mirror of
https://github.com/libretro/docs.git
synced 2024-11-26 18:20:43 +00:00
8a8f9b31d2
In #526 I accidentally lost some of my edits trying to selectively stage lines with typo fixes, while deleting hunks that were only whitespace changes. In hopes nobody else falls into this trap, I ran the following command to find all the files to edit, and apply emacs's delete-trailing-whitespace function to each file. ```sh find * -type f -print0 | xargs -0 -P$(nproc) -n1 -I{} sh -c 'if file -b "{}" | grep -qFi text; then emacs -batch "{}" -f delete-trailing-whitespace -f save-buffer; fi' ``` Note: `git add -u` will add only known paths to the stage (index), even if `tidy.sh` exists in the git work directory.
2003 lines
31 KiB
Plaintext
2003 lines
31 KiB
Plaintext
#LyX 2.0 created this file. For more info see http://www.lyx.org/
|
|
\lyxformat 413
|
|
\begin_document
|
|
\begin_header
|
|
\textclass article
|
|
\use_default_options true
|
|
\maintain_unincluded_children false
|
|
\language english
|
|
\language_package default
|
|
\inputencoding auto
|
|
\fontencoding global
|
|
\font_roman default
|
|
\font_sans default
|
|
\font_typewriter default
|
|
\font_default_family default
|
|
\use_non_tex_fonts false
|
|
\font_sc false
|
|
\font_osf false
|
|
\font_sf_scale 100
|
|
\font_tt_scale 100
|
|
|
|
\graphics default
|
|
\default_output_format default
|
|
\output_sync 0
|
|
\bibtex_command default
|
|
\index_command default
|
|
\paperfontsize default
|
|
\spacing single
|
|
\use_hyperref true
|
|
\pdf_title "RetroArch Cores Manual"
|
|
\pdf_author "Hans-Kristian Antzen, Daniel De Matteis"
|
|
\pdf_bookmarks true
|
|
\pdf_bookmarksnumbered false
|
|
\pdf_bookmarksopen false
|
|
\pdf_bookmarksopenlevel 1
|
|
\pdf_breaklinks false
|
|
\pdf_pdfborder false
|
|
\pdf_colorlinks true
|
|
\pdf_backref false
|
|
\pdf_pdfusetitle true
|
|
\papersize default
|
|
\use_geometry false
|
|
\use_amsmath 1
|
|
\use_esint 1
|
|
\use_mhchem 1
|
|
\use_mathdots 1
|
|
\cite_engine basic
|
|
\use_bibtopic false
|
|
\use_indices false
|
|
\paperorientation portrait
|
|
\suppress_date false
|
|
\use_refstyle 1
|
|
\index Index
|
|
\shortcut idx
|
|
\color #008000
|
|
\end_index
|
|
\secnumdepth 5
|
|
\tocdepth 5
|
|
\paragraph_separation indent
|
|
\paragraph_indentation default
|
|
\quotes_language english
|
|
\papercolumns 1
|
|
\papersides 1
|
|
\paperpagestyle default
|
|
\tracking_changes false
|
|
\output_changes false
|
|
\html_math_output 0
|
|
\html_css_as_file 0
|
|
\html_be_strict false
|
|
\end_header
|
|
|
|
\begin_body
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
begin{figure}
|
|
\backslash
|
|
begin{centering}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/logo.png
|
|
lyxscale 50
|
|
scale 50
|
|
clip
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Title
|
|
RetroArch Android (v0.9.8.4) - Cores Manual
|
|
\end_layout
|
|
|
|
\begin_layout Author
|
|
Hans Kristian Arntzen, Daniel De Matteis
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset CommandInset toc
|
|
LatexCommand tableofcontents
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Section
|
|
Introduction
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Listed below are all the cores that RetroArch Android supports.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
SNES9x Next
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing SNES games (Super Nintendo Entertainment System)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): SNES9x team, OV2, Bearoso, zones, Squarepusher (fork)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Recommended system requirements: ARM Cortex A9 multi-core device (and up)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions: "smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
SFC|BSX|GD3|GD7|DX2|SWC|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
VBA Next
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing Game Boy Advance games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Recommended system requirements: ARM Cortex A9 multi-core based device (and
|
|
up)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Forgotten, VBA-M team, Squarepusher (fork)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions: "gba|GBA|zip|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
FCEUmm
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing NES games (Nintendo Entertainment System)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): CaH4e3, original FCEU authors
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions: "fds|FDS|zip|ZIP|nes|NES|unif|UNIF"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
NEStopia
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing NES games (Nintendo Entertainment System)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Marty
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "nes|NES|zip|ZIP|fds|FDS"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Gambatte
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing GameBoy / GameBoy Color games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Sinamas
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "gb|gbc|dmg|zip|GB|GBC|DMG|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Final Burn Alpha
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing arcade games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Dave, FBA Team (Barry Harris & co)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported:
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
zip|ZIP
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Genesis Plus GX
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing Sega Genesis / Master System / Game Gear / Sega CD games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Charles McDonald, ekeeke
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "md|smd|bin|cue|gen|zip|MD|SMD|bin|iso|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
ISO|CUE|GEN|ZIP|sms|SMS|gg|GG|sg|SG"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
NX Engine
