Commit Graph
4 Commits
Author SHA1 Message Date
Gleb Mazovetskiy b10b4381ef Multiple controllers support (#935) 2020-11-28 22:58:13 +01:00
Anders Jenbo 8726e80199 Make controller enums C++03 compatible 2020-05-19 17:19:50 +02:00
Anders Jenbo 45844b71ae Make controls more responsive
- Fix double events
- Fix ignored events
- Allow moving diagonal in the inventory
- Fix mouse wobbling in inventory when scalling
- Make controler actions cursor independants
- Make sure secoundery and primery key doesn't fire each others events
- Highlight both primary and secondary target
- Automatic switch between controller and keyboard+mouse
- Allow the user to change facing direction when blocked
- Make code event based instead of relying on time outs
2019-11-06 02:13:07 +01:00
Gleb Mazovetskiy a2e821d241 Game controller support
Initial game controller support.

Actions are based on the Switch branch but the controller code itself is
implemented differently, allowing for easy remapping and minimizing
changes to the Source/ directory.

Many subtle and not so subtle controller bugs have been fixed
in this implementation, including:

1. Smoother & more responsive movement with the joysticks.
2. Consistent controls for all the menus in the game (stores, quest log,
etc).
3. Cursor appearance / disappearance at appropriate times.

Low-level controls are abstracted and 3 SDL interfaces are supported:
game controller, joystick, and keyboard. See SourceX/controls/ for more
details on this.

Wishlist for the future:

1. Primary button and use button should attack continously.
   This is hard as it requires checking the cooldowns / attack speed.
2. Quick spell menu navigation is very buggy. It is also buggy in the
   switch branch. I haven't had a change to investigate.
2019-11-06 02:13:07 +01:00