Files
devilutionX/Source/dthread.h
T

16 lines
343 B
C++

/**
* @file dthread.h
*
* Interface of functions for updating game state from network commands.
*/
#pragma once
namespace devilution {
void dthread_remove_player(uint8_t pnum);
void dthread_send_delta(int pnum, _cmd_id cmd, byte *pbSrc, int dwLen);
void dthread_start();
void dthread_cleanup();
} // namespace devilution