Commit Graph
278 Commits
Author SHA1 Message Date
Anders Jenbo ee3cbdc6ee 🐛 Clear item before reusing it in all cases
This will undoubtly also fix some issues with original items contaning
garbage data that could lead to morphing
2021-03-03 01:43:24 +01:00
Anders Jenbo a85ffabc25 Fix Monk inventory in release versions of the game
Fixes #1081
2021-03-01 10:47:56 +01:00
Gleb Mazovetskiy 0a6640397b Fix two-handed weapons in inventory
Fixes #1070
Follow-up to #964
2021-03-01 01:35:05 +01:00
Juliano Leal Goncalves 68f31ef0f6 🐛 Block buying "red" consumables with full inventory 2021-02-28 02:22:33 +01:00
Juliano Leal Goncalves 3de338e5b6 ♻️ Pass item referece on SpecialAutoPlace
This simplifies and decouples the logic for determining the size of the
item from ambient variables and makes the function easier to use.
2021-02-28 02:22:33 +01:00
Anders Jenbo f87bc0ca8b Clea up some duplicate item code 2021-02-27 23:04:06 +01:00
Gleb Mazovetskiy 8283f85e24 Engine: Functions to render to any buffer
Refactor the rendering functions to allow rendering to any output
buffer.

New functions that accept a buffer have the `To` suffix.

The functions that render to the global buffer now always accept
coordinates.
2021-02-27 17:49:39 +01:00
Anders Jenbo 70ca20b59f Clean up Hellfire special cases 2021-02-25 05:50:24 +01:00
Anders Jenbo 60d3e9ceb1 Clean up rendering 2021-02-19 03:05:12 +01:00
Anders Jenbo 772d51c126 [diablo] Fill gold stacks before creating new ones
Before if you had a stack of 4990 and picked up 12 gold you would end up
with one of 4990 and one of 12. Now you will have one of 5000 and one of
2.
2021-02-19 02:56:53 +01:00
qndel ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
Anders Jenbo 7d39c4c9d1 Remove checks for duplicate items
- We fixed the normal way of duplicating items.
- Legit items can be seen as duplicates in some instances.
- It doesn't fix the issue since the player has to drop both for it to
trigger.
2021-02-18 21:11:46 +01:00
Anders Jenbo c08a10e44b Unify calculation of gold icon 2021-02-18 20:52:07 +01:00
pionere 78f1cae1e3 fixed memory corruption when using an item 2021-02-17 19:48:51 +01:00
Juliano Goncalves a6eb92c185 Remove item persistence from 'inv.SpecialAutoPlace'
The 'saveFlag' argument used for persisting the changes into the
inventory is never leveraged on this function: all existing consumers
provide 'FALSE'. It was probably a copy-paste leftover from the
standard 'AutoPlace'.
2021-02-17 19:12:51 +01:00
galaxyhaxz fcb7873d06 Fix quest items from previous games breaking dungeon 2021-02-02 16:32:33 +01:00
Anders Jenbo 247d7497ce Unify item sync code 2021-01-26 03:14:40 +01:00
Anders Jenbo 9894bffc95 Unify another chunk of Hellfire code 2021-01-23 03:34:03 +01:00
Anders Jenbo c3b4b5193f Unify a chunk of Hellfire code 2021-01-18 03:25:52 +01:00
Anders Jenbo 00e3ff08ae Unify majorty of monster.cpp 2021-01-17 03:55:23 +01:00
Anders Jenbo f9aacc8704 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-09 19:36:09 +01:00
Anders Jenbo 8c261d0966 Merge remaning clean Hellfire code paths 2021-01-09 19:04:31 +01:00
Anders Jenbo ba484f5a7e Deduplicate GoldAutoPlace 2021-01-09 16:48:32 +01:00
Anders Jenbo 01590d3757 Merge a section of the Hellfire item and quest code 2021-01-07 02:29:06 +01:00
Anders Jenbo e609e170d0 Merge a large chunk of Hellfire the code paths 2021-01-06 08:07:20 +01:00
Anders Jenbo a2a3729491 Enable loading hellfire games form main menu 2021-01-02 07:40:05 +01:00
Anders Jenbo d20eddf48e Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
Anders Jenbo 61b2d0de95 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00
Anders Jenbo a8857130b5 [hellfire] CheckInvPaste 2020-12-11 09:15:07 +01:00
Juliano Goncalves 56a2bde9eb Remove duplicated readied spell validation
The logic is already performed inside 'CalcPlrScrolls', which is
called in both places.
2020-12-04 19:29:23 +01:00
Juliano Goncalves 00f3b753ee Extract valid readied spell logic 2020-12-04 19:29:23 +01:00
Juliano Goncalves c2ed83eb5e Ensure consistent types for '_pScrlSpells' and '_pISpells' operations 2020-12-04 19:29:23 +01:00
qndel c4c2e0420c spell defines and macros (#2162) 2020-12-04 19:18:22 +01:00
Anders Jenbo 38dbcf7641 Format source 2020-12-02 00:52:38 +01:00
qndel a2dc735f6b some cleanup 2020-11-23 17:04:50 +01:00
qndel 73dce4fa39 minor cleanup 2020-11-12 15:13:01 +01:00
Anders Jenbo d4976f70ac Merge branch 'master' of github.com:diasurgical/devilution 2020-11-09 06:36:10 +01:00
Anders Jenbo 5b48394689 WIP CheckInvPaste 2020-11-09 01:57:38 +01:00
Anders Jenbo 72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
Anders Jenbo e073422ce7 Unify executable for Spawn and Retail
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.

This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo 13258db968 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-13 23:51:12 +02:00
Anders Jenbo 3157885502 Correct shareware ifdefs 2020-10-13 07:42:35 +02:00
Anders Jenbo 2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
qndel b81d2eb831 some cleanups (#2099) 2020-10-12 00:42:02 +02:00
Anders Jenbo 7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
Anders Jenbo f1a193e1e2 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-11 07:01:25 +02:00
pionere 92cc9d589c Apply another bunch defines 2020-10-11 06:42:13 +02:00
pionere d3fd97705f invitem 2020-10-11 06:41:36 +02:00
pionere 146d4114f9 slots 2020-10-11 06:41:24 +02:00