Commit Graph
75 Commits
Author SHA1 Message Date
qndel a0575d335f random bin exact in vanilla/hellfire 2019-09-01 03:40:32 +02:00
Robin Eklind 2508690d9c engine: rename rand_increment and rand_multiplier to RndInc and RndMult
Rationale described in https://github.com/sanctuary/notes/commit/a479cc56b8fcb7db1a88ac487a10147c99033963
as included below:

Note, neither rand_increment nor rand_multiplier are
present in the PSX debug info. To keep the names for
these variables consistent with the naming convention
used for sglGameSeed, SeedCount, SetRndSeed and
GetRndSeed (which are part of the PSX debug info), we
rename them to RndInc and RndMult, respectively.
2019-08-18 07:44:39 +02:00
Anders Jenbo 3bc8ba66b0 Use defines for more screen geometry values 2019-07-20 17:10:49 +02:00
Anders Jenbo 55b5ce883d Clean up unformatted files 2019-07-08 04:28:31 +02:00
Anders Jenbo 7883043adc Clean up files with dirty headers 2019-07-08 04:28:31 +02:00
Anders Jenbo 32a51d17ca Align function signatures with PSX symbols
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
Anders Jenbo f31cac0ee0 Clean up Cl2DecodeFrm3, Cl2DecodeFrm5, Cl2DecodeLightTbl & Cl2DecodeFrm6 2019-06-13 21:55:18 +01:00
Sergey Semushin 2b816ff9a8 Make CelDrawHdrLightRed bin exact. 2019-06-13 11:57:03 +01:00
Anders Jenbo 0397dbe9e3 Allign similar code in engine.cpp 2019-06-11 11:08:50 +02:00
Anders Jenbo 85651c015a Consistent var naming in engine.cpp 2019-06-10 23:23:30 +02:00
Manuel K 97c1edd3a0 Use BUFFER_WIDTH 2019-06-05 20:13:34 +02:00
Manuel K df1d049ae3 Use SCREEN_Y 2019-06-02 18:08:09 +01:00
Manuel K 896933f55e Replace magic number 352 with VIEWPORT_HEIGHT (#1232) 2019-06-02 17:51:33 +01:00
Sergey Semushin a87f1450e7 Add algorithm description comment for DrawLine. 2019-05-06 02:04:07 +01:00
Sergey Semushin b971d8a2cb Make DrawLine bin exact by copying from its original source. 2019-05-05 21:12:07 +01:00
galaxyhaxz 5e10dcb912 diablo_reload_proc & Xiaolin Wu ref 2019-05-04 17:29:21 +01:00
galaxyhaxz 75a150d142 DrawLine (#1084) 2019-05-01 05:32:05 -05:00
galaxyhaxz 5d4918eea0 LoadWithMem 2019-04-30 22:47:53 -05:00
galaxyhaxz 3a636fdcc6 Add missing functions for MI_Dummy (#1004) 2019-04-22 20:21:52 -05:00
galaxyhaxz 777c517b8e Change ASM macro 2019-04-22 02:23:12 -05:00
galaxyhaxz 540892ff9d Preliminary support for fixed header files 2019-04-21 17:20:38 +02:00
galaxyhaxz 740e91e881 rename screen_y_times_768 2019-04-19 04:05:55 +02:00
Robin Eklind aefddd13d1 Merge pull request #866 from AJenbo/CelDecodeHdrLightTrans
Clean up CelDrawHdrLightRed
2019-04-16 01:42:51 +09:00
galaxyhaxz cef65ea0b6 Implement Critical section constructor 2019-04-15 01:16:43 +02:00
Anders Jenbo a592838d42 Clean up CelDecodeHdrLightTrans 2019-04-09 13:51:19 +02:00
galaxyhaxz 4e01e03711 Cleanup default calling conventions 2019-04-09 12:04:00 +02:00
galaxyhaxz 63b0a9fb04 Cel2DrawHdrLightRed 2019-04-08 18:56:23 +02:00
Anders Jenbo 8387d0fb97 Align code style in engine.cpp 2019-04-08 03:42:50 +02:00
Anders Jenbo 53cd38a8e8 Clean up Cel2DecodeHdrLight 2019-04-08 03:42:34 +02:00
Anders Jenbo eb90aa182a Clean up CelDecodeHdrLightTrans 2019-04-08 00:56:33 +02:00
Anders Jenbo 46f83455be Clean up variable naming in engine.cpp 2019-04-08 00:32:33 +02:00
Anders Jenbo 1af8fc330f Clean up Cel2DecodeLightTrans 2019-04-08 00:10:07 +02:00
Anders Jenbo 4d6d0d8592 Clean up CelDecodeHdrLightOnly 2019-04-08 00:00:09 +02:00
Anders Jenbo e7d5aac5dc Clean up engine and scrollrt attribute naming 2019-04-07 21:17:59 +02:00
Anders Jenbo d2174e3454 Apply code style 2019-04-05 21:54:45 +02:00
galaxyhaxz d879a325e1 Fix dTransVal and pLightTbl (#825) 2019-04-02 14:19:28 -05:00
galaxyhaxz 5238265702 Implement assert support (#791) 2019-03-29 21:26:37 -05:00
galaxyhaxz 9afd45cbea Fix crash in draw town (#692) 2019-03-20 00:48:36 +09:00
galaxyhaxz f388472713 ENG_set_pixel + engine_draw_pixel (#691) 2019-03-19 18:57:23 +09:00
galaxyhaxz befd52c003 Fix type for 'gpBuffer' (#672) 2019-03-18 22:28:38 +09:00
galaxyhaxz 0bb9f666b3 Clean remaining .CEL functions (#657) 2019-03-17 15:56:53 -05:00
galaxyhaxz 9e4885a955 Cleanup CL2 functions (#656) 2019-03-15 21:56:04 -05:00
galaxyhaxz 81f3f5daa2 Cleaning Engine CEL functions (#652)
* Cleaning Engine CEL functions

* Fix C functions
2019-03-14 10:47:39 +09:00
Max Desiatov 269aa345bd Fix downstream 64-bit builds 2019-03-08 03:07:21 +01:00
Anders Jenbo 9b7da61dcf Auto format src 2019-01-13 18:55:59 +01:00
Anders Jenbo 54247a076c C init (#549)
* Make initializers C compatible

* Compile more files as C

dthread.cpp dx.cpp init logging.cpp fault.cpp msgcmd.cpp nthread.cpp

* Update defs.h
2019-01-10 21:39:28 +01:00
Anders Jenbo ca64011eb9 Replace __ROR4__ stdlib, make _ROR2__ C frindly (#540)
* Use stdlib _rotr instead of inline asm
* Compile control.cpp as C
This also makes qmemcpy avalible to the C compiler
2019-01-06 03:23:43 +01:00
Anders Jenbo fd2a45ff9a Engine.cpp (#548)
* Clean up DiabloAllocPtr

* Clean up mem_free_dbg

* Clean up GetDirection

* Clean up PlayInGameMovie

* 18 directions
2019-01-03 02:29:31 +01:00
Anders Jenbo 19f1bd6b61 Clean up LoadFileInMem (#547) 2019-01-03 01:13:59 +01:00
Anders Jenbo e795b6116a Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00