Move all images to the same parent directory. Update all uses of image syntax in all docs.

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Hedonium 2018-02-26 11:23:46 -05:00
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Hey there!
Hope you make good use of this pack. You can use all these assets in any project you want to (be it commercial or not).
All of the assets are in the public domain under Creative Commons 0 (CC0)
In this pack you will find over 500 buttons including:
Xbox 360 controller
Xbox One controller
Play Station 3 controller
Play Station 4 controller
Play Station Move
PS Vita
Vive Controller
Oculus Controllers & Remote
Wii Controller
Wii U Controller
Nintentdo Switch
Steam Controller (Updated to commercial version)
Ouya
Keyboard and mouse buttons (Both in black and white including blanks)
Directional arrows for thumb sticks and movement keys
Touch Screen Gestures
----------------------------------
I am "Nicolae Berbece" (also known as Xelu), I founded "Those Awesome Guys" and made "Move or Die" which is out right now on Steam.
You can contact me at nick@thoseawesomeguys.com
Feel free to credit me in case you use anything in this pack, but don't worry, I won't mind if you don't. ;)
Please share this pack with other fellow developers in need of such assets! In the spirit of good old chain mail, if you share this pack with 5 fellow devs, your game's steam review score will rise by 7% and a notable twitch streamer will pick it up for his stream.
Keep making awesome things!!!
~Nick
Here is a semi-updated list of games using these prompts:
----------------------------
Mega Man Legacy
Postal 2
Postal Redux
RWBY
Heat Signature
Turbo Dismount
Fallen Legion
20XX
Obduction
Battle Chef Brigade
Phantom Brigade
Redirection
Defender's Quest
Roundabout
Arena 3D
Super Comboman
Disc Jam
Mayan Death Robots
Sentris
Unbox
Induction
Shadow Warrior 2
The Flock
Deputy dangle
Tumblestone
Solbrain Knight of Darkness
SSMP
Distance
Idarb
Earthlock
Everspace
Pylon Rogue
The Church in the darkness
Sword n' Board

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@ -43,13 +43,13 @@ Can I trade pokemons via RetroArch Netplay?
- Select **Username**
- Configure your preferred nickname
![Screenshot](images/netplay/nickname.png)
![Screenshot](../image/netplay/nickname.png)
### Configure Netplay Server
If you are gonna host a game you don't need to scan content or to build databases. The only thing you need to do is to configure your network parameters and "Start Hosting" from the netplay menu. After doing that just load the content you want to netplay and wait for players.
![Screenshot](images/netplay/netplay.png)
![Screenshot](../image/netplay/netplay.png)
!!! tip
@ -67,7 +67,7 @@ Once you start hosting you can check your own lobby [here](http://newlobby.libre
You don't need to configure anything to connect to netplay rooms. Browse to the netplay menu, Select **Refresh** and then select the room you want to connect to.
![Screenshot](images/netplay/rooms.png)
![Screenshot](../image/netplay/rooms.png)
You will be asked for a password if one is required, and if you have matching content scanned or in the **Content History** it will connect right away. Otherwise it will tell you to load the core and content manually and it will attempt to connect right away.

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@ -21,7 +21,7 @@
The hardcore mode prevents you from using emulation features like slow motion, cheats and savestates.
**BUT** gives you double points.
![](../guides/images/retroachievements/achievements-settings.png)
![](../image/retroachievements/achievements_settings.png)
## **Check your connection to the service**
@ -33,7 +33,7 @@ Launch the game and trigger the Quick Menu.
Go to Achievements and you should see a list of the unlockable trophies for this game.
![](../guides/images/retroachievements/achievements-list.png)
![](../image/retroachievements/achievements_list.png)
## **Check your progress**
@ -45,7 +45,7 @@ Trophies unlocked in hardcore mode are marked with a special color.
You can also check the progress of your friends and add comments on their trophies.
![](../guides/images/retroachievements/achievements-progress.png)
![](../image/retroachievements/achievements_progress.png)
## **Cores Compatibility**

