Files
devilutionX/Source/engine/world_tile.hpp
T

14 lines
286 B
C++

#pragma once
#include "engine/point.hpp"
namespace devilution {
using WorldTileCoord = uint8_t;
using WorldTilePosition = PointOf<WorldTileCoord>;
using WorldTileOffset = int8_t;
using WorldTileDisplacement = DisplacementOf<WorldTileOffset>;
} // namespace devilution