mirror of
https://github.com/libretro/docs.git
synced 2024-11-30 20:21:11 +00:00
8a8f9b31d2
In #526 I accidentally lost some of my edits trying to selectively stage lines with typo fixes, while deleting hunks that were only whitespace changes. In hopes nobody else falls into this trap, I ran the following command to find all the files to edit, and apply emacs's delete-trailing-whitespace function to each file. ```sh find * -type f -print0 | xargs -0 -P$(nproc) -n1 -I{} sh -c 'if file -b "{}" | grep -qFi text; then emacs -batch "{}" -f delete-trailing-whitespace -f save-buffer; fi' ``` Note: `git add -u` will add only known paths to the stage (index), even if `tidy.sh` exists in the git work directory.
1833 lines
32 KiB
Plaintext
1833 lines
32 KiB
Plaintext
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\end_layout
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\begin_layout Title
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RetroArch Android (v0.9.8)
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\end_layout
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\begin_layout Author
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Hans Kristian Arntzen, Daniel De Matteis, Michael Lelli
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\end_layout
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\begin_layout Standard
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\begin_inset CommandInset toc
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LatexCommand tableofcontents
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\end_inset
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\end_layout
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\begin_layout Section
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Introduction
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\end_layout
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\begin_layout Standard
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RetroArch Android is an app that has been designed to run and play:
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\end_layout
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\begin_layout Itemize
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Games
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\end_layout
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\begin_layout Itemize
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Emulators
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\end_layout
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\begin_layout Standard
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Emulators and games that can be run on RetroArch come in the form of pluggable
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'engines' which are called 'libretro ports'.
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The version that you just installed already has most of the full library
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of 'cores' preinstalled.
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\end_layout
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\begin_layout Section
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Disclaimer
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\end_layout
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\begin_layout Standard
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RetroArch Android is released for free and will always be free.
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There are no ads (push or otherwise), there is no 'spying' going on in
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the form of analytics or collecting stats, there is no 'paid DLC', and
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on and on - all the unsavory and bad aspects of this 'new generation of
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computing' are not to be found here.
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It will never be sold with a pricetag - not even disguised as a 'donationware
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version'.
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If you happen to have 'paid' for RetroArch Android or a derivative of it,
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you have been scammed and you should probably demand your money back from
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the scam artist in question (and scam artists they are).
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\end_layout
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\begin_layout Standard
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Just because the GPL allows people to make derivative copies of RetroArch
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for commercial purposes does not mean that we support it or even approve
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of it.
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If you sell RetroArch or a derivative copy of it for any commercial purpose,
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you are part of the problem and you need to be learnt a quick lesson in
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etiquette.
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Note to any 'entrepreneurs' out there that might be tempted by this 'easy
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route to makin' some money' - I honestly wouldn't bother - we will undercut
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you by offering this all for free and doing a better job at it to boot.
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That and I severely doubt you can come up with many trinkets that will
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persuade people to throw away their money on a derivative version when
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they can have it all for free to begin with - just saying - save yourself
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the time and the effort, because it isn't going to work out.
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\end_layout
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\begin_layout Section
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How to run
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\end_layout
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\begin_layout Subsection
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Select a core
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\end_layout
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\begin_layout Standard
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\begin_inset ERT
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status open
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\backslash
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begin{figure}
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\backslash
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begin{centering}
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\end_layout
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\end_inset
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\begin_inset Graphics
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filename retroarch-android/maE85W6.png
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status open
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\begin_layout Plain Layout
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\backslash
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caption{Select a core from this menu.}
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\backslash
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end{centering}
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\backslash
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end{figure}
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\end_layout
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\end_layout
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status open
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\backslash
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begin{figure}
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\backslash
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begin{centering}
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\end_layout
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\end_inset
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\begin_inset Graphics
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filename retroarch-android/UhU7QrR.png
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lyxscale 50
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status open
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\begin_layout Plain Layout
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\backslash
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caption{After selecting the core, you will need to load a game.}
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\backslash
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end{centering}
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\backslash
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end{figure}
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\end_layout
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\end_inset
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\end_layout
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|
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\begin_layout Standard
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A 'libretro core' supports games with certain extensions.