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@ -4,14 +4,14 @@
| User 1 Keyboard | Default RetroPad Mapping | User 1 Keyboard | Default RetroPad Mapping |
|-----------------|---------------------------|-----------------|--------------------------|
| `Up` | ![](../library/images/RetroPad/Retro_Dpad_Up.png) | `Z` | ![](../library/images/RetroPad/Retro_B_Round.png) |
| `Down` | ![](../library/images/RetroPad/Retro_Dpad_Down.png) | `X` | ![](../library/images/RetroPad/Retro_A_Round.png) |
| `Left` | ![](../library/images/RetroPad/Retro_Dpad_Left.png) | `A` | ![](../library/images/RetroPad/Retro_Y_Round.png) |
| `Right` | ![](../library/images/RetroPad/Retro_Dpad_Right.png) | `S` | ![](../library/images/RetroPad/Retro_X_Round.png) |
| `Q` | ![](../library/images/RetroPad/Retro_L1.png) | - | - |
| `W` | ![](../library/images/RetroPad/Retro_R1.png) | - | - |
| | ![](../library/images/RetroPad/Retro_Select.png) | - | - |
| `Enter` | ![](../library/images/RetroPad/Retro_Start.png) | - | - |
| `Up` | ![](../image/retropad/retro_dpad_up.png) | `Z` | ![](../image/retropad/retro_b.png) |
| `Down` | ![](../image/retropad/retro_dpad_down.png) | `X` | ![](../image/retropad/retro_a.png) |
| `Left` | ![](../image/retropad/retro_dpad_left.png) | `A` | ![](../image/retropad/retro_y.png) |
| `Right` | ![](../image/retropad/retro_dpad_right.png) | `S` | ![](../image/retropad/retro_x.png) |
| `Q` | ![](../image/retropad/retro_l1.png) | - | - |
| `W` | ![](../image/retropad/retro_r1.png) | - | - |
| | ![](../image/retropad/retro_select.png) | - | - |
| `Enter` | ![](../image/retropad/retro_start.png) | - | - |
## Introduction to Hotkeys
Hotkey binds can be configured at `Settings``Input` → 'Input Hotkey Binds'. If you map `Enable Hotkeys` to a key, it will require that key to be held in order to trigger any hotkeys. This can be useful in avoiding keyboard mapping conflicts between RetroArch and cores cores that use the keyboard for input. Hotkeys can also be mapped to RetroPad buttons.
@ -21,22 +21,22 @@ Hotkey binds can be configured at `Settings` → `Input` → 'Input Hotkey Binds
Menu ||In-game ||
------------- | ------------ |------------- | ------------
**Key** | **Action** |**Key** |**Action**
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Arrow_Up.png) | Move cursor up |![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F1.png) | Menu toggle
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Arrow_Down.png) | Move cursor down |![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F2.png) | Save state
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Arrow_Left.png) | Move cursor left |![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F4.png) | Load state
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Arrow_Right.png) | Move cursor right |![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F7.png) | Increase current state slot
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Page_Up.png) | Scroll one page up |![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F6.png) | Decrease current state slot
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Page_Down.png) | Scroll one page down |![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F8.png) | Take screenshot
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Enter.png) | Select |![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F9.png) | Mute
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Backspace.png) | Return to the previous screen |![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F12.png) | Show on-screen keyboard
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Shift.png) | Help |![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F11.png) | Grab mouse
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Del.png) | Remove highlighted input bind | ![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Plus.png) | Volume Up
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Space.png) | Reset to default | ![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Minus.png) | Volume Down
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Slash.png) | Search | ![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Space.png) | Fast forward toggle |
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Esc.png) | Exit RetroArch | ![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_L.png) | Fast forward hold |
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_R.png) | Rewind | ![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_O.png) | Movie record |
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_P.png) | Pause| ![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_K.png) | Frame advance |
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_H.png) | Reset | ![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_E.png) | Slow motion |
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_M.png) | Next shader| | |
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_N.png) | Previous shader | | |
![](images/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_I.png) | Netplay toggle play/spectate | | |
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Arrow_Up.png) | Move cursor up |![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F1.png) | Menu toggle
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Arrow_Down.png) | Move cursor down |![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F2.png) | Save state
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Arrow_Left.png) | Move cursor left |![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F4.png) | Load state
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Arrow_Right.png) | Move cursor right |![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F7.png) | Increase current state slot
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Page_Up.png) | Scroll one page up |![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F6.png) | Decrease current state slot
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Page_Down.png) | Scroll one page down |![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F8.png) | Take screenshot
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Enter.png) | Select |![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F9.png) | Mute
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Backspace.png) | Return to the previous screen |![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F12.png) | Show on-screen keyboard
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Shift.png) | Help |![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_F11.png) | Grab mouse
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Del.png) | Remove highlighted input bind | ![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Plus.png) | Volume Up
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Space.png) | Reset to default | ![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Minus.png) | Volume Down
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Slash.png) | Search | ![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Space.png) | Fast forward toggle |
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_Esc.png) | Exit RetroArch | ![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_L.png) | Fast forward hold |
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_R.png) | Rewind | ![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_O.png) | Movie record |
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_P.png) | Pause| ![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_K.png) | Frame advance |
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_H.png) | Reset | ![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_E.png) | Slow motion |
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_M.png) | Next shader| | |
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_N.png) | Previous shader | | |
![](../image/Button_Pack/Keyboard_&_Mouse/Dark/Keyboard_Black_I.png) | Netplay toggle play/spectate | | |

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@ -2,7 +2,7 @@
RGUI is a simple built-in GUI for RetroArch. It was originally introduced in the Wii port of RetroArch in order to provide the console experience, where everything is controlled from a joypad. RGUI was later refitted for PC and mobile ports.
![RGUI startup screen](images/rgui/rgui.png)
![RGUI startup screen](../image/rgui/rgui.png)
## Features

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On the first run you will be greeted by this screen:
![Screenshot](images/windows/first_run.png)
![Screenshot](../image/windows/first_run.png)
From here you can launch content, change settings and build up your content collection.
@ -16,7 +16,7 @@ The RetroArch user interface is designed with gamepad navigation in mind but it
XINPUT controllers should work out of the box. If the controller can be autoconfigured the OSD will inform you of the autoconfiguration event. We also include autoconf profiles for many popular controllers. If your controller doesn't auto configure you can follow this procedure:
![Screenshot](images/windows/autoconf.gif)
![Screenshot](../image/windows/autoconf.gif)
- Navigate to **Settings**
- Navigate to **Input**
@ -51,7 +51,7 @@ You should always configure the following paths:
RetroArch requires cores to run any content. You can download cores directly from RetroArch's interface by following this procedure:
![Screenshot](images/windows/core_updater.gif)
![Screenshot](../image/windows/core_updater.gif)
- Navigate to **Online Updater**
- Navigate to **Select Core Updater**
@ -66,7 +66,7 @@ After you have installed one or more cores you can run your content following th
- Select the content that you want to run
- If you have more than one compatible core you will be asked to select the core you want to use for that purpose
![Screenshot](images/windows/run_content.gif)
![Screenshot](../image/windows/run_content.gif)
!!! tip
By default loading content will trigger a content scan. If your content matches with any of our databases it will be added to a playlist for easy access. You can find the playlists by navigating to the right of the main menu.

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