Commit Graph
250 Commits
Author SHA1 Message Date
Gleb Mazovetskiy 01401a16c7 Fix various controller issues
* Fixes Right Stick cursor movement
* Fixes cursor flicker when moving the cursor while moving the character
* Fixes START + SELECT menu
* Makes SELECT act as Escape in the in-game menu

Fixes #930
2020-11-28 15:02:53 +00:00
qndel c4921b3838 fix typos 2020-11-20 08:39:13 +01:00
qndel a61f969d26 fix typos (#914) 2020-11-12 13:09:13 +01:00
Anders Jenbo 72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
Anders Jenbo 2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
qndel b81d2eb831 some cleanups (#2099) 2020-10-12 00:42:02 +02:00
Anders Jenbo 7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
Anders Jenbo 56eae4c277 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-06 17:27:03 +02:00
Anders Jenbo 32778cdbb9 Perfectly align all resolutions 2020-10-06 06:28:51 +02:00
Anders Jenbo 146516467b Force alignment on even/even and odd/odd resolutions 2020-10-05 01:34:11 +02:00
Colin Pitrat 0ea1b81772 Fix typos 2020-10-04 14:17:31 +02:00
Anders Jenbo 52f46027da Optimize even/odd colculation 2020-10-04 01:13:31 +02:00
Anders Jenbo 893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
qndel 8ca1506139 fix typos (#766) 2020-08-03 16:15:03 +02:00
Anders Jenbo 1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo 9d68312aa1 Check that cursor is inside of the level 2020-05-15 19:12:03 +02:00
Anders Jenbo 9acbcc69f9 Width independant vertical alignment, optimize zoom 2020-05-15 19:12:03 +02:00
Anders Jenbo 014308ef01 Explicit casting 2020-05-14 11:44:15 +02:00
Anders Jenbo 2104bf2af2 Fix rendering towners with bad lighting data
dFlags appears to contain garbage in the BFLAG_LIT for town. This wasn't
an issue originally since it wasn't being checked when rendering
towners.
2020-05-12 13:09:17 +02:00
Anders Jenbo cb4cb653e7 Merge branch 'master' of github.com:diasurgical/devilution 2020-05-12 13:09:06 +02:00
Anders Jenbo 8c2fb7605e Use defines for tile and screen related magic numbers 2020-05-11 23:21:27 +02:00
Anders Jenbo 659dc41aa5 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-26 22:10:34 +02:00
Anders Jenbo 7108145a04 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-14 15:30:49 +02:00
Anders Jenbo 3b8bcf98bf Enable assertions 2020-04-11 15:22:40 +02:00
Anders Jenbo e7567859ee Remove C fallback code 2020-04-11 15:22:40 +02:00
Anders Jenbo d008af43b0 Semantic code style cleanups 2020-04-11 15:22:40 +02:00
Anders Jenbo c384711a5f Backport cleanups from hellfire branch 2020-04-08 20:16:32 +02:00
Anders Jenbo e6e0ebe15a Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-07 03:46:20 +02:00
Anders Jenbo f1c216e688 Make player struct x/y fields match monster struct 2020-04-07 03:26:38 +02:00
Anders Jenbo 3c5982083f Merge branch 'master' of github.com:diasurgical/devilution 2020-04-06 12:05:13 +02:00
Anders Jenbo 3f11876aba Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-06 10:48:11 +02:00
qndel 5191237f42 enums and stuff (#2024) 2020-04-06 08:04:14 +02:00
Anders Jenbo cc0f92d45b Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-06 06:09:30 +02:00
Anders Jenbo 660405505f Remove C compat
It's unmaintained and clear that we won't be going back since some
functions can only be solved with C++
2020-04-06 05:43:20 +02:00
Anders Jenbo b040c04a18 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-04 07:56:06 +02:00
Anders Jenbo 776ab10476 Merge branch 'master' of github.com:diasurgical/devilution 2020-03-29 23:40:05 +02:00
Anders Jenbo 68e1e618c9 Probe for null tiles and arches when applying anit-eflag rendered fix 2020-03-28 17:44:34 +01:00
Anders Jenbo af4ef7b19b Fix rendering the ground part of foliage 2020-03-23 14:13:33 +01:00
galaxyhaxz c632e2d1d0 Names and bug fixes (#1974) 2020-03-12 04:32:53 +01:00
Anders Jenbo e4df9319b0 Fix render order (#639) 2020-03-10 10:33:59 +01:00
Anders Jenbo 58e3192ef9 Merge branch 'master' of github.com:diasurgical/devilution
Fixes #620
2020-02-29 18:18:45 +01:00
galaxyhaxz 81ff8e6287 Metallic hydrogen neural array 2020-02-28 16:35:57 -06:00
Anders Jenbo 9c06b7f60c Merge branch 'master' of github.com:diasurgical/devilution 2020-02-16 05:08:40 +01:00
Anders Jenbo ab453a5bb0 Correct some documentation 2020-02-16 05:00:36 +01:00
Anders Jenbo e7e51abd13 Document remaning functions in render related files 2020-02-16 04:01:52 +01:00
Anders Jenbo f1616060e5 Document CL2 render functions 2020-02-15 17:06:31 +01:00
Anders Jenbo 25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo edeca6574d Replace tagRECT with SDL_Rect 2020-02-01 15:43:51 +01:00