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Below you will find the list of cores that came preinstalled with this
|
|
app and what file extensions they support.
|
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\end_layout
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SNES9x Next
|
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\begin_inset Newline newline
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Used for: playing SNES games (Super Nintendo Entertainment System)
|
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\begin_inset Newline newline
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Author(s): SNES9x team, OV2, Bearoso, zones, Squarepusher (fork)
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\begin_inset Newline newline
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\end_inset
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Recommended system requirements: ARM Cortex A9 multi-core device (and up)
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\begin_inset Newline newline
|
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\end_inset
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|
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Extensions: "smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|
|
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\begin_inset Newline newline
|
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\end_inset
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|
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SFC|BSX|GD3|GD7|DX2|SWC|ZIP"
|
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\end_layout
|
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|
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\begin_layout Itemize
|
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VBA Next
|
|
\begin_inset Newline newline
|
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\end_inset
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Used for: playing Game Boy Advance games
|
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\begin_inset Newline newline
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\end_inset
|
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|
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Recommended system requirements: ARM Cortex A9 multi-core based device (and
|
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up)
|
|
\begin_inset Newline newline
|
|
\end_inset
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|
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Author(s): Forgotten, VBA-M team, Squarepusher (fork)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions: "gba|GBA|zip|ZIP"
|
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\end_layout
|
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|
|
\begin_layout Itemize
|
|
FCEUmm
|
|
\begin_inset Newline newline
|
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\end_inset
|
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|
Used for: playing NES games (Nintendo Entertainment System)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): CaH4e3, original FCEU authors
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions: "fds|FDS|zip|ZIP|nes|NES|unif|UNIF"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
NEStopia
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing NES games (Nintendo Entertainment System)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Marty
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "nes|NES|zip|ZIP|fds|FDS"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Gambatte
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing GameBoy / GameBoy Color games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Sinamas
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "gb|gbc|dmg|zip|GB|GBC|DMG|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Final Burn Alpha
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing arcade games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Dave, FBA Team (Barry Harris & co)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported:
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
zip|ZIP
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Genesis Plus GX
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing Sega Genesis / Master System / Game Gear / Sega CD games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Charles McDonald, ekeeke
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "md|smd|bin|cue|gen|zip|MD|SMD|bin|iso|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
ISO|CUE|GEN|ZIP|sms|SMS|gg|GG|sg|SG"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
NX Engine
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing Cave Story / Doukutsu Monogatari
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Caitlin Shaw (rogueeve)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported:
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
exe|EXE|zip|ZIP
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
PCSX ReARMed
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing PlayStation1 games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): PCSX Team, Notaz, Exophase (GPU plugin)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "bin|cue|img|mdf|pbp|cbn"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Prboom
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing Doom, Doom 2, Ultimate Doom, Final Doom, and mods
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Various
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "WAD|wad|IWAD|iwad"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Mednafen NGP
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing Neo Geo Pocket Color games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Original Neopop authors, Ryphecha
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "ngp|NGP|ngc|NGC|zip|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Mednafen WonderSwan
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing WonderSwan / WonderSwan Color / WonderSwan Crystal games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author(s): Original Cygne authors, Ryphecha
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "ws|WS|wsc|WSC|zip|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Mednafen Virtual Boy
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing Virtual Boy games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author: Ryphecha
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "vb|VB|vboy|VBOY|bin|BIN|zip|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Mednafen PC Engine
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Used for: playing PC Engine / Supergrafx 16 / PC Engine CD games
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Author: Ryphecha
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Extensions supported: "pce|PCE|sgx|SGX|cue|CUE|zip|ZIP"
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Select one of these cores in the menu.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Select a game
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
After you have selected a core, you will need to select a compatible game
|
|
from the filebrowser.
|
|
It will then attempt to load the core with that specific game.
|
|
\end_layout
|
|
|
|
\begin_layout Section
|
|
Controls
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Touchscreen overlay
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
RetroArch Android uses an overlay as a 'mock' gamepad to play with.
|
|
The 'overlay' controls will always be bound to Player 1.
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
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\begin_inset ERT
|
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status open
|
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|
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\begin_layout Plain Layout
|
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|
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|
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\backslash
|
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begin{figure}
|
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\backslash
|
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begin{centering}
|
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\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/Rr2Nvgo.png
|
|
lyxscale 50
|
|
scale 50
|
|
clip
|
|
|
|
\end_inset
|
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|
|
|
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\begin_inset ERT
|
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status open
|
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|
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\begin_layout Plain Layout
|
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|
|
|
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\backslash
|
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caption{'Gamepad overlay' screen.}
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Touchscreen menu navigation
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Each touchscreen overlay has a couple of screens that can be navigated to.
|
|
To go to the next screen of the overlay, you press the 'circle' icon at
|
|
the bottom.
