Anders Jenbo
e969a8ad01
Invert player to vision relation
2023-04-21 21:25:19 +02:00
Anders Jenbo
a997f8d597
Only update vision in dungeon
2023-04-21 21:25:19 +02:00
Anders Jenbo
13c5c09990
Clean up Light related naming
...
A few are left unchanged as they will be removed in a later commit
2023-04-21 21:25:19 +02:00
Anders Jenbo
ec9d1b5550
Rename _oLight to applyLighting
2023-04-19 19:41:10 +02:00
Anders Jenbo
a1df95d580
Do not manipulate lights when saving and also correct save state
2023-04-19 07:53:36 +02:00
Anders Jenbo
779f16280c
Consistently use uint8_t for lighting values
2023-04-18 23:53:04 +02:00
obligaron
a0fca12d22
Only reset _oVar1 for dynamic lights
2023-04-18 21:29:54 +02:00
ThomasChr
c91feb71f9
make light objects unseen when saving level change data, because level change data (instead of real save data) does not save light source and if the light objects will be marked as seen there lights won't be created and they stay dark
2023-04-18 15:27:18 +02:00
obligaron
b87711bc08
Reintroduce Player::spellFrom to seperate teleport cursor from queued spell
2023-04-17 03:22:50 +02:00
Eric Robinson
81e3c7abaa
Remove fixed bugfix comments, apply golem fix
2023-04-13 21:18:04 +02:00
obligaron
eeca953615
Introduce UpdateHellfireFlag to set missing CF_HELLFIRE flag
2023-04-13 00:07:00 +02:00
Gleb Mazovetskiy
957bd03b98
Remove FMT_COMPILE in "cold" places
...
Removes most `FMT_COMPILE` calls.
`FMT_COMPILE` results in better performance but larger code size.
Removes `FMT_COMPILE` calls for places that are called infrequently,
i.e. not on every frame.
RG-99 binary size reduced by ~4 KiB.
2023-03-12 19:29:35 +01:00
Eric Robinson
f75f66d54b
Add playerdat ( #5763 )
2023-02-10 12:56:28 +00:00
Gleb Mazovetskiy
98294e0ad5
Optimize MissileData: 32 bytes -> 24
...
23 bytes used, 1 spare byte in the padding.
2023-02-07 08:08:04 +01:00
KPhoenix
d813f13700
enum spell_id -> enum class SpellID
2023-02-05 10:24:58 +00:00
KPhoenix
7947b99511
Implement new enum class
2023-02-03 05:05:12 +01:00
Eric Robinson
ef3a57b7d9
enum spell_type -> enum class SpellType (#5674 )
2023-01-28 22:25:37 +01:00
Eric Robinson
30c1991039
enum _mai_id -> enum class MonsterAIID (#5683 )
2023-01-28 00:10:15 +01:00
DakkJaniels
d683039bdd
stop shaking camera if dead diablo loaded from save. ( #4149 )
2023-01-28 00:06:06 +01:00
Gleb Mazovetskiy
6d274c9547
UNPACKED_SAVES: Saves without MPQs
...
Reduces rg99 binary size by ~70 KiB.
2023-01-18 23:40:30 +00:00
KPhoenix
8db521727d
enum missile_id -> enum class MissileID
...
