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C++

/**
* @file setmaps.cpp
*
* Interface of functionality for the special quest dungeons.
*/
#pragma once
#include "engine.h"
#include "engine/point.hpp"
#include "objects.h"
namespace devilution {
/**
* @brief Load a quest map, the given map is specified via the global setlvlnum
*/
void LoadSetMap();
/* rdata */
extern const char *const QuestLevelNames[];
} // namespace devilution