Files
devilutionX/Source/init.h
T
Gleb Mazovetskiy 41f43ea3f5 Support unpacked MPQs from devilutionx-mpq-tools
https://github.com/diasurgical/devilutionx-mpq-tools produces an unpacked MPQ
with all the graphics converted to CLX and the unused files removed.
This is primarily useful on RAM-constrained platforms, such as PS2,
because it eliminates the MPQ overhead.

Adds a build option to load from such unpacked directories instead of the MPQ.

These directories are searched for in the same locations
where the MPQs would be searched for otherwise.

Example directory layout:

* /usr/local/share/diasurgical/devilutionx/diabdat/ -- unpacked and converted diabdat.mpq
* /usr/local/share/diasurgical/devilutionx/hellfire/ -- unpacked and converted hellfire MPQs (all of them merged into 1 directory)
* /usr/local/share/diasurgical/devilutionx/fonts/ -- unpacked fonts.mpq
* /usr/local/share/diasurgical/devilutionx/pl/ -- unpacked pl.mpq

These directory structure is produced by calling `unpack_and_minify_mpq`
2022-10-11 18:00:57 +01:00

89 lines
2.2 KiB
C++

/**
* @file init.h
*
* Interface of routines for initializing the environment, disable screen saver, load MPQ.
*/
#pragma once
#include "miniwin/misc_msg.h"
#include "mpq/mpq_reader.hpp"
#include "utils/attributes.h"
namespace devilution {
extern bool gbActive;
extern EventHandler CurrentEventHandler;
extern DVL_API_FOR_TEST bool gbIsSpawn;
extern DVL_API_FOR_TEST bool gbIsHellfire;
extern DVL_API_FOR_TEST bool gbVanilla;
extern bool forceHellfire;
#ifdef UNPACKED_MPQS
extern DVL_API_FOR_TEST std::optional<std::string> spawn_data_path;
extern DVL_API_FOR_TEST std::optional<std::string> diabdat_data_path;
extern std::optional<std::string> hellfire_data_path;
extern std::optional<std::string> font_data_path;
extern std::optional<std::string> lang_data_path;
#else
/** A handle to the spawn.mpq archive. */
extern DVL_API_FOR_TEST std::optional<MpqArchive> spawn_mpq;
/** A handle to the diabdat.mpq archive. */
extern DVL_API_FOR_TEST std::optional<MpqArchive> diabdat_mpq;
/** A handle to an hellfire.mpq archive. */
extern std::optional<MpqArchive> hellfire_mpq;
extern std::optional<MpqArchive> hfmonk_mpq;
extern std::optional<MpqArchive> hfbard_mpq;
extern std::optional<MpqArchive> hfbarb_mpq;
extern std::optional<MpqArchive> hfmusic_mpq;
extern std::optional<MpqArchive> hfvoice_mpq;
extern std::optional<MpqArchive> font_mpq;
extern std::optional<MpqArchive> lang_mpq;
extern std::optional<MpqArchive> devilutionx_mpq;
#endif
inline bool HaveSpawn()
{
#ifdef UNPACKED_MPQS
return bool(spawn_data_path);
#else
return bool(spawn_mpq);
#endif
}
inline bool HaveDiabdat()
{
#ifdef UNPACKED_MPQS
return bool(diabdat_data_path);
#else
return bool(diabdat_mpq);
#endif
}
inline bool HaveHellfire()
{
#ifdef UNPACKED_MPQS
return bool(hellfire_data_path);
#else
return bool(hellfire_mpq);
#endif
}
inline bool HaveExtraFonts()
{
#ifdef UNPACKED_MPQS
return bool(font_data_path);
#else
return bool(font_mpq);
#endif
}
void init_cleanup();
void LoadCoreArchives();
void LoadLanguageArchive();
void LoadGameArchives();
void init_create_window();
void MainWndProc(const SDL_Event &event);
EventHandler SetEventHandler(EventHandler NewProc);
} // namespace devilution