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Update Gearboy docs to reflect changes in recent releases
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## Background
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Gearboy is an open source, multi-platform, Nintendo Game Boy (DMG) / Game Boy Color (CGB) emulator written in C++.
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Gearboy is an open source, cross-platform, Nintendo Game Boy (DMG) / Game Boy Color (GBC) emulator written in C++.
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- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
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- Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
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- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
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- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
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- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
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- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
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- Supported cartridges: ROM, ROM + RAM, MBC1, MBC2, MBC3 + RTC, MBC5, HuC-1 and MBC1M (multicart).
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- Accurate LCD controller emulation with correct timings and priorities including mid-scanline effects.
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- Sound emulation using SDL Audio and [Gb_Snd_Emu library](http://slack.net/~ant/libs/audio.html#Gb_Snd_Emu).
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- Battery powered RAM save support.
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- Save states.
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- Game Genie and GameShark cheat support.
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- Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).
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- Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...) and QNX.
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The Gearboy core has been authored by
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The Gearboy core has been authored by:
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- Ignacio Sanchez
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- Ignacio Sanchez (drhelius)
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The Gearboy core is licensed under
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The Gearboy core is licensed under:
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- [GPLv3](https://github.com/libretro/Gearboy/blob/master/LICENSE)
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@ -111,12 +110,13 @@ The Gearboy core has the following option(s) that can be tweaked from the core o
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Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.
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- **Emulated Model (restart)** [gearboy_model] (**Auto**|Game Boy DMG)
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- **Emulated Model (restart)** [gearboy_model] (**Auto**|Game Boy DMG|Game Boy Advance)
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Select which hardware/model is emulated.
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- Auto selects the best hardware based in the rom.
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- Game Boy DMG forces original Game Boy hardware.
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- Game Boy Advance enables Game Boy Advance hardware.
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- **Palette** [gearboy_palette] (**Original**|Sharp|B/W|Autumn|Soft|Slime)
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