Commit Graph
79 Commits
Author SHA1 Message Date
Gleb Mazovetskiy cb0dae8590 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
Kalebe Alves 118efe8e6d Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
Anders Jenbo 9e2206a673 Format code 2021-05-21 14:12:31 +02:00
arcas 6502a3ca4d Adding resources for translation (#1973) 2021-05-15 14:12:28 +02:00
Anders Jenbo 8361e70087 ♻️Use DrawString in error.cpp 2021-05-08 18:48:19 +02:00
Anders Jenbo 68923c6c33 ✨ Generic game text render function
This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.

fixup! ✨ Generic game text render function
2021-05-08 18:48:19 +02:00
Gleb Mazovetskiy 0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 2021-05-07 00:16:40 +02:00
Gleb Mazovetskiy 1b8b62a8c2 ♻️ Store CEL width with the sprite itself
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.

Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Mathieu Maret 8d8711a966 Apply static menu translations (#1728) 2021-04-27 14:20:31 +02:00
John Törnblom e0dddf508a Add automatically translated string literals (#1694) 2021-04-25 18:14:58 +02:00
Anders Jenbo d024f79b0e 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
Jmgr 1d84156509 Simplify bitshift divisions/multiplications 2021-04-21 05:31:17 +02:00
Anders Jenbo 373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo c89bd9c001 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
qndel 449cea2b47 fix typo in spiritual shrine (#1569) 2021-04-17 18:51:11 +02:00
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo f450d6a125 🚚 Move defines to there proper files 2021-04-16 01:04:54 +02:00
Anders Jenbo b1ffdca0a3 ♻️ make better use of enums 2021-04-08 20:29:16 +02:00
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo 630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Gleb Mazovetskiy cd59a1c323 Completely replace gpBuffer with CelOutputBuffer
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.

We now have access to SDL surface manipulation functions.

`gpBuffer` and `gpBufEnd` are completely gone 🧹

This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
2021-03-13 05:13:26 +01:00
Gleb Mazovetskiy a0af2a8ebe Migrate gmenu_clear_buffer away from gpBuffer 2021-03-13 02:26:11 +01:00
Anders Jenbo 037ef082b4 🐛 Correct position of dialog backgrounds
Fixes #1098
2021-03-03 20:08:14 +01:00
Gleb Mazovetskiy d55a1c8a7d Pass CelOutputBuffer to game text printing (#1095)
* Pass CelOutputBuffer to game text printing
* DrawHalfTransparentRectTo: minor cleanup
2021-03-03 18:20:24 +01:00
Gleb Mazovetskiy 83ce7c27af Enginify trans_rect
Moves `trans_rect` to `engine` as `DrawHalfTransparentRectTo` and makes
it operate on `CelOutputBuf`.
2021-03-03 12:07:07 +01:00
Anders Jenbo 5bdbf18902 Merge branch 'master' of github.com:diasurgical/devilution 2021-01-05 22:44:11 +01:00
Anders Jenbo bdebd5f1f5 OOB in error.cpp (#1847) 2021-01-03 02:35:29 +01:00
Anders Jenbo d20eddf48e Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
Anders Jenbo 72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
Anders Jenbo 2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
Anders Jenbo 7108145a04 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-14 15:30:49 +02:00
Anders Jenbo 630655d9e4 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-08 21:58:34 +02:00
Anders Jenbo cc280eeba3 Enable asserts in files that where cleaned 2020-04-08 20:41:11 +02:00
Anders Jenbo c384711a5f Backport cleanups from hellfire branch 2020-04-08 20:16:32 +02:00
Anders Jenbo b040c04a18 Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-04 07:56:06 +02:00
Anders Jenbo 776ab10476 Merge branch 'master' of github.com:diasurgical/devilution 2020-03-29 23:40:05 +02:00
Anders Jenbo 3c276a3cd3 Add documentation
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo 58e3192ef9 Merge branch 'master' of github.com:diasurgical/devilution
Fixes #620
2020-02-29 18:18:45 +01:00
galaxyhaxz 81ff8e6287 Metallic hydrogen neural array 2020-02-28 16:35:57 -06:00
Anders Jenbo 25993b4043 Merge branch 'master' of github.com:diasurgical/devilution 2020-02-14 23:03:31 +01:00
Anders Jenbo 20621a0642 add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo 08aa6a860a Move generic helpers out of miniwin 2020-02-01 13:56:08 +01:00
Anders Jenbo 1a65a029df [hellfire] errors 2020-01-07 23:20:30 +01:00
Anders Jenbo def6ee472b Make DrawDiabloMsg time based instead of frame based 2019-11-12 19:20:59 +01:00
Anders Jenbo 4e8a8d2157 Merge remote-tracking branch 'refs/remotes/devilution/master' 2019-10-26 13:43:28 +02:00
Anders Jenbo 92ab05ea13 Decompose more magic numbers 2019-10-26 00:24:55 +02:00
Anders Jenbo da679a66a6 Convert inc file to a function 2019-10-20 15:59:47 +02:00
Anders Jenbo 337bc9b125 Render text in screen cordinates instead of buffer offsets 2019-10-20 15:59:47 +02:00
Anders Jenbo ad7a621e5f Drop PitchTbl to avoid resolution restriction 2019-10-20 15:59:47 +02:00