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With this, we no longer require `std::filesystem` support to create the save file directory when it does not exist. Note that by default the save file directory exists because it is created by SDL, so this is mostly useful on platforms that override the save directory or use `UNPACKED_SAVES`.
# DevilutionX DevilutionX is a source port of Diablo and Hellfire that strives to make it simple to run the game while providing engine improvements, bugfixes, and some optional quality of life features. # Links Discord: https://discord.gg/YQKCAYQ GitHub: https://github.com/diasurgical/devilutionX Check out the manual for what features are available and how best to take advantage of them: https://github.com/diasurgical/devilutionX/wiki For a full list of changes see our changelog: https://github.com/diasurgical/devilutionX/blob/master/docs/CHANGELOG.md # How To Install: - Extract the files in the zip - Copy DIABDAT.MPQ from the CD or GOG-installation (or extract it from the GoG installer) to the DevilutionX folder. - To run the Diablo: Hellfire expansion you will need to also copy hellfire.mpq, hfmonk.mpq, hfmusic.mpq, hfvoice.mpq. - For Chinese, Japanese, and Korean text support download https://github.com/diasurgical/devilutionx-assets/releases/download/v2/fonts.mpq and add it to the game folder. - For the Polish voice pack download https://github.com/diasurgical/devilutionx-assets/releases/download/v2/pl.mpq. - For the Russian voice pack download https://github.com/diasurgical/devilutionx-assets/releases/download/v2/ru.mpq. - Run devilutionx.exe # Multiplayer - TCP/IP requires the host to expose port 6112. All games are encrypted and password protected. # Save Games and configurations The configurations and save games are located in: C:\Users\[username]\AppData\Roaming\diasurgical\devilution # Credits - See list of contributors https://github.com/diasurgical/devilutionX/graphs/contributors # Legal This software is being released to the Public Domain. No assets of Diablo are being provided. You must own a copy of Diablo and have access to the assets beforehand in order to use this software. Battle.net® - Copyright © 1996 Blizzard Entertainment, Inc. All rights reserved. Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. Diablo® - Copyright © 1996 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. This software is in no way associated with or endorsed by Blizzard Entertainment®.