00
Jmgr bbd39aa513 Replace sprintfs with strcpy for translatable strings 2021-05-21 01:02:45 +02:00
Jmgr 6e85cde978 Update format strings 2021-05-21 01:02:45 +02:00
Jmgr 0c27e756f7 Add fmt::format 2021-05-21 01:02:45 +02:00
obligaron a295586636 Support changing animation data on-the-fly even if the number of frames differ 2021-05-19 21:16:19 +02:00
Vladimir Olteanu 0c7c71d579 Cleanup of items.cpp (#1967)
- Apply Point where applicable
- Deduplicate vendor logic
- Add comment about unhanded edge case in GetSuperItemLoc
- Initialize some variables at deceleration
2021-05-17 00:12:53 +02:00
obligaron 55fa72d138 When changing items hot-swap the hero animation data and don't start a new animation 2021-05-16 21:25:14 +02:00
arcas 6502a3ca4d Adding resources for translation (#1973) 2021-05-15 14:12:28 +02:00
obligaron 1385e47518 Fix UnitTests in DEBUG (Accessed not initialized ItemAnimations) 2021-05-15 02:08:26 +02:00
Anders Jenbo 6c8b116f6c 🐛 Evaluate item names the same as the original 2021-05-13 22:09:27 +02:00
Anders Jenbo 0c2042fa52 ♻️ Player by reference
Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
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2021-05-13 01:47:46 +02:00
Anders Jenbo 68e73c0dfe 🐛 Fix infopanel text color 2021-05-12 11:40:31 +02:00
Anders Jenbo e665a0c4b0 ♻️Draw info box text using DrawString 2021-05-10 22:28:21 +02:00
Anders Jenbo c5f0d1dbdd ♻️Use DrawString for rendering the unique item box 2021-05-08 18:48:19 +02:00
Anders Jenbo 68923c6c33 ✨ Generic game text render function
This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.

fixup! ✨ Generic game text render function
2021-05-08 18:48:19 +02:00
Anders Jenbo 6321bf04d5 ♻️Pass player to towner by reference instead of index 2021-05-07 00:29:46 +02:00
Anders Jenbo c98a1409f9 ♻️Pass towners by reference instead of index 2021-05-07 00:29:46 +02:00
Gleb Mazovetskiy 0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 2021-05-07 00:16:40 +02:00
Juliano Leal Goncalves 39736e2538 ♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath' 2021-05-05 00:38:58 +02:00
thebigMuh 8e19ef5460 - Fixed outline drawing for item on cursor to match rest of game
- Made GetOutlineColor const
- Made gold outline golden again... because the white outline made me sad
2021-05-04 06:09:05 +02:00
Anders Jenbo d83fa8edb3 🌐 Apply plural translation where applicable 2021-05-02 04:47:49 +02:00
thebigMuh cab62a7dbf Load item graphics early so they are available for hero selection 2021-05-02 04:12:54 +02:00
Gleb Mazovetskiy 8e634ff02c ♻️ Remove _iAnimWidth
No longer needed as of #1796

We could probably go further and not expose `ItemAnimWidth`,
but it'd be dangerous because sometimes `_iAnimData` is null.
2021-05-02 02:05:36 +02:00
Gleb Mazovetskiy 0b18b8977b 🐞 items.cpp: Fix nullopt access
A better fix would probably be to not call this function in the first
place before the graphics are loaded.
2021-05-02 01:49:14 +02:00
Anders Jenbo 22d7d41615 🌐 Fix remaning plural form of gold related texts 2021-05-02 00:31:02 +02:00
Gleb Mazovetskiy 5bb6dc928a 🌍 Add some missing /*xgettext:no-c-format*/ annotations 2021-05-01 23:56:27 +02:00
Gleb Mazovetskiy 4408ddc127 🧹 Fix some -Wformat warnings 2021-05-01 21:59:34 +02:00
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.

Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Mathieu Maret dc28b7464e Do not translate spacing 2021-05-01 19:31:25 +02:00
Mathieu Maret e47d80f8df Fix in-correct c-format in pot
Detected as c-format because of % presence
but are used as regular strcpy

checked that clang-format will not break it
2021-05-01 19:31:25 +02:00
Anders Jenbo f884ba5340 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
Anders Jenbo 5745f099ba ♻️Use Point for positions in msg.cpp functions 2021-04-29 21:36:31 +02:00
Anders Jenbo ff1bcb0d03 ♻️Clean up ItemDoppel 2021-04-29 16:04:30 +02:00
Anders Jenbo bd515ac75d ♻️Apply Point equality operator 2021-04-29 16:04:30 +02:00
qndel 0af36dc416 rename upper->uper 2021-04-29 13:30:45 +02:00
Anders Jenbo 48dbb47d70 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
thebigMuh 5f288cbd43 Fixes small AC malus of less than 1 resulting in a bonus of 1 AC 2021-04-27 03:19:09 +02:00
thebigMuh ad8f342db0 Adding constness 2021-04-26 23:30:02 +02:00
John Törnblom e0dddf508a Add automatically translated string literals (#1694) 2021-04-25 18:14:58 +02:00
obligaron 239a43cc1c Remove "AnimWidth2" expect for missiles (#1680) 2021-04-25 13:32:33 +02:00
Anders Jenbo 2bd13451a1 ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo 433fc9fa8d 💚 Packport std::clamp for pre GCC 7.1 2021-04-24 09:16:15 +02:00
Anders Jenbo a5f062b747 🎨 Use stdint instead of SDL types 2021-04-24 05:17:59 +02:00
72ad648e9a ♻️Cleanup some min/max/clamp logic
Apply suggestions from code review

Co-authored-by: Gleb Mazovetskiy <[email protected]>
Co-authored-by: thebigMuh <[email protected]>
2021-04-24 05:17:59 +02:00
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 2021-04-24 04:46:08 +02:00
Anders Jenbo a32ac83090 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
Anders Jenbo 593c6a6f17 🎨 Drop unused param and rename random_ to GenerateRnd 2021-04-22 00:08:19 +02:00
Anders Jenbo f004c78824 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
Anders Jenbo d024f79b0e 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00