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing Cave Story / Doukutsu Monogatari
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Caitlin Shaw (rogueeve)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported:
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
exe|EXE|zip|ZIP
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
PCSX ReARMed
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing PlayStation1 games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): PCSX Team, Notaz, Exophase (GPU plugin)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "bin|cue|img|mdf|pbp|cbn"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Prboom
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing Doom, Doom 2, Ultimate Doom, Final Doom, and mods
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Various
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "WAD|wad|IWAD|iwad"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Mednafen NGP
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing Neo Geo Pocket Color games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Original Neopop authors, Ryphecha
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "ngp|NGP|ngc|NGC|zip|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Mednafen WonderSwan
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing WonderSwan / WonderSwan Color / WonderSwan Crystal games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Original Cygne authors, Ryphecha
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "ws|WS|wsc|WSC|zip|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Mednafen Virtual Boy
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing Virtual Boy games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author: Ryphecha
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "vb|VB|vboy|VBOY|bin|BIN|zip|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Mednafen PC Engine
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing PC Engine / Supergrafx 16 / PC Engine CD games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author: Ryphecha
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "pce|PCE|sgx|SGX|cue|CUE|zip|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
We'll go over each of these.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
SNES9x Next
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
v1.52.3
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This emulator should run at fullspeed on an Android device with a dual-core
|
|
ARM Cortex A9-based CPU.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{v1.52.4}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Speed optimizations for Star Fox 1 / Star Wing - now makes them fast enough
|
|
for fullspeed gameplay on Wii.
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{v1.52.3}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Fixed DKC2 graphics inaccuracies
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Fixed issue that could corrupt memory addresses over time - found while
|
|
deiniting Super Mario Kart.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Updated to use RGB565 as pixel format.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Speed hacks for Final Fantasy III/VI - makes it fullspeed for Wii.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Fixed Super Double Dragon input issue.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
VBA Next
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
v1.0.2
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This emulator needs at least a dual-core ARM Cortex A9-based CPU and up.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{v1.0.2}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Added Pokemon Emerald to built-in vbaover - fixes white screen
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Lessens RAM footprint - makes Mother 3 fit into memory on Wii.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
More consistent syncing.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Updated to use RGB565 as pixel format.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
FCEUmm
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} 98.13 SVN
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This emulator has been tested to run at fullspeed on an ARM Cortex A8 single-co
|
|
re CPU.
|
|
Your mileage may vary on slower devices.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Upgraded to latest SVN (r134)
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Updated to use RGB565 as pixel format.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
NEStopia
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} 1.44
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This emulator has been tested to run at fullspeed on an ARM Cortex A8 single-co
|
|
re CPU.
|
|
Your mileage may vary on slower devices.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
NOTES
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
There might still be an audio desync that happen at the half hour mark.
|
|
Ever since NEStopia 1.36 some kind of APU bug has been inadvertently introduced.
|
|
We will be researching this.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
For Famicom Disk System games - Y Button will switch sides of a disk.
|
|
- If you get any problems of the sort DISK A / B ERR 07' - pressing Y button
|
|
again or letting it run its course should do it.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Famicom Disk System loading is slow, so you might be tempted to fast forward
|
|
through most of it.
|
|
However, I'd advise caution when doing so and to savestate regularly in
|
|
case 'fast forwarding' can negatively affect disk loading.
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8.3 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Famicom Disk System support.
|
|
For Android users - put disksys.rom into the same folder as the FDS ROM
|
|
you're trying to load.
|
|
For everyone else - put disksys.rom into your system directory.
