Commit Graph
121 Commits
Author SHA1 Message Date
Anders Jenbo ee627c985e Clean up MAI_Warlord 2019-03-02 16:38:17 +01:00
Anders Jenbo 2c1f6647a4 Fix MAI_Lazurus 2019-03-02 16:16:14 +01:00
Anders Jenbo 58add3e99e Clean up MAI_Lazurus, MAI_SnotSpil and MAI_Zhar 2019-03-02 16:16:14 +01:00
Anders Jenbo 9b7da61dcf Auto format src 2019-01-13 18:55:59 +01:00
Anders Jenbo ee014547b9 OFSUB fix 2019-01-06 03:21:21 +01:00
Anders Jenbo ddfd586fe8 MAI_Lazurus, MAI_SnotSpil and MAI_Zhar (#516)
* Clean up MAI_Lazurus

* Clean up MAI_SnotSpil

* Clean up MAI_Zhar
2019-01-06 01:20:40 +01:00
Anders Jenbo d91c64e063 Clean up MAI_Ranged (#546) 2019-01-06 00:59:09 +01:00
Anders Jenbo fd2a45ff9a Engine.cpp (#548)
* Clean up DiabloAllocPtr

* Clean up mem_free_dbg

* Clean up GetDirection

* Clean up PlayInGameMovie

* 18 directions
2019-01-03 02:29:31 +01:00
Anders Jenbo 77849aea72 Remove unused init (#533) 2018-12-31 04:26:51 +01:00
Anders Jenbo db801ea4fd Clean up MAI_Fireman (#517) 2018-12-29 21:16:41 +01:00
Anders Jenbo b5f69dccdc C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
Anders Jenbo fe92bebaba Clean up MAI_* (#515)
* Clean up MAI_Bat

* Apply MM_* enums to AI

* Clean up MAI_Fallen

* Unify MAI_* code style
2018-12-26 16:07:21 +01:00
Anders Jenbo 43f98614b0 Clean up MAI_Zombie (#514) 2018-12-23 23:18:13 +01:00
Anders Jenbo 355d78fb84 C declaration (#500)
* Convert monster.cpp to C

* Convert automap.cpp to C

* Convert codec.cpp to C
2018-12-14 13:36:39 +01:00
Ogodei 69f6b90dd3 Update monster.cpp
In the monster data tables, the "mType" comment has been renamed as
Seeding size. The game, as depicted by Jarulf, uses that number to
calculate how many monster type can spawn within a level (iirc the max
seeding is 4000, and each monster type takes a part of it).  I hope this
helps!
2018-12-13 20:28:27 +01:00
Anders Jenbo 18034ca776 Correct monster attribute name (#492)
* Correct monster attribute name

* Not possibl _mAFNum in MonsterStruct
2018-12-11 02:43:19 +01:00
Anders Jenbo f33898648e Correct MonsterData width property 2018-12-07 23:54:39 +01:00
Anders Jenbo 5a3b61ac9b Clean up PosOkMonst3 2018-11-27 10:53:07 +01:00
Anders Jenbo 61d62c426e Clean up MAI_Warlord 2018-11-27 10:52:30 +01:00
Anders Jenbo bd7898ce05 monster.cpp (#476)
* Clean up PreSpawnSkeleton

* Clean up decode_enemy

* Clean up encode_enemy

* Clean up SpawnGolum

* Clean up TalktoMonster

* Clean up SpawnSkeleton

* Clean up IsGoat

* Clean up ActivateSpawn

* Clean up M_SpawnSkel
2018-11-26 23:45:25 +01:00
Anders Jenbo ab3a6208d2 Use "BOOLEAN" instead of "bool"
bool is not defined in C
2018-11-26 12:35:03 +01:00
Anders Jenbo cd2c434c15 Clean up PosOkMonst (#477) 2018-11-26 11:56:24 +01:00
Anders Jenbo 1941cff144 Clean up MAI_Fat 2018-11-25 17:51:24 +01:00
Anders Jenbo 5cc5661676 Clean up MAI_SkelBow 2018-11-25 01:14:54 +01:00
Anders Jenbo ac755aeb51 Clean up MAI_Path 2018-11-24 19:20:28 +01:00
Anders Jenbo 2774e5c7ed Clean up MAI_SkelSd 2018-11-24 19:20:28 +01:00
Anders Jenbo cf01a9dbb9 Mai cleaver (#471)
* Clean up MAI_Cleaver

