Files
devilutionX/Source/DiabloUI/mainmenu.cpp
T
Gleb Mazovetskiy 41f43ea3f5 Support unpacked MPQs from devilutionx-mpq-tools
https://github.com/diasurgical/devilutionx-mpq-tools produces an unpacked MPQ
with all the graphics converted to CLX and the unused files removed.
This is primarily useful on RAM-constrained platforms, such as PS2,
because it eliminates the MPQ overhead.

Adds a build option to load from such unpacked directories instead of the MPQ.

These directories are searched for in the same locations
where the MPQs would be searched for otherwise.

Example directory layout:

* /usr/local/share/diasurgical/devilutionx/diabdat/ -- unpacked and converted diabdat.mpq
* /usr/local/share/diasurgical/devilutionx/hellfire/ -- unpacked and converted hellfire MPQs (all of them merged into 1 directory)
* /usr/local/share/diasurgical/devilutionx/fonts/ -- unpacked fonts.mpq
* /usr/local/share/diasurgical/devilutionx/pl/ -- unpacked pl.mpq

These directory structure is produced by calling `unpack_and_minify_mpq`
2022-10-11 18:00:57 +01:00

118 lines
3.5 KiB
C++

#include "DiabloUI/diabloui.h"
#include "DiabloUI/selok.h"
#include "control.h"
#include "engine/load_clx.hpp"
#include "utils/language.h"
namespace devilution {
namespace {
int mainmenu_attract_time_out; // seconds
uint32_t dwAttractTicks;
std::vector<std::unique_ptr<UiItemBase>> vecMainMenuDialog;
std::vector<std::unique_ptr<UiListItem>> vecMenuItems;
_mainmenu_selections MainMenuResult;
void UiMainMenuSelect(int value)
{
MainMenuResult = (_mainmenu_selections)vecMenuItems[value]->m_value;
}
#ifndef NOEXIT
void MainmenuEsc()
{
std::size_t last = vecMenuItems.size() - 1;
if (SelectedItem == last) {
UiMainMenuSelect(last);
} else {
SelectedItem = last;
}
}
#endif
void MainmenuLoad(const char *name)
{
vecMenuItems.push_back(std::make_unique<UiListItem>(_("Single Player"), MAINMENU_SINGLE_PLAYER));
vecMenuItems.push_back(std::make_unique<UiListItem>(_("Multi Player"), MAINMENU_MULTIPLAYER));
vecMenuItems.push_back(std::make_unique<UiListItem>(_("Settings"), MAINMENU_SETTINGS));
vecMenuItems.push_back(std::make_unique<UiListItem>(_("Support"), MAINMENU_SHOW_SUPPORT));
vecMenuItems.push_back(std::make_unique<UiListItem>(_("Show Credits"), MAINMENU_SHOW_CREDITS));
#ifndef NOEXIT
vecMenuItems.push_back(std::make_unique<UiListItem>(gbIsHellfire ? _("Exit Hellfire") : _("Exit Diablo"), MAINMENU_EXIT_DIABLO));
#endif
if (!gbIsSpawn || gbIsHellfire) {
if (gbIsHellfire)
ArtBackgroundWidescreen = LoadOptionalClx("ui_art\\mainmenuw.clx");
LoadBackgroundArt("ui_art\\mainmenu");
} else {
LoadBackgroundArt("ui_art\\swmmenu");
}
UiAddBackground(&vecMainMenuDialog);
UiAddLogo(&vecMainMenuDialog);
const Point uiPosition = GetUIRectangle().position;
if (gbIsSpawn && gbIsHellfire) {
SDL_Rect rect1 = { (Sint16)(uiPosition.x), (Sint16)(uiPosition.y + 145), 640, 30 };
vecMainMenuDialog.push_back(std::make_unique<UiArtText>(_("Shareware").data(), rect1, UiFlags::FontSize30 | UiFlags::ColorUiSilver | UiFlags::AlignCenter, 8));
}
vecMainMenuDialog.push_back(std::make_unique<UiList>(vecMenuItems, vecMenuItems.size(), uiPosition.x + 64, (uiPosition.y + 192), 510, 43, UiFlags::FontSize42 | UiFlags::ColorUiGold | UiFlags::AlignCenter, 5));
SDL_Rect rect2 = { 17, (Sint16)(gnScreenHeight - 36), 605, 21 };
vecMainMenuDialog.push_back(std::make_unique<UiArtText>(name, rect2, UiFlags::FontSize12 | UiFlags::ColorUiSilverDark));
#ifndef NOEXIT
UiInitList(nullptr, UiMainMenuSelect, MainmenuEsc, vecMainMenuDialog, true);
#else
UiInitList(nullptr, UiMainMenuSelect, nullptr, vecMainMenuDialog, true);
#endif
}
void MainmenuFree()
{
ArtBackgroundWidescreen = std::nullopt;
ArtBackground = std::nullopt;
vecMainMenuDialog.clear();
vecMenuItems.clear();
}
} // namespace
void mainmenu_restart_repintro()
{
dwAttractTicks = SDL_GetTicks() + mainmenu_attract_time_out * 1000;
}
bool UiMainMenuDialog(const char *name, _mainmenu_selections *pdwResult, int attractTimeOut)
{
MainMenuResult = MAINMENU_NONE;
while (MainMenuResult == MAINMENU_NONE) {
mainmenu_attract_time_out = attractTimeOut;
MainmenuLoad(name);
mainmenu_restart_repintro(); // for automatic starts
while (MainMenuResult == MAINMENU_NONE) {
UiClearScreen();
UiPollAndRender();
if (SDL_GetTicks() >= dwAttractTicks && (HaveDiabdat() || HaveHellfire())) {
MainMenuResult = MAINMENU_ATTRACT_MODE;
}
}
MainmenuFree();
}
*pdwResult = MainMenuResult;
return true;
}
} // namespace devilution