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
New port
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Gambatte
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} 0.50
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This emulator has been tested to run at fullspeed on an ARM Cortex A8 single-co
|
|
re CPU.
|
|
Your mileage may vary on slower devices.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Now makes use of GBC BIOS color palettes.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Can also make use of custom color palettes.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Updated to use RGBX8888 as pixel format.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Final Burn Alpha
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} 0.2.97.28
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
Performance varies based on the game you're trying to play.
|
|
Systems like CPS2 and Neogeo have been tested to run at fullspeed on an
|
|
ARM Cortex A8 single-core CPU.
|
|
CPS3 needs a dual-core ARM Cortex A9-based CPU for fullspeed gameplay.
|
|
Your mileage may vary on slower devices.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
NOTES
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Some games might be stuck in Service mode right now on big-endian systems
|
|
(ie.
|
|
PS3/360/Wii).
|
|
Some games that come to mind are Psikyo SH2 games and Taito games like
|
|
Darius 2.
|
|
We will be trying to fix this issue soon and release a point update for
|
|
it.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Button combos ingame:
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Select = Service Menu
|
|
button
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Start = Diagnostic
|
|
button
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Left = Reset button
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Right = DIP A Pressed
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Up = DIP B Pressed
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Down = Test Pressed
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Savestates are hooked up but games can't have their 'state restored' after
|
|
unloading the game and loading it again.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
If you want to play Warzard or Red Earth and you happen to get a 'No CD-ROM
|
|
drive' message - do the 'Reset' combo (see above) - it should work then.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Upgraded to 0.2.97.28.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Controls have been revised - most of the controls should now be properly
|
|
hooked up.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Button combos have been changed -
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Select = Service Menu
|
|
button
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Start = Diagnostic
|
|
button
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Left = Reset button
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Right = DIP A Pressed
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Up = DIP B Pressed
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroPad L2 + RetroPad R2 + RetroPad L + RetroPad R + Down = Test Pressed
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Uses RGBX8888 as a color format for Psikyo SH2 games and RGB565 for everything
|
|
else.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Genesis Plus GX
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} 1.7.3
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This emulator has been tested to run regular Genesis and Sega CD games
|
|
at fullspeed on an ARM Cortex A8 single-core CPU.
|
|
Virtua Racing runs at half realtime speed on the same hardware and thus
|
|
needs better system requirements.
|
|
Your mileage may vary on slower devices.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
NOTES
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
FOR ANDROID: To play Sega CD/Mega CD games, you will need Sega CD BIOS files
|
|
in the same directory as the game you want to play.
|
|
They should be named as follows: bios_CD_E.bin (for EU BIOS), bios_CD_U.bin
|
|
(for US BIOS), bios_CD_J.bin (for Japanese BIOS)
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
FOR EVERYTHING ELSE: To play Sega CD/Mega CD games, you will need Sega CD
|
|
BIOS files in the same directory as the game you want to play.
|
|
They should be named as follows: bios_CD_E.bin (for EU BIOS), bios_CD_U.bin
|
|
(for US BIOS), bios_CD_J.bin (for Japanese BIOS).
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Upgraded to 1.7.3 ( might report 1.7.1 but is really 1.7.3).
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Updated to use RGB565.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
NX Engine
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} 1.0.4
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This game has been tested to run at fullspeed on an ARM Cortex A8 single-core
|
|
CPU.
|
|
Sound syncing however is currently not correct.
|
|
Your mileage may vary on slower devices.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
HOW TO USE
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
You need to copy all the 'datafiles' directory in the repository over.
|
|
Start the core with doukutsu.exe - it should properly extract the needed
|
|
archives from the EXE on initial boot.
|
|
From there on it will use those extracted asset files.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
NOTES
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
NXEngine is not released yet on consoles - sound is currently corrupt on
|
|
big-endian consoles (Xbox 1/360/PS3/Wii).
|
|
Will need to research what is up here.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Savestates are not hooked up - therefore rewind is also not possible.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Upgraded to 1.0.4.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Did major changes to path handling code and got rid of the hardcoded paths
|
|
- should now handle paths correctly on _WIN32 targets.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Fixed save files not working.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Updated to use RGB565.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
PCSX ReARMed
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} r18
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This emulator has been tested to run most games at fullspeed on an ARM
|
|
Cortex A8 single-core CPU.
|
|
Higher-resolution interlaced games like Tekken 3 and Tobal 2 require higher
|
|
system specs (Cortex A9 and up).
|
|
Your mileage may vary on slower devices.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
NOTES
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
PCSX ReARMed supports the loading of EBOOT (pbp) files as well.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Although PCSX ReARMed comes with built-in HLE BIOS code, you're recommended
|
|
to still put BIOS files in the system directory (on Android there is no
|
|
'system directory', so instead you put the BIOS files in the same directory
|
|
as the image you're trying to load).
|
|
Some of the BIOS files used are: scph1001.bin, scph5500.bin, scph5501.bin,
|
|
scph5502.bin, scph7502.bin.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
If an image might not load correctly, try it with and without BIOS files
|
|
in the 'system directory' (read above note about 'system directory' as
|
|
well).
