Files
devilutionX/Source/engine/load_cel.hpp
T

16 lines
320 B
C++

#pragma once
#include <cstdint>
#include "engine/cel_sprite.hpp"
namespace devilution {
/**
* @brief Loads a Cel sprite and sets its width
*/
OwnedCelSprite LoadCel(const char *pszName, uint16_t width);
OwnedCelSprite LoadCel(const char *pszName, const uint16_t *widths);
} // namespace devilution