* Clean up ActivateSpawn
2018-11-22 11:23:44 +01:00
Anders Jenbo 9123d92ab6 M teleport (#470)
* Correct NetSendCmdGolem()-cl type.
* Correct gbActivePlayers type
* Clean up M_Teleport
* Clean up PutMissile
2018-11-22 01:52:20 +01:00
Anders Jenbo fbbd58ee76 Clean up MAI_Garg 2018-11-21 15:36:34 +01:00
Anders Jenbo 2037972450 Fix M_Enemy (#467)
This fixes an issue where the gargoyle would not sleep
2018-11-21 12:38:08 +01:00
Anders Jenbo 1a9c738a73 monster.cpp (#464)
* Clean up M_DoDeath

* Clean up M_DoSpStand

* Clean up M_DoDelay

* Clean up M_DoStone

* Clean up M_WalkDir

* Clean up M_PathWalk

* Clean up M_CallWalk2

* Clean up M_DumbWalk
2018-11-18 15:21:35 +01:00
Anders Jenbo cbdeae79e8 Fix M_DoFadeout (#462) 2018-11-13 02:30:30 +01:00
Anders Jenbo 507d12082f Use MAXDUR* in most instances 2018-11-04 22:27:26 +01:00
Anders Jenbo c0fd7b65fe Correct some BOOL types 2018-11-04 20:13:51 +01:00
galaxyhaxz 2715a80e93 Change struct member mMode to mTrnName 2018-11-04 19:59:27 +01:00
Anders Jenbo 04b19f604d Monster.cpp (#443)
* Clean up MAI_Golum

* Clean up MAI_Garbud

* Clean up MAI_Lachdanan

* Clean up DeleteMonsterList

* Clean up FreeMonsters

* Define enums for resistance

* Correct AddPanelString input

* Correct pinfoflag type

* Define monster_goal

* apply enum to _pIFlags

* Correct DeleteMonsterList

* Add TODO for possible bug fix.
2018-10-31 15:26:03 +01:00
Anders Jenbo e340ce2241 Monster.cpp (#442)
* Clean M_UpdateLeader

* Clean up M_DoRSpAttack

* Add definition for mFlags

Fixes #416
2018-10-27 20:47:43 +02:00
Anders Jenbo ef74b2cbaf Clean up M_DoFadein, M_DoFadeout and M_DoGotHit 2018-10-27 18:00:19 +02:00
Anders Jenbo 812edf3998 Clean up M_DoAttack 2018-10-27 17:46:10 +02:00
Anders Jenbo 2ad1c30170 Clean up M_DoRAttack 2018-10-27 17:46:10 +02:00
Anders Jenbo 0fb5c0bf9c Additional tab indentation 2018-10-27 17:38:40 +02:00
Anders Jenbo 480bbe8c63 Apply missile_id and align spells table 2018-10-27 17:20:15 +02:00
Anders Jenbo b162e22ae7 monster.cpp (#436)
* Clean up M_StartHeal and M_ChangeLightOffset

* Clean up M_DoStand

* Clean up M_DoSAttack

* Clean up M_DoWalk*

* Clean up M_TryM2MHit
2018-10-27 16:07:39 +02:00
Anders Jenbo b1f6d3698f Update style to use tabs 2018-10-25 22:53:04 +02:00
Anders Jenbo 40350c3b70 Fix NULL check on MType (#439)
* Fix NULL check on MType

* Fix MT_BLINK teleport
2018-10-25 11:55:18 +02:00
Anders Jenbo 48416ed0d7 Format monster.cpp 2018-10-22 03:58:57 +02:00
Anders Jenbo bf81cd5462 Clean up some property handeling in monster.cpp 2018-10-21 13:15:41 +02:00
Anders Jenbo 6b3617b973 Clean up M_StartFadeout 2018-10-21 13:15:41 +02:00
Anders Jenbo e83a95f9ca Clean up M_StartFadein 2018-10-21 13:15:41 +02:00
Anders Jenbo 3cedd26471 Clean up M_SyncStartKill 2018-10-21 13:15:41 +02:00