Files
devilutionX/Source/engine/load_clx.cpp
T
Gleb Mazovetskiy 17a97450bc Convert assets to CLX
Converted using the following commands:

```
cd Packaging/resources/assets
pcx2clx --transparent-color 1 --num-sprites 256 fonts/*.pcx && rm fonts/*.pcx
pcx2clx --num-sprites 2 ui_art/dvl_but_sml.pcx && rm ui_art/dvl_but_sml.pcx
pcx2clx --transparent-color 1 data/hintbox.pcx data/hintboxbackground.pcx && rm data/hintbox.pcx data/hintboxbackground.pcx
pcx2clx --transparent-color 1 --num-sprites 6 data/hinticons.pcx && rm data/hinticons.pcx
pcx2clx --num-sprites 2 data/panel8buc.pcx data/dirtybuc.pcx data/dirtybucp.pcx && rm data/panel8buc.pcx data/dirtybuc.pcx data/dirtybucp.pcx
pcx2clx --transparent-color 1 data/healthbox.pcx && rm data/healthbox.pcx
pcx2clx --transparent-color 1 --num-sprites 6 data/resistance.pcx && rm data/resistance.pcx
pcx2clx --transparent-color 1 --num-sprites 5 data/monstertags.pcx && rm data/monstertags.pcx
pcx2clx --transparent-color 1 data/stash.pcx && rm data/stash.pcx
pcx2clx --transparent-color 1 --num-sprites 5 data/stashnavbtns.pcx && rm data/stashnavbtns.pcx
pcx2clx **/*.pcx && rm **/*.pcx
git checkout master -- ui_art/black_diablo.pcx ui_art/black_hellfire.pcx data/charbg.pcx data/talkbutton.pcx data/panel8bucp.pcx
rm ui_art/black_diablo.clx ui_art/black_hellfire.clx data/charbg.clx data/talkbutton.clx data/panel8bucp.clx
```
2022-08-03 16:37:04 +02:00

32 lines
779 B
C++

#include "engine/load_clx.hpp"
#include <SDL.h>
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"
#endif
#include "engine/assets.hpp"
#include "engine/load_file.hpp"
namespace devilution {
OptionalOwnedClxSpriteListOrSheet LoadOptionalClxListOrSheet(const char *path)
{
SDL_RWops *handle = OpenAsset(path);
if (handle == nullptr)
return std::nullopt;
const size_t size = SDL_RWsize(handle);
std::unique_ptr<uint8_t[]> data { new uint8_t[size] };
SDL_RWread(handle, data.get(), size, 1);
SDL_RWclose(handle);
return OwnedClxSpriteListOrSheet { std::move(data) };
}
OwnedClxSpriteListOrSheet LoadClxListOrSheet(const char *path)
{
return OwnedClxSpriteListOrSheet { LoadFileInMem<uint8_t>(path) };
}
} // namespace devilution