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Most of the overlays that come bundled with RetroArch Android have the same
|
|
screen order.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
Gamepad screen
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
You can control the game with this screen.
|
|
Illustrated is a controller called 'RetroPad'.
|
|
It is laid out like a SNES pad with PlayStation-style shoulder
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
buttons.
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
begin{figure}
|
|
\backslash
|
|
begin{centering}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/1ZhxUo2.png
|
|
lyxscale 50
|
|
scale 50
|
|
clip
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
caption{'Quick Menu' screen.}
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
Quick Menu screen
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
The actions on this screen have various effects on the game currently running.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
LOAD STATE - Load a save state from the currently selected save state slot.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
SAVE STATE - Save state to the currently selected save state slot.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
STATE MINUS - Go back one save state slot.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
STATE PLUS - Go forward one state slot.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
REWIND - Rewind the game in real-time.
|
|
Note - the 'Rewind' option needs to be enabled at the Settings menu or
|
|
else this option won't work.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
SLOWMOTION - Press and hold this button to let the game run in slowmotion.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
RESET - Resets the game/system.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
FAST FORWARD - Fast forward the game in real-time.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
NEXT SHADER - Load the next shader in the folder (NOTE: only if shaders
|
|
are enabled)
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
PREVIOUS SHADER - Load the previous shader in the folder (NOTE: only if
|
|
shaders are enabled)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
begin{figure}
|
|
\backslash
|
|
begin{centering}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/hCwKqVN.png
|
|
lyxscale 50
|
|
scale 50
|
|
clip
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
caption{'Gameplay' screen.}
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
Gameplay screen
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
This screen is useful for when you are playing with an USB or Bluetooth
|
|
gamepad but you would still like to have access to the Quick Menu or Gamepad
|
|
screen without outright disabling overlays.
|
|
If you press the 'icon' at the bottom of this screen, you will go back
|
|
to the 'Gamepad' screen'.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Variations
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
RetroArch Android comes packaged with a number of different-looking overlays.
|
|
You can select from a number of different overlays in the Settings menu.
|
|
Below is a list of different overlays:
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
begin{figure}
|
|
\backslash
|
|
begin{centering}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/overlays.png
|
|
lyxscale 50
|
|
scale 50
|
|
clip
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
caption{All the default overlays packaged with RetroArch Android.}
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
Making your own custom overlays
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
You can make your own custom overlays for use with RetroArch Android.
|
|
If you want to learn how to do this, you should read the 'Overlay Guide'.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
USB gamepads
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Next to the standard touchscreen input, RetroArch Android autodetects and
|
|
autoconfigures various input devices automatically.
|
|
Most of these are USB joysticks/gamepads.
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
A list of the gamepads that are supported by autodetection can be found
|
|
inside the app.
|
|
(go to Help).
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
You connect the device to your tablet/phone.
|
|
You press a button while ingame.
|
|
If your pad is supported, it should bring up a message saying:
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
RetroPad #? detected:
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
and then the name of the device it found.
|
|
Buttons and control layout will then be autoconfigured and mapped to the
|
|
RetroPad layout.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
Unsupported gamepads
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
If your pad is unsupported, it will likely show
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
Unknown HID
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
instead.
|
|
If you want this pad supported, contact us.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
Notes
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
If a USB gamepad that is listed above does not work immediately, your controller
|
|
may require a powered USB hub or perhaps a HID driver may be missing of
|
|
sorts.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Bluetooth
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
begin{figure}
|
|
\backslash
|
|
begin{centering}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/sVWyw8c.png
|
|
lyxscale 50
|
|
scale 35
|
|
clip
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
caption{Setting an IME app from the RetroArch menu by clicking on the 'Settings'
|
|
icon.}
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
RetroArch supports Bluetooth right now only through the use of IME apps.
|
|
A couple of IME apps are supported by RetroArch Android - if you use the
|
|
default key layouts with the IME apps listed below, your pads will be automatic
|
|
ally configured:
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
https://play.google.com/store/apps/details?id=com.dancingpixelstudios.sixaxiscontrol
|
|
ler
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
Dancing Pixel Studios SixAxis Controller
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
https://play.google.com/store/apps/details?id=com.ccpcreations.android.WiiUseAndroid
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
ccpcreations.Wiiuse.Android
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Remember that you will have to change your Input Method to the needed IME
|
|
first before starting RetroArch.
|
|
This can also be done from the menu by clicking on the top righthand side
|
|
'Settings' icon and then selecting 'Input Method' (see image).
