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10 lines
232 B
C
10 lines
232 B
C
#ifndef __RENDER_H__
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#define __RENDER_H__
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void RenderTile(BYTE *pBuff);
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#define drawUpperScreen(p) RenderTile(p)
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#define drawLowerScreen(p) RenderTile(p)
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void world_draw_black_tile(BYTE *pBuff);
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#endif /* __RENDER_H__ */
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