Files
devilutionX/Source/DiabloUI/selyesno.cpp
T
Gleb Mazovetskiy ad7ca97ae1 Fix black background palette (#4831)
Diablo and Hellfire have different palettes in `ui_art\black.pcx`.

We now ship our own tiny `black.pcx` that takes priority over the
other ones. This `black.pcx` had the Diablo palette which resulted in an
incorrect palette in the Settings screen.

Split our own `black.pcx` file into `black_diablo.pcx` and
`black_hellfire.pcx` and load the correct one depending on the mode.
2022-07-01 18:17:18 +02:00

78 lines
2.3 KiB
C++

#include "selyesno.h"
#include "DiabloUI/diabloui.h"
#include "control.h"
#include "utils/language.h"
#include "utils/utf8.hpp"
namespace devilution {
namespace {
bool selyesno_endMenu;
bool selyesno_value;
char selyesno_confirmationMessage[256];
std::vector<std::unique_ptr<UiListItem>> vecSelYesNoDialogItems;
std::vector<std::unique_ptr<UiItemBase>> vecSelYesNoDialog;
#define MESSAGE_WIDTH 400
void SelyesnoFree()
{
ArtBackground = std::nullopt;
vecSelYesNoDialogItems.clear();
vecSelYesNoDialog.clear();
}
void SelyesnoSelect(int value)
{
selyesno_value = vecSelYesNoDialogItems[value]->m_value == 0;
selyesno_endMenu = true;
}
void SelyesnoEsc()
{
selyesno_value = false;
selyesno_endMenu = true;
}
} // namespace
bool UiSelHeroYesNoDialog(const char *title, const char *body)
{
UiLoadBlackBackground();
UiAddBackground(&vecSelYesNoDialog);
UiAddLogo(&vecSelYesNoDialog);
const Point uiPosition = GetUIRectangle().position;
SDL_Rect rect1 = { (Sint16)(uiPosition.x + 24), (Sint16)(uiPosition.y + 161), 590, 35 };
vecSelYesNoDialog.push_back(std::make_unique<UiArtText>(title, rect1, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiSilver, 3));
SDL_Rect rect2 = { (Sint16)(uiPosition.x + 120), (Sint16)(uiPosition.y + 236), MESSAGE_WIDTH, 168 };
vecSelYesNoDialog.push_back(std::make_unique<UiArtText>(selyesno_confirmationMessage, rect2, UiFlags::FontSize24 | UiFlags::ColorUiSilver));
vecSelYesNoDialogItems.push_back(std::make_unique<UiListItem>(_("Yes"), 0));
vecSelYesNoDialogItems.push_back(std::make_unique<UiListItem>(_("No"), 1));
vecSelYesNoDialog.push_back(std::make_unique<UiList>(vecSelYesNoDialogItems, vecSelYesNoDialogItems.size(), uiPosition.x + 230, (uiPosition.y + 390), 180, 35, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));
CopyUtf8(selyesno_confirmationMessage, WordWrapString(body, MESSAGE_WIDTH, GameFont24), sizeof(selyesno_confirmationMessage));
UiInitList(nullptr, SelyesnoSelect, SelyesnoEsc, vecSelYesNoDialog, true);
selyesno_value = true;
selyesno_endMenu = false;
while (!selyesno_endMenu) {
UiClearScreen();
UiRenderItems(vecSelYesNoDialog);
UiPollAndRender();
}
SelyesnoFree();
return selyesno_value;
}
} // namespace devilution