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Notes
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
When using PS3 controller via Bluetooth, use SixAxis adapter app and after
|
|
you've got the controller setup, make sure to go to menu then preferences
|
|
and then Game pad settings, and enable Gamepad.
|
|
This turns it into a native android controller and no IME switch is needed.
|
|
Same for the MOGA controller via bluetooth, make sure to use the MOGA Universal
|
|
Driver and not the one that MOGA recommends.
|
|
In the app, make sure 'Enable left analog input' is checked, and that it's
|
|
in System Mode to make it a native gamepad for android and no need to switch
|
|
IMEs.
|
|
\end_layout
|
|
|
|
\begin_layout Section
|
|
Settings
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
begin{figure}
|
|
\backslash
|
|
begin{centering}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/Emu9nsQ.png
|
|
lyxscale 50
|
|
scale 35
|
|
clip
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
caption{'Settings' menu.}
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
You can configure many aspects of RetroArch.
|
|
To go to the Settings menu, click on the 'Settings' icon at the top righthand
|
|
side of the screen and then select 'Settings'.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Path Settings
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
begin{figure}
|
|
\backslash
|
|
begin{centering}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/4i6EGD7.png
|
|
lyxscale 50
|
|
scale 35
|
|
clip
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
caption{'Path Settings' screen.}
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
ROM Directory
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Set the directory that will be used as a default starting point for the
|
|
filebrowser.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Save Files - Enable custom directory
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Enables use of custom save file folder.
|
|
(.srm) save files will be saved and loaded to the configured directory.
|
|
if not enabled, save files will reside in ROM folder.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Save Files - Savefile directory
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Sets directory where to save and load game save files.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Save States - Enable custom directory
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Enables use of custom save statefolder.
|
|
(.state) save states will be saved and loaded to configured directory.
|
|
If not enabled, save states will reside in ROM folder.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Save state directory
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Sets directory where to save and load game save states.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
System Settings
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
begin{figure}
|
|
\backslash
|
|
begin{centering}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/WOfUmx7.png
|
|
lyxscale 50
|
|
scale 35
|
|
clip
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
caption{'System Settings' screen.}
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Auto load state
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Loads an automatically created savestate at startup.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Auto save state
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
This will make a save state when you exit the game.
|
|
This auto savestate will be automatically loaded the next time you start
|
|
up the
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
game.
|
|
Useful for on-the-go gaming.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Rewinding Enable
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
This allows you to rewind the game in real-time to undo 'mistakes' you made
|
|
while playing the game.
|
|
(NOTE - this is very CPU intensive - you should only enable this if the
|
|
core is running at least 2x realtime on your system).
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Video Settings
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
begin{figure}
|
|
\backslash
|
|
begin{centering}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/3gbr7az.png
|
|
lyxscale 50
|
|
scale 35
|
|
clip
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
caption{'Video Settings' screen.}
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Vsync
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Unchecking this will cause screen tearing but faster performance.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Sync refreshrate to screen
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Synchronize RetroArch's refresh rate to the screen's refresh rate (recommended
|
|
- some screens have refresh rates below 59.95Hz and need this enabled to
|
|
get good audio/video sync).
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Forced refresh rate (Hz)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Force a specific refresh rate to be detected.
|
|
Only use this if auto-detection of refresh rate reports wrong refresh rate.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Auto-rotate
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Will auto-rotate the screen for vertically oriented games.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Aspect ratio
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Select the aspect ratio to enforce.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Shaders (1st pass) Bilinear filter
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Applies bilinear filtering, smooths out edges (setting still apply even
|
|
if no shader is selected).
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Shaders (1st pass) Enable
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Enable the currently selected shader.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Shaders (1st pass) XML Shader
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Select this option to select a shader from the filesystem.
|
|
RetroArch comes prepackaged with a collection of shaders.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Shaders (Multi-pass) Render-to-texture
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Render first pass to a texture (FBO).
|
|
Stretch to screen with second shader.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Shaders (Multi-pass) Enable shader #2
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Enable custom shader or use after rendering to FBO.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Shaders (Multi-pass) XML shder (2nd pass)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Sets shader to use for second-pass.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Shaders (Multi-pass) FBO Scale
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Scale to use when rendering to FBO.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Shaders (Multi-pass) Second-pass bilinear filtering
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Use bilinear filtering on FBO texture on second pass.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Enable on-screen fonts
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Enable rendering of on-screen fonts for system messages.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
Notes on shaders
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
The shaders that come prepackaged with RetroArch Android come from the PS3
|
|
and Xbox 360 ports of RetroArch.