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
This is an ARM architecture-centric port right now - it is not of much use
|
|
on other architectures and therefore consoles.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
New port.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Prboom
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} 2.5.0
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This game engine has been tested to run most games at fullspeed on an ARM
|
|
Cortex A8 single-core CPU.
|
|
Your mileage may vary on slower devices.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
NOTES
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
You need to have prboom.wad in the same directory as the Doom WAD file you're
|
|
going to load.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Savestates are currently not hooked up, and therefore rewind is not possible.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Re-entrancy does not work correctly yet - don't try to load a second WAD
|
|
file.
|
|
Instead, exit prboom first and then launch it again (only applies to consoles).
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
This is the only Doom port in existence right now where you have the option
|
|
to play at variable framerates.
|
|
The option exists to play at 35, 40, 50 and 60fps.
|
|
Doom originally ran at 35fps due to performance reasons and the slow CPUs
|
|
available at the time.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Now uses RGB565 as pixel format.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
SOUNDTRACK LIST
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Prboom supports MP3 soundtracks.
|
|
The files must be in the same directory as the WAD file and should be correctly
|
|
named.
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{
|
|
\backslash
|
|
break}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
DOOM 1
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e1m1.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e1m2.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e1m3.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e1m4.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e1m5.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e1m6.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e1m7.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e1m8.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e1m9.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e2m1.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e2m2.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e2m3.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e2m4.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e2m5.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e2m6.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e2m7.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e2m8.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e2m9.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e3m1.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e3m2.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e3m3.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e3m4.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e3m5.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e3m6.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e3m7.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
e3m8.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
intermid1.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
intro.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
bunny.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
victor.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{
|
|
\backslash
|
|
break}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
DOOM 2
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
stalks.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
runnin.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
countd.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
betwee.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
doom.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
the_da.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
shawn.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
ddtblu.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
in_cit.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
dead.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
romero.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
messag.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
ampie.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
tense.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
openin.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
evil.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
ultima.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
read_m.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
dm2ttl.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
dm2int.mp3
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Mednafen NGP
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} 0.9.28
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This emulator has been tested to run at fullspeed on an ARM Cortex A8 single-co
|
|
re CPU.
|
|
Your mileage may vary on slower devices.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
New port.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Mednafen Wonderswan
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} 0.9.28
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This emulator has been tested to run at fullspeed on an ARM Cortex A8 single-co
|
|
re CPU.
|
|
Your mileage may vary on slower devices.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
NOTES
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
The music is incorrect on Xbox 360.
|
|
This seems to be a 360-specific bug.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Because Wonderswan has a 75Hz refresh rate, V-sync is specifically disabled
|
|
for this core so that the framerate and sound is as it should be - that's
|
|
why you might notice some negligible tearing.
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Upgraded to 0.9.28 version.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Fixes save file issues on MSVC-based consoles (Xbox 1/360).
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Now uses RGB565 as a pixel format.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Mednafen Virtual Boy
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} 0.9.28
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
You will need at least a Cortex A9 CPU and/or higher for this.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
NOTES
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
This is not released yet for Xbox 1 and 360 because there are numerous game
|
|
compatibility-breaking issues right now.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
New port.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Mednafen PC Engine
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Version:} 0.9.28
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Android performance:}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
This emulator has been tested to run at fullspeed on an ARM Cortex A8 single-co
|
|
re CPU.
|
|
Your mileage may vary on slower devices.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
NOTES
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
FOR ANDROID USERS:
|
|
\begin_inset space ~
|
|
\end_inset
|
|
|
|
You will need a BIOS file called 'syscard3.pce' placed in the same directory
|
|
as the ISO/CUE you want to play to be able to play PC Engine CD games.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
FOR ANYBODY ELSE: You will need a BIOS file called 'syscard3.pce' in your
|
|
system directory in order to be able to play PC Engine CD games.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
CHANGELOG
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{For 0.9.8 point release}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Upgraded to 0.9.28.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Fixes save file issues on MSVC-based consoles (Xbox 1/360).
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Updated to use RGB565 as pixel format.
|
|
\end_layout
|
|
|
|
\begin_layout Section
|
|
About Us
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Homepage:
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
http://www.libretro.org
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
IRC: #retroarch at freenode
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Github (libretro organization):
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
https://github.com/libretro
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroArch @ Github:
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
https://github.com/Themaister/RetroArch
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Libretro @ Twitter:
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
https://twitter.com/libretro
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Libretro @ Facebook:
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
https://www.facebook.com/libretro.retroarch
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\end_body
|
|
\end_document
|