Files
devilutionX/Source/utils/endian.hpp
T
Gleb Mazovetskiy ca69237d59 Big-endian support for multiplayer
Not sure if this works but it's a start
2022-12-15 05:59:17 +01:00

55 lines
1.5 KiB
C++

#pragma once
#include <cstdint>
#include <cstring>
#include <SDL_endian.h>
namespace devilution {
template <typename T>
constexpr uint16_t LoadLE16(const T *b)
{
static_assert(sizeof(T) == 1, "invalid argument");
// NOLINTNEXTLINE(readability-magic-numbers)
return (static_cast<uint8_t>(b[1]) << 8) | static_cast<uint8_t>(b[0]);
}
template <typename T>
constexpr uint16_t LoadBE16(const T *b)
{
static_assert(sizeof(T) == 1, "invalid argument");
// NOLINTNEXTLINE(readability-magic-numbers)
return (static_cast<uint8_t>(b[0]) << 8) | static_cast<uint8_t>(b[1]);
}
template <typename T>
constexpr uint32_t LoadLE32(const T *b)
{
static_assert(sizeof(T) == 1, "invalid argument");
// NOLINTNEXTLINE(readability-magic-numbers)
return (static_cast<uint8_t>(b[3]) << 24) | (static_cast<uint8_t>(b[2]) << 16) | (static_cast<uint8_t>(b[1]) << 8) | static_cast<uint8_t>(b[0]);
}
template <typename T>
constexpr uint32_t LoadBE32(const T *b)
{
static_assert(sizeof(T) == 1, "invalid argument");
// NOLINTNEXTLINE(readability-magic-numbers)
return (static_cast<uint8_t>(b[0]) << 24) | (static_cast<uint8_t>(b[1]) << 16) | (static_cast<uint8_t>(b[2]) << 8) | static_cast<uint8_t>(b[3]);
}
inline void WriteLE16(void *out, uint16_t val)
{
const uint16_t littleEndian = SDL_SwapLE16(val);
memcpy(out, &littleEndian, 2);
}
inline void WriteLE32(void *out, uint32_t val)
{
const uint32_t littleEndian = SDL_SwapLE32(val);
memcpy(out, &littleEndian, 4);
}
} // namespace devilution