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* Pass CelOutputBuffer to game text printing * DrawHalfTransparentRectTo: minor cleanup
31 lines
447 B
C
31 lines
447 B
C
/**
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* @file error.h
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*
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* Interface of in-game message functions.
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*/
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#ifndef __ERROR_H__
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#define __ERROR_H__
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#include "engine.h"
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DEVILUTION_BEGIN_NAMESPACE
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern DWORD msgdelay;
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extern char msgflag;
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void InitDiabloMsg(char e);
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void ClrDiabloMsg();
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void DrawDiabloMsg(CelOutputBuffer out);
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#ifdef __cplusplus
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}
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#endif
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DEVILUTION_END_NAMESPACE
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#endif /* __ERROR_H__ */
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