Changes `enum missile_id` to `enum class MissileID`
2023-01-18 17:17:25 +00:00
Anders Jenbo
a29fc3a074
Correct casing for Player::isWalking()
2023-01-12 09:42:49 +01:00
Gleb Mazovetskiy
ec12d7ce44
Player: Optimize to save 40 bytes
2022-10-11 10:17:01 +01:00
Mikołaj Piróg
4cff046ba9
Replace toHitSpecial member with a function & fix wrong arguments being passed ( #5337 )
2022-09-18 17:26:23 +02:00
Mikołaj Piróg
5e340d3261
Replace level member with a member function in monster ( #5336 )
2022-09-17 11:39:44 +02:00
Mikołaj Piróg
32b3333bfb
Exp overflow fix ( #5070 )
2022-08-28 17:35:58 +02:00
Anders Jenbo
f8dca40427
Merge branch 'master' of https://github.com/diasurgical/devilution
2022-08-27 02:41:28 +02:00
Stephen C. Wills
c91702ffbc
Don't use MyPlayer in SaveHotkeys() ( #5292 )
2022-08-26 23:53:38 +02:00
qndel
ef5a4de227
typos + code cleanup
2022-08-07 20:28:43 +02:00
obligaron
2493f06116
ActorPosition: Remove offset, offset2 and velocity
2022-08-03 21:25:21 +02:00
obligaron
1cfd1ca99d
Fix double casting bug - use separated info for casted and queued spells
2022-08-02 03:05:46 +02:00
obligaron
ca1949a87f
Don't recalculate leveltype (from currlevel) in SaveGameData
2022-07-29 20:25:43 +02:00
Gleb Mazovetskiy
b21ebffaf2
Clean up player graphic loading
2022-07-24 18:25:12 +02:00
ephphatha and Anders Jenbo
975eb3674b
Add helper to check if a monster belongs to a player
...
Co-authored-by: Anders Jenbo <[email protected] >
2022-07-24 16:08:09 +02:00
Anders Jenbo
d1189388f5
Use user by reference
2022-07-17 18:41:05 +02:00
Gleb Mazovetskiy
04c3d85179
Remove MAX_PATH
...
Rather than using the Windows-like `MAX_PATH`, what we really want is 2
things:
1. Maximum path of a file in an MPQ. This is now `MaxMpqPathSize`.
2. Max size for the known monster paths. This is now 64 for sounds and
TRNs, which is more than enough (picked arbitrarily).
2022-07-16 11:14:16 +01:00
Gleb Mazovetskiy
7ad0ec925f
Reduce sizes of Monster (goal)Vars
...
sizeof(Monster): 168 -> 144
2022-07-15 17:15:50 +01:00
Mikołaj Piróg
262fa9ac2d
Rename MonsterData members ( #5000 )
2022-07-15 16:20:13 +02:00
ephphatha
1337ff6ea2
Add check if a monster potentially has leashed minions
2022-07-13 07:13:34 +02:00
ephphatha and Anders Jenbo
4fef842b0b
Remove use of ID/index from PlaceGroup
...
use getId helper for leader id
Co-authored-by: Anders Jenbo <[email protected] >
2022-07-13 07:13:34 +02:00
ephphatha
1e0f2c149c
Add getLeader helper for monsters in a pack
2022-07-13 07:13:34 +02:00
Gleb Mazovetskiy
33ac2cca8e
♻️ Make Monster counters size_t
2022-07-12 03:04:53 +01:00
Anders Jenbo
38113c0ad8
Convert monster_goal in to a scoped enum
2022-07-11 01:46:24 +02:00
Anders Jenbo
2d21fc372e
Remove more miniwin code
2022-07-10 21:13:39 +02:00
Anders Jenbo
6a8fd04067
Use player by references ( #4938 )
2022-07-10 11:40:04 +02:00
Stephen C. Wills
4398c1e06a
Use absolute coordinates for temp position when north-walking ( #4937 )
2022-07-10 07:25:53 +02:00
Cesar Canassa
e538acb248
📝 Fixes Doxygen warnings (#4904 )
2022-07-07 12:51:24 +02:00
Mikołaj Piróg
15989609a8
Members' name changes and comments in Monster struct ( #4861 )
2022-07-06 10:21:22 +02:00
obligaron
3c571bf64b
Avoid overflow of tickCounterOfCurrentFrame ( #4893 )
...
* When MFLAG_ALLOW_SPECIAL is set, don't call processAnimation (avoid overflow of tickCounterOfCurrentFrame)
2022-07-05 19:23:32 +02:00
aetn23
bf568fe480
Remove assert to check if value is in bounds
2022-07-05 17:38:39 +02:00