|
|
Unfortunately, most Android GPUs are very weak compared to the ones inside
|
|
the PS3 and 360 - so most of these shaders will run extemely slow on nearly
|
|
all Android devices right now.
|
|
To make these shaders usable we will have to wait until GPUs on Android-powered
|
|
devices catch up with PS3 and 360.
|
|
They will make for good GPU benchmarks in the meantime - these shaders
|
|
are far more intensive on the GPU than the trivial 'shaders' used in commercial
|
|
games - which are mostly used for menial tasks instead of applying an expensive
|
|
image-enhancing algorithm to the entire screen like the 'shader filters'
|
|
seen here.
|
|
\end_layout
|
|
|
|
\begin_layout Subsubsection
|
|
Notes on refresh rate
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Some devices (like the Samsung Galaxy S3) falsely report that the screen
|
|
refresh rate is 60Hz.
|
|
For these devices, it is recommended that you set 'forced refresh rate'
|
|
manually to a lower rate until you find the right value that gives you
|
|
good audio/video with no audio pops.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Audio Settings
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
begin{figure}
|
|
\backslash
|
|
begin{centering}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/UVU6Chp.png
|
|
lyxscale 50
|
|
scale 35
|
|
clip
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
caption{'Audio Settings' screen.}
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Audio Enable
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Uncheck this to disable sound.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Dynamic Rate Control
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Dynamic rate control tries to prevent sound pops by dynamically adjusting
|
|
samplerate.
|
|
It is recommended that you leave this on for RetroArch Android.
|
|
\end_layout
|
|
|
|
\begin_layout Subsection
|
|
Input Settings
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
begin{figure}
|
|
\backslash
|
|
begin{centering}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Graphics
|
|
filename retroarch-android/deYDWvd.png
|
|
lyxscale 50
|
|
scale 35
|
|
clip
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
caption{'Input Settings' screen.}
|
|
\backslash
|
|
end{centering}
|
|
\backslash
|
|
end{figure}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Configuration Autodetect Enable
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
This will attempt to preconfigure various gamepads and/or IME apps that
|
|
you connect.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Debug Input Reporting Enable
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
This will report keycodes onscreen generated by your input device(s).
|
|
You should use this option when you want us to support a gamepad that you
|
|
use.
|
|
You should use this option then to see which keycodes are generated by
|
|
all the buttons on your gamepad/input device and then report this back
|
|
to us.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Touchscreen Overlay Enable
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
You can disable the overlay system entirely by disabling this.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Input overlay
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
You can select a different overlay by choosing this option.
|
|
\end_layout
|
|
|
|
\begin_layout Section
|
|
RetroArch on other platforms
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
RetroArch isn't only available for Android.
|
|
It is available on other platforms as well, including:
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
PlayStation3
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Xbox 1
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Xbox 360
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Wii/Gamecube
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Raspberry Pi
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
PC (Mac/Linux/Windows)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
And it will be ported to even more platforms in the future.
|
|
You might even see the libretro cores running in XBMC shortly.
|
|
\end_layout
|
|
|
|
\begin_layout Section
|
|
About Us
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Homepage:
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
http://www.libretro.org
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
IRC: #retroarch at freenode
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Github (libretro organization):
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
https://github.com/libretro
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
RetroArch @ Github:
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
https://github.com/Themaister/RetroArch
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Libretro @ Twitter:
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
https://twitter.com/libretro
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
Libretro @ Facebook:
|
|
\begin_inset Flex URL
|
|
status collapsed
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
https://www.facebook.com/libretro.retroarch
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Section
|
|
Credits
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{RetroArch Android}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Hans-Kristian Arntzen (Themaister)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Daniel De Matteis (Squarepusher2/Twinaphex)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Michael Lelli (ToadKing)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{RetroArch Android contributions}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Meancoot
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Opium2k (overlay images)
|
|
\begin_inset Newline newline
|
|
\end_inset
|
|
|
|
|
|
\begin_inset ERT
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
|
|
\backslash
|
|
textbf{Thanks to}
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Notaz (PCSX ReARMed libretro port - RetroArch ARM Linux patches)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
FBA Team (for adopting libretro upstream - FBA)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Ekeeke (for adopting libretro upstream - Genesis Plus GX)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
CaH4e3 (for adopting libretro upstream - FCEUmm)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Rdanbrook (for adopting libretro upstream - NEStopia Undead)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
XBMC devs (for adopting libretro vis a vis RetroPlayer)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Zeromus
|
|
\end_layout
|
|
|
|
\end_body
|
|
\end_document
|