Files
devilutionX/Source/engine/load_pcx.cpp
T
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format
The format is almost identical to CL2, except it uses the frame header
to store frame width and height instead of 5 32-line offsets.

This means we always have access to frame dimensions, so we can use it
as an on-disk format for our graphics as well.

Additionally, we may be able to optimize the rendering even more
in the future now that we have guaranteed knowledge of frame dimensions.
2022-08-03 02:38:55 +02:00

41 lines
953 B
C++

#include "engine/load_pcx.hpp"
#include <cstddef>
#include <memory>
#include <utility>
#ifdef DEBUG_PCX_TO_CL2_SIZE
#include <iostream>
#endif
#include <SDL.h>
#include "engine/assets.hpp"
#include "utils/log.hpp"
#include "utils/pcx.hpp"
#include "utils/pcx_to_clx.hpp"
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"
#endif
namespace devilution {
OptionalOwnedClxSpriteList LoadPcxSpriteList(const char *filename, int numFramesOrFrameHeight, std::optional<uint8_t> transparentColor, SDL_Color *outPalette)
{
SDL_RWops *handle = OpenAsset(filename);
if (handle == nullptr) {
LogError("Missing file: {}", filename);
return std::nullopt;
}
#ifdef DEBUG_PCX_TO_CL2_SIZE
std::cout << filename;
#endif
OptionalOwnedClxSpriteList result = PcxToClx(handle, numFramesOrFrameHeight, transparentColor, outPalette);
if (!result)
return std::nullopt;
return result;
}
